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Author Topic: Total MODder V3 (EasyPack) - SFS Creation and MODding  (Read 64739 times)

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benitomuso

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #60 on: December 12, 2014, 08:30:59 AM »

Wind,
                if fb_hfxmaps.sfs is loaded specifically as a MOD in the profile you are using, it is being loaded in top of the MODded version you want, thats why the il2fb.mods says that it should be loaded from there.

  If not, you are loading it in an improper folder. For example if you have a folder MyMaps, that inside have MAPMODS\all.ini, the file being used for MODding is "MAPMODS\all.ini" not "all.ini" and its hash will be different, so the only one valid (the one in fb_hfxmaps.sfs) will be loaded. But in this case, you will have in your il2fb.mods SomeHash?MAPMODS\all.ini?MyMaps completely unuseful.

  Regards,
                      Pablo
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WindWpn

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #61 on: December 12, 2014, 09:58:34 AM »

Ok, I see it now.  Got everything working properly and see how/why things work in TM. 

Will play around a little more with to to fine tune, but definitely a nice piece of IL2 sw to help manage various installs under one roof! 

~S~
wind
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UberDemon

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #62 on: December 16, 2014, 09:42:18 PM »

benitomuso,

Does Total MODder have a way to use MODs containing folders other than the "special" folders such as #UP#, #SAS, etc?

I tried to create a mod which would add some missions in the "Missions" folder, but even though it was enabled, the missions never appeared.  Same thing with aircraft which include skins in the "PaintSchemes" folder, the skins did not show up.  Same question goes for files in the root directory of IL-2 like SFSs and DLLs... can that be done with Total Modder?

I could use JSGME for that but I'd like to avoid duplicating the space used in my smaller solid state drive where I keep IL-2 1946.

Maybe I am doing something wrong.  Thank you for your help.

UD/DZZ
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SAS~Monty27

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #63 on: December 17, 2014, 06:06:05 PM »

Pablo, this is the most incredible suite of tools to Il2 ever.  A real game changer. Thank you, thank you, thank you.  8) 8) 8) 8) 8)
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benitomuso

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #64 on: December 17, 2014, 07:44:39 PM »

Pablo, this is the most incredible suite of tools to Il2 ever.  A real game changer. Thank you, thank you, thank you.  8) 8) 8) 8) 8)

Thank you Monty. It is the evolution of a product specifically oriented to MOD the Il-2 Sturmovik that has covered all the needs that a MODder (me) has realized along time.

But for many people it is "too complex" at the beginning, just because they are used to different systems. But in general when they understand its logic and start to use it, people realizes its real potential.

Good to see that it has helped on making the Full Monty a more coordinated and solid pack.

Regarding something that you commented: as you have realized you can pack not only 3D contents but classes inside a .SFS. They work OK, except this very important fact: the Files.SFS (the stock essential SFS with all the stock clases) is loaded before everything and in oposition to 3D, that can be redefined, when the classes are loaded to the Java Virtual Machine (from the Files.SFS) they cannot be redefined with another XXXXXXX.SFS later, you are done.

That thing implies that apart of all the bunch of SFSs, you usually need a standard folder with non-SFSed classes, to be sure that the classes you have are loaded. With MODs 100% new this is not a problem, but whenever you are packing a MOD that has some Stock class redefined, it will fail on load the new class, the one in Files.SFS will rule over the other one.

Regards,
                     Pablo
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benitomuso

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #65 on: December 17, 2014, 08:02:16 PM »

benitomuso,

Does Total MODder have a way to use MODs containing folders other than the "special" folders such as #UP#, #SAS, etc?

I tried to create a mod which would add some missions in the "Missions" folder, but even though it was enabled, the missions never appeared.  Same thing with aircraft which include skins in the "PaintSchemes" folder, the skins did not show up.  Same question goes for files in the root directory of IL-2 like SFSs and DLLs... can that be done with Total Modder?

I could use JSGME for that but I'd like to avoid duplicating the space used in my smaller solid state drive where I keep IL-2 1946.

Maybe I am doing something wrong.  Thank you for your help.

UD/DZZ

UberDemon, the general answer about if other folders are posible is YES, because you don't need #SAS, #UP#, they can be completely different.

But your question is not exactly that one. You want to know if browsed folders (like Missions and PaintSchemes) can be MODded. And the answer is NO. Those folders are browsed by Java and not loaded from the game engine with the famous hashcodes, the mechanism used for classes and 3D objects. So when Java browses, it scans the real content of those folders and that's why you don't see anything else.

There is no practical was of MODding that.

Regards,
                   Pablo
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UberDemon

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #66 on: December 17, 2014, 09:16:36 PM »

benitomuso,

Does Total MODder have a way to use MODs containing folders other than the "special" folders such as #UP#, #SAS, etc?

I tried to create a mod which would add some missions in the "Missions" folder, but even though it was enabled, the missions never appeared.  Same thing with aircraft which include skins in the "PaintSchemes" folder, the skins did not show up.  Same question goes for files in the root directory of IL-2 like SFSs and DLLs... can that be done with Total Modder?

