pre-DBW2 (DBW for 4.12.2) - Public Release
UPDATED on 2014/08/25 (missing planes added and several bug fixes, including buttons update to incorporate some HSFX7 planes)Still pending:
-Contents normalization and recompilation of SFSs
-3D problems should be solved in Stukas, Do17...
-New 3D version of planes like He-219 should be adopted.Mini Change Log:2014/06/02
-Solved problems with BigShipGeneric and Artillery classes inherited from DBW that were causing trouble in v4.12.2
-Updated some .inis and expanded some .properties.
2014/04/28
-SAS JetWar MiG FMs applied due to several problems arised from the adoption of the previous ones.
-More bugs fixed.
-Several weir situations without naming of classes with upper or lowercase were adressed.
-.inis were corrected with the corresponding proper class definition.
-Last HSFX 7.02 patch applied.
2014/01/27
-Some carriers and other ships of HSFX7 that were missing now are included as standard (Yorktown, etc.).
-A couple of missing engine subtypes from HSFX7 were added to the latest buttons.
2014/01/08:
-Several missing HSFX7 planes added (He-177, Fiat Br20...) plus some DBW ones (He-219, etc.)
-Buttons updated to include all FMs missing.
This is the Pack I'm currently using. It is composed of:
JetWar 1.3
SAS Engine MOD 2.7 for v4.12.2
SAS ModAct 5.30 (up to this point nothing too brillant, but all of this is over:)
HSFX7.02
DBW1.71
Everything working on v4.12.2 platformThis makes available all of the planes (I haven't made a 100% test, but the ones I tried worked) that were in HSFX7 and those in DBW1.71, the Jets of the JetWar pack, plus obviously the objects, maps, etc., etc.
We have been with the help of some users reining it. Some more work must be done. It has been around for a long time, but previously I havenĀ“t never released it because there was quite complicated to make a single way of distributing it. In fact it never was public before due to that limitation. But now, I consider that the
TotalMODder V3 and especially the
EasyPack I created for it, is the best condition ever to be easily deployed:
For the
SFS files of the contents of such a big pack, there isn't yet a clean and compact compilation, so you have to use the ones that used to come with the packs unified by this
pre-DBW2. If you don't have any of this, you should download it before, because you will need it:
SAS ModAct 5.30:JetWar 1.33:HSFX 7.02:DBW 1.71:The trick to make all these contents to load without main conflicts was this: use my MultiRC approach to load separated .rcs for DBW1.71 and HSFX7 contents. In the 00_PAL-CmdMultiRC MOD folder you will find a .rc ending at:
### By PAL, Execute Extra Batch of .rcs ###
@load com.maddox.rts.cmd.CmdSFSScriptLoad NAME sfsscriptload \
HELP sfsscriptload [RUN <batch file>]
@sfsscriptload RUN PACK-DBW171.rc
@sfsscriptload RUN PACK-HSFX7.rc
@sfsscriptload RUN MODs.rc
### By Storebror, Auto Mount SFSs ###
@load com.maddox.rts.cmd.CmdSFSAutoMount NAME sfsautomount \
HELP sfsautomount [MOUNT <folder name>] [UNMOUNT <folder name>]
#@sfsautomount MOUNT SFS_AUTO
I think it will be self explanatory. Because the order of the SFSs is last one dominates, this list is inverse to the one of what this Pack includes.
In the TotalMODder V3 Easy Pack, all of this is pre-configured, so you don't have to worry about anything.EDIT: You require (because this is essentially the game up to SAS ModAct 5.30) the sas_basic_50.sfs file in the root of your game. If not it won't work.
I had to test several combinations of what classes to use (coming from where, if untouched or adapted by me to make them compatible) so the v4.12.2 would launch.
And for my taste it works quite well, tidy and fast.
Later I will add some Print Screens, etc.
Regards,
Pablo