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Author Topic: SAS~Skipper's Land Based Ship Turrets.  (Read 11192 times)

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Piotrek1

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Re: SAS~Skipper's Land Based Shhip Turrets.
« Reply #12 on: July 27, 2014, 01:06:38 PM »

very useful mod 8), Thanks ,Skipper and Bombsaway.
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londo16

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Re: SAS~Skipper's Land Based Shhip Turrets.
« Reply #13 on: August 17, 2014, 09:27:03 AM »

Anybody having trouble with the mediafire redirect loop?
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damienn902

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Re: SAS~Skipper's Land Based Shhip Turrets.
« Reply #14 on: August 17, 2014, 11:31:21 AM »

I tested on up3 up2 4.11 and 4.12.2 and all works you can meter the compatibility tag
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Sharkzz

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Re: SAS~Skipper's Land Based Ship Turrets.
« Reply #15 on: June 29, 2015, 02:54:17 AM »

G'day S` and great mod Skip.
I had used this once before , but lost it,  now i have it back again I have been having  troubles finding it in FMB. I am running 4.12.2m HSFX 7.03everything in game loads OK with no CTD, but I cannot find the turrets to place in FMB missions.
hope for some help
~S~thanks
 Sharkzz
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Epervier

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Re: SAS~Skipper's Land Based Ship Turrets.
« Reply #16 on: June 29, 2015, 03:04:39 AM »

but I cannot find the turrets to place in FMB missions.
Normally this kind of items are in the "stationary Ships" tab!
See readme.
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Sharkzz

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Re: SAS~Skipper's Land Based Ship Turrets.
« Reply #17 on: June 29, 2015, 04:24:20 PM »

Thanks Epervier for your reply.. I had looked in stat ships as well as stat objcts, even in arty, I figured it may be just an HSFX thing or even as I have been fiddling with font changes, it seems I only don't get some addon things showing up when I add info into the stationary ini. I have placed moving and stationary mines in to my mods, I get the moving mines showing up when I choose "ships"  but no stationary mines, so it's something with the stationary ini  input/reading in FMB. as well, I do copy paste into the stat ini as per the read me's.  thanks again.
regards
Sharkzz
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stellarmagic

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Re: SAS~Skipper's Land Based Ship Turrets.
« Reply #18 on: July 23, 2015, 03:38:29 PM »

Excellent... Now we just need the Russian and German coastal gun batteries.

Edit: I mean, American and German guns... as the Marat Turrets are clearly Russian. Anyway, I installed and have been testing the mod... and I wish there was some way that these were converted into normal artillery. When the 'hull' gets damaged or the ship is 'sunk' it seems to start to sink into the ground and generate one massive smoke plume.
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Windman

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Re: SAS~Skipper's Land Based Ship Turrets.
« Reply #19 on: February 28, 2016, 05:33:14 PM »

You make it so much harder for my beach landings to go safely ;D
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