Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7] 8 9 10 ... 12   Go Down

Author Topic: Walking Pilot MOD - Based in VisualMOD  (Read 51204 times)

0 Members and 2 Guests are viewing this topic.

ton414

  • FreeModding Team
  • member
  • Offline Offline
  • Posts: 130
  • Knowledge is Freedom.
    • Free Modding
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #72 on: August 19, 2014, 06:38:15 AM »

Sorry mate, unfortunately I was right. :(

Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #73 on: August 19, 2014, 07:56:18 AM »

Pablo, since i installed the latest version inclusive with VisualMod, i have experienced several CTD's that i'm not familiar with.
i haven't conclusively pinpointed the problem, although it disappears when i install the previous version, which does not yet have the 'Leave Plane' option in the menu, and happens again when i change it for the newer one, so it is a suspect.
here is the error, does it look like it might be connected with this mod in some way ?

Code: [Select]
warning: no files : music/takeoff
[10:45:19 AM] warning: no files : music/inflight
[10:47:19 AM] -------------------------------- MISSION FAILED ---------------------
[10:47:19 AM] warning: no files : music/crash
[10:48:04 AM] java.lang.NoSuchMethodError
[10:48:04 AM] at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
[10:48:04 AM] at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
[10:48:04 AM] at com.maddox.il2.objects.air.Chute.DieChute(Chute.java:149)
[10:48:04 AM] at com.maddox.il2.objects.air.Chute.msgExplosion(Chute.java:143)
[10:48:04 AM] at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:62)
[10:48:04 AM] at com.maddox.rts.Message._send(Message.java:1217)
[10:48:04 AM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[10:48:04 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:48:04 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:48:04 AM] at com.maddox.rts.Message.send(Message.java:1091)
[10:48:04 AM] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:48)
[10:48:04 AM] at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:322)
[10:48:04 AM] at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:286)
[10:48:04 AM] at com.maddox.il2.objects.weapons.Bomb.msgCollision(Bomb.java:189)
[10:48:04 AM] at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)

the crash happens at different times into a mission, and i'm still investigating what is triggering it, but you should be able to tell me if the above error might have to do with this mod?
thanks in advance, mate :D
Logged
.....taking fun seriously since 1968.....  8)

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 639
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #74 on: August 19, 2014, 09:20:17 AM »

Malone:

Can you give us at least one instance of how this CTD happened? Have you used the "Leave Plane" option? Have you bailed out?

I have the latest one installed and have had no problems at all. On the other hand I haven't done a lot of exhaustive testing with this yet.

Bob
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #75 on: August 19, 2014, 09:45:50 AM »

the first time it happened, i was about to bail out, but hadn't done so yet.
second time, and subsequently, it seems as if the crash happens when an AI plane crew tries to bail out, although this is still not certain, but it seems  to be the case.
i'm sure that Pablo will be able to say whether this 'TangleChute' error is touched with this mod.
i have added one or two other aircraft recently, but the only time i have experienced this crash is while using the latest VisualMod, so it's a suspect, yes, but i'm still not sure if it's the guilty party.....
Logged
.....taking fun seriously since 1968.....  8)

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 639
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #76 on: August 19, 2014, 12:06:36 PM »

Malone:

I checked and the version I have it's the updated one from August 16.

I just flew a mission and shot enemy and friendly planes. I used the "Leave Plane" option while in the air, took control of another plane on the ground while I was still hanging in my 'chute, and then proceeded to take control of several planes on the ground after wrecking each one I was in.

A real hoot I had was trying to catch my plane after I got it rolling then bailed - not "Leave Plane" but hit the Ctrl +E. I almost caught it as it went in a wide circle but it hit a rough patch and nosed over before I could catch it. I did however get into the plane by hitting it with my avatar then destroyed the plane by pulling the trigger. Just before it exploded I left it and took the last plane.

This was one mission from start to finish without any problems - with the mod that is. My crew lynched me after the mayhem I caused but that's another story.

One thing I have noticed is that the mod for putting the HUD in the bottom right corner is now disabled no matter where you put that mod in the #SAS folder.

Bob
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #77 on: August 19, 2014, 12:24:22 PM »

i've played the same mission a few more times and haven't had the same problem again -
i really just wanted to check with Pablo if this might in some way be related to the mod, as it only started since i've installed the latest version, and i've never seen this error before this.
Logged
.....taking fun seriously since 1968.....  8)

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23878
  • Taking a timeout
    • STFU
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #78 on: August 19, 2014, 12:26:15 PM »

Code: [Select]
[10:48:04 AM] java.lang.NoSuchMethodError
[10:48:04 AM] at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
Not sure whether that's really related to this mod but at that particular line the code is this:
Code: [Select]
paratrooper.chuteTangled(actor, flag);Which would mean that the method
Code: [Select]
void chuteTangled(Actor actor, boolean flag)is missing in the "Paratrooper" class.
Should that class be part of this mod, then it's a glitch here. If not, it's a conflicting different mod.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #79 on: August 19, 2014, 08:40:55 PM »

Malone,
                 yes, it was related to the Paratooper class, as Mike said. I saw it a couple of times in previous versions, but the last published one never showed that for me.

  Just in case, be positive that you downoad the one which currently is in the first post, and completely delete the previous version you had.

  Regarding this:


One thing I have noticed is that the mod for putting the HUD in the bottom right corner is now disabled no matter where you put that mod in the #SAS folder.


  Yes, Mike's change of the Log lines is implemented in the HUD class, which is part of the VisualMOD, so they are incompatible.

  Regards,
                       Pablo
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #80 on: August 19, 2014, 11:29:35 PM »

thanks for the reply, Pablo - i will try the latest version from the first post, thanks.
i wasn't using that one, but it seems, a previous one.
will let you know how it goes, hopefully the problem won't happen again :D
Logged
.....taking fun seriously since 1968.....  8)

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #81 on: August 20, 2014, 09:42:05 AM »

Just to let everyone know, I have now been supplied the offending meshes and I will be looking at them to see if I can work out what's wrong.

My plan is to extend the modtool to read binary animated meshes and display them. Once that works I'll write an export tool that writes text mode versions of the same files and compare it to the ones we already have.

Hopefully I can work out why they don't work in the game from that.

One thing that suprises me is that each frame of the animation has three LOD's. 1528 * 134 * 4 = 819,008 verts. That's a lot more than I would have expected the game to allow

As a quick check could one of you delete the LOD's from the text file and try again.
Logged

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 639
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #82 on: August 20, 2014, 10:35:43 AM »

Can someone point me in the direction of the font for the briefing board that comes up in the cockpit? Right now mine has microscopic text that I can only read by taking my glasses off and pressing my nose to the screen - and I have a 27" monitor!

For the record I changed the fonts for the opening screen and the text on the FMB screens. If someone wants to know how to do this I'll gladly share.

Bob
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Walking Pilot MOD - Based in VisualMOD
« Reply #83 on: August 21, 2014, 05:37:39 AM »

hi Pablo, just reporting back and confirming that the latest version on first post, so far, is working well, and i have't had the CTD problem again with it. thanks mate! :D
Logged
.....taking fun seriously since 1968.....  8)
Pages: 1 ... 4 5 6 [7] 8 9 10 ... 12   Go Up
 

Page created in 0.036 seconds with 26 queries.