I could use JSGME for that but I'd like to avoid duplicating the space used in my smaller solid state drive where I keep IL-2 1946.

Maybe I am doing something wrong.  Thank you for your help.

UD/DZZ

UberDemon, the general answer about if other folders are posible is YES, because you don't need #SAS, #UP#, they can be completely different.

But your question is not exactly that one. You want to know if browsed folders (like Missions and PaintSchemes) can be MODded. And the answer is NO. Those folders are browsed by Java and not loaded from the game engine with the famous hashcodes, the mechanism used for classes and 3D objects. So when Java browses, it scans the real content of those folders and that's why you don't see anything else.

There is no practical was of MODding that.

Regards,
                   Pablo

Thank you for your answer and for Total Modder.  I understand.  I have been using TM to install the TFM packs and it has been very helpful, especially in time saving.
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

WindWpn

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #67 on: December 18, 2014, 01:04:24 PM »

benitomuso,

Does Total MODder have a way to use MODs containing folders other than the "special" folders such as #UP#, #SAS, etc?

I tried to create a mod which would add some missions in the "Missions" folder, but even though it was enabled, the missions never appeared.  Same thing with aircraft which include skins in the "PaintSchemes" folder, the skins did not show up.  Same question goes for files in the root directory of IL-2 like SFSs and DLLs... can that be done with Total Modder?

I could use JSGME for that but I'd like to avoid duplicating the space used in my smaller solid state drive where I keep IL-2 1946.

Maybe I am doing something wrong.  Thank you for your help.

UD/DZZ

UberDemon, the general answer about if other folders are posible is YES, because you don't need #SAS, #UP#, they can be completely different.

But your question is not exactly that one. You want to know if browsed folders (like Missions and PaintSchemes) can be MODded. And the answer is NO. Those folders are browsed by Java and not loaded from the game engine with the famous hashcodes, the mechanism used for classes and 3D objects. So when Java browses, it scans the real content of those folders and that's why you don't see anything else.

There is no practical was of MODding that.

Regards,
                   Pablo

Actually there is a way to mod the "browsed folders."  The answer is JSGME!  (UPDATE:  I see that JSGME was known as the solution..., though indeed, the downside of JSGME is drive space.  However, most of the time, stuff saved in the "browsed folders" is not as space intensive such as custom campaigns.  I use JSGME to load any of my DCG custom campaigns by simply passing in the custom DGEN files.  Paintschemes too)

I use JSGME alongside TM to engage content which cannot be loaded by TM.  This holds same for use of the SAS selector as well.

Basically, use JSGME to engage your "browsed folders" mods, and also use TM/SAS selector, etc to load the modded game engine.  You can use both "together" to meet all your modding needs.

~S~
wind 

On a side note, is there a performance difference from loading say HSFX 7.03 via TM vs. HSFX 7.03 via its stock loader?  I am attempting to isolate FPS differences, though was wondering if anyone has previously investigated this?  Same question for TM vs. SAS selector?
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UberDemon

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #68 on: December 21, 2014, 10:48:08 PM »

WindWpn,

Thank you for taking time to reply.  I figured that was the solution.  I am customizing a solution using some creative good old batch file writing (only works well if IL-2 is not in the C:\Programs Files or its x86 equivalent).

UberDemon/danzigzag
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solotk

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #69 on: December 27, 2014, 01:54:35 PM »

Hi Pablo,

Hopefully this is a fairly simple and obvious series of questions...

I currently have an Objects Folder C:\IL 2 Sturmovik 1946 - HSFX\Mods\00_Objects\3do which with the addition of Boomers Objects and others, is running at about 2.5Gb. Can I use your package to ;

1. Reduce this folder to a more manageable size in one pass, or wiill I have to break down the folder to smaller part folders?
2. Can I run IL-2 from launch with these new SFS files unextracted and packed?
3. Will I need to make any further changes to the static.ini C:\IL 2 Sturmovik 1946 - HSFX\Mods\00_Objects\com\maddox\il2\objects\static.ini once packed?

Thanks in advance, and sorry if these are obvious questions, only I've read the manual and still can't determine if I need to re-extract before I can run IL-2?

Many thanks

Solotk
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UberDemon

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #70 on: January 02, 2015, 04:04:15 PM »

For anyone interested, I successfully used Total Modder Easy Pack to install TFM412.  More details here:  https://www.sas1946.com/main/index.php/topic,40015.msg495904.html#msg495904

Also discovered that the MissionProCombo version included with TM Eazy Pack does not work with TFM412.  Use the MissionProCombo direct download, and all works perfectly (more details in the link above).

UberDemon/danzigzag
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Sinu

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #71 on: January 04, 2015, 04:30:02 PM »

After updating my game from 4.07 to 4.12.2 and installing SAS ModAct 5.30, JetWar 1.33, HSFX 7.02, DBW 1.71 (in this order) I selected the preDBW2 profile and attempted to launch the game which crashed at 5%.


Sorry! I was just being ignorant and /completely/ forgot to edit the .rc files to correspond to the SFS file locations!
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