Lately I played a tad with forest and random tree ratios on Pacific maps (and Pensacola=agracier's unfinished very nice map).
The first idea was which forest looks best and in which layer size...that is
completely the player's discretion and can hardly be generalized.
E.g. I saw Bee used a new version of Jungle tree layer cakes for his kickass new Pacific map.
I did not even test that one.
There are several ways to maximize the tree effect, especially on Pacific maps, with a bit of knowledge about recent random tree inventions such as WhiteCat's latest jungle.trees and SAS~Boomer's PalmTrees(hirez).
You can mix them almost ad infinitum-almost.
So, a few examples, eqasy to reproduce:
This, here, albeit it looks very hot on a Checkyersix map (South Vietnam Full Scale, released at Free IL-2 Modding)-is an FPS hog for slow systems like mine:
A very (extremely) cleverly crafted .._fields texture by CY6, complemented by the according .._fields_tree.tga file.
The popup effect, under some lighting conditions, almost falls under the shape of the underlying texture.
I used SAS~Boomer's PalmTree.tga here instead the stock map's trees. The FPS hit is not only the hi rez tree.
The palm.tree:
https://www.sas1946.com/main/index.php/topic,35205.24.html------
Another "trick":
Usage of the _fields.tree.tga from that map for another map, here Avala's last Benghalli and his forest texture:
Here WhiteCat's Jungle_tree.tga from his South Vietnam repaint is used:
https://www.sas1946.com/main/index.php/topic,35861.0.htmlTBH I prefer a third method....besides using Checkyersix's texture and trees file for a huge load or random trees and his trees file on another texture (these are examples)..
Using a _fields.tree tga on top of a forest texture, where the forest texture must have _fields.tga in its name:
Again stealing Checkyersix' _tree.tga from his South Vietnam Full Scale map-he actually made 3 textures and tree.tgas for his map and used one of those, here I put this tree.tga on top of the forest RGB 24 slot.
So this method will always place random trees wherever the forest layers leave a hole and thus create much thickness.
Hope you enjoy, and my idea is search for ways to give tropical maps more of its TM lush forest.
If you put the object trees in the mix, you may well get 3 different-actually 4 different layers of trees:
Forest, random trees, extra random trees as per tree.tga and palmtree etc. object trees.
Use that, I'm sure guys like Mixx or Bombs or agracier can make jungle maps that make FSX look even older.