Unsure to place here or in bug forum but I come across a problem with frame rates. I followed the install process as outlined above, opened IL-2 Total MODder V3 and configured "preDBW2-Pure" with the following MODs activated:
"00_PAL-MissionProCombo-v4122"
"Activators-PreDBW2-"
"Activators-PreDBW-Fixes"
"Activators-4122Classes"
These appeared as the default requirements for PreDBW. The game starts without any problems, however once I hit approximately the 2,000th frame of game play, my FPS drops from 60 FPS to 1 or 0 FPS. It is as if I hit a wall. I have tested this with single missions with different maps and aircraft and the results are the same. The last portion of my log.file show the following:
ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:768)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.rts.MsgDestroy.invokeListener(MsgDestroy.java:75)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:0 avg:32 max:62 min:0 #fr:2364
fps:0 avg:30 max:62 min:0 #fr
I started with a clean IL-2 1946 4.07, used SAS Il-2 4.12.2m Mega Patch to bring it up to ver. 4.12.2. Then install SAS UP3 DBW F'nBigSuperPack to install DBW 1.71; followed by Jetwar 13 & Jetwar v133 Hotfix. Next installed HSFX 7.0 and used its auto updater to bring it up to 7.02. Next I installed MODAct 5.3 then total MODder using TM3-EasyPack.
Appreciate assistance with identifying what is causing the frame rate stall. Thank you
