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Author Topic: pre-DBW2 (DBW for 4.12.2) - Public Release  (Read 50326 times)

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ls

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #48 on: September 09, 2014, 06:23:14 AM »

Hello benitomuso and von Oben,
in my recognition only new HSFX sfs file, which came with 7.02 update is fb_hfxmaps06.sfs (everything else was in 7.0 and in 7.01).
I' ve checked it trying to install PRE-DBW2 without 7.02 update (cause Autouopdater wasn't working for few days).
EDIT: Sorry, and fb_hfxbeta.sfs was modified by 7.02 update (it is bigger now).
Greetings,
ls
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vonOben

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #49 on: September 10, 2014, 04:45:49 AM »

Thanks for the information Pablo & Is!

I'll run the Autoupdater then.
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SAS~Malone

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #50 on: September 10, 2014, 05:30:34 AM »

If I already have TFM-412 The Next Level then what do I do to install DBW-2?

my recommendation - a separate install.
TFM 412 and DBW 2 contain much of the same stuff, so there's little point in trying to get these to work as one.
it's not impossible, but will require some pretty advanced modding knowledge, so certainly it's not something we are going to start advising people to do.
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Lakajadiwa

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #51 on: September 10, 2014, 01:22:47 PM »

Ok thanks for the reply so all in all I should just wait till DBW-2 and reinstall IL-2?
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BravoFxTrt

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #52 on: September 10, 2014, 01:29:25 PM »

Malone is right, I have a separate Install for TFM and Pre-DBW2.
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JG7_X_Man

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #53 on: September 13, 2014, 12:44:42 PM »

I am holding off until we get DBW2
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Cloyd

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #54 on: September 13, 2014, 05:58:09 PM »

I am holding off until we get DBW2

Say what? I think we have DBW2 (or pre-DBW2). Works well for me. Have you tried it yet?

Dave
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benitomuso

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #55 on: September 13, 2014, 06:41:35 PM »

I am holding off until we get DBW2

Say what? I think we have DBW2 (or pre-DBW2). Works well for me. Have you tried it yet?

Dave

The fact is that if we don't refine this pack we will never have a DBW2 (not pre-).

So collaboration is recommended and suggested.

Regards,
                    Pablo
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JG7_X_Man

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #56 on: September 13, 2014, 09:43:53 PM »

I see Pablo. I'll see what I can do.
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DougW60

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #57 on: September 15, 2014, 09:22:36 AM »

Unsure to place here or in bug forum but I come across a problem with frame rates.  I followed the install process as outlined above, opened IL-2 Total MODder V3 and configured "preDBW2-Pure" with the following MODs activated:

"00_PAL-MissionProCombo-v4122"
"Activators-PreDBW2-"
"Activators-PreDBW-Fixes"
"Activators-4122Classes"

These appeared as the default requirements for PreDBW.  The game starts without any problems,  however once I hit approximately the 2,000th frame of game play, my FPS drops from 60 FPS to 1 or 0 FPS.  It is as if I hit a wall.  I have tested this with single missions with different maps and aircraft and the results are the same.  The last portion of my log.file show the following:

ActorException: Interpolators destroying in invoked method 'tick'
   at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
   at com.maddox.il2.engine.Actor.destroy(Actor.java:768)
   at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
   at com.maddox.rts.MsgDestroy.invokeListener(MsgDestroy.java:75)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1158)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:0 avg:32 max:62 min:0 #fr:2364
fps:0 avg:30 max:62 min:0 #fr

I started with a clean IL-2 1946 4.07, used SAS Il-2 4.12.2m Mega Patch to bring it up to ver. 4.12.2. Then install SAS UP3 DBW F'nBigSuperPack to install DBW 1.71; followed by Jetwar 13 & Jetwar v133 Hotfix.  Next installed HSFX 7.0 and used its auto updater to bring it up to 7.02. Next I installed MODAct 5.3 then total MODder using TM3-EasyPack.

Appreciate assistance with identifying what is causing the frame rate stall.  Thank you

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OberstDanjeje

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #58 on: September 16, 2014, 07:52:51 AM »

Hi Pablo, thanks for your stuