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Author Topic: Il2 MP Dogfights and kills  (Read 3076 times)

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4jg4-Knight

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Il2 MP Dogfights and kills
« on: August 05, 2014, 11:55:07 PM »

Always liked to watch il2 kill movies.So i made my own:



Thanks for watching. I hope you like it.
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SAS~Storebror

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Re: Il2 MP Dogfights and kills
« Reply #1 on: August 06, 2014, 03:30:02 AM »

Nice moves, thanks for the video.
However all those instant dewings and deflection shots with little or no lead... looked to me like realistic gunnery difficulty setting was disabled.

Best regards - Mike
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Ta183Huckebein

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Re: Il2 MP Dogfights and kills
« Reply #2 on: August 06, 2014, 05:48:45 AM »

Good video :).

Storebror noted that he thought realistic gunnery was disabled. A few of the shots did seem that way, but based on my personal experiences (with that setting on), most seemed reasonable. Just me though.

Again, good video.

Ta183Huckebein
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Bizu

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Re: Il2 MP Dogfights and kills
« Reply #3 on: August 06, 2014, 07:37:27 AM »

Congratulations, I really enjoyed it :)
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4jg4-Knight

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Re: Il2 MP Dogfights and kills
« Reply #4 on: August 07, 2014, 01:00:47 PM »

Nice moves, thanks for the video.
However all those instant dewings and deflection shots with little or no lead... looked to me like realistic gunnery difficulty setting was disabled.

Best regards - Mike

First of all thank you for watching.

I's all recorded from multiplayer servers : spit vs 109 hsfx and aces over europe. Both are hardcore servers so it's realistic gunnery enabled.But at the time i recorded these fights(last summer and autumn) i used mostly tracks to do so.But i got live footage from 4.12 HSFX 7 where i pull very little lead and still get shots.To me bullet speed seems high in 4.12 .
Also i was one of the best pilots on spit vs 109 server.And the pilots on that server know me and can confirm that.

When i played at 1280-1024 it just felt like i needed to pull a lot of lead to get hits.At 1920x1080 just looks different.

In my humble opinion the 1.22 and 5.24 look like i pulled more than enough lead.Flight speed makes also a huge difference.I pulled a ton of lead at very  high speed (i was thinking i'd shoot to much in front :D )and still shot behind my target.

@BIZU

Glad you like it.
Oh and i'm romanian too :D . Almost became a fighter pilot in real life.
Good luck at Aviation academy if you still want to go.
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ANDYTOTHED

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Re: Il2 MP Dogfights and kills
« Reply #5 on: August 07, 2014, 01:14:25 PM »

I sort of agree, how were projectile speeds changed in 4.12? It seems to me, and it is probably only to me, that you have to pull alot less lead to land a hit. For example, I'll have a target about two hundred yards off of my nose. I'll put the gunsight about 10 feet off his nose  and actually have rounds pass in front of him. It feels like those rounds are moving much faster than they did in earlier patches. Angle computing gunsights are a life saver because of this and have also probably spoiled me.
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4jg4-Knight

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Re: Il2 MP Dogfights and kills
« Reply #6 on: August 07, 2014, 01:21:06 PM »

I sort of agree, how were projectile speeds changed in 4.12? It seems to me, and it is probably only to me, that you have to pull alot less lead to land a hit. For example, I'll have a target about two hundred yards off of my nose. I'll put the gunsight about 10 feet off his nose  and actually have rounds pass in front of him. It feels like those rounds are moving much faster than they did in earlier patches. Angle computing gunsights are a life saver because of this and have also probably spoiled me.

I don't know how projectile speeds changed in 4.12.But indeed seems like you have to pull a lot less lead.
I think you're right about computing sights. I don't use them even in jet vs jet simulations.
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max_thehitman

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Re: Il2 MP Dogfights and kills
« Reply #7 on: August 09, 2014, 02:35:26 PM »


Great action vĂ­deo man, I really liked it  8)

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4jg4-Knight

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Re: Il2 MP Dogfights and kills
« Reply #8 on: February 07, 2015, 11:57:25 PM »



A minitage.

As i have some health problems and i can't fly for a while i'm going to make some montages.
Hope you like them  ;D .
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Koty

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Re: Il2 MP Dogfights and kills
« Reply #9 on: February 08, 2015, 05:04:08 AM »

Cool, really cool... tell me two things please - the second plane was Spitfire mk.16, right? And... what was the music?
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4jg4-Knight

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Re: Il2 MP Dogfights and kills
« Reply #10 on: May 13, 2015, 11:09:41 PM »



@NS_Koty sorry I didn't respond earlier. It's mk16. And the music is brand X music Weaponize.
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SAS~Storebror

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Re: Il2 MP Dogfights and kills
« Reply #11 on: May 14, 2015, 02:09:50 AM »

Hm...
Big holes in the right wing and not the slightest tendency to drop it, let alone stall when going extremely slow with very high AoA, apparently pulling the stick full way according to the vortices shown on the wingtips.
Interesting.
Finally the single bullet kill.
Very interesting.
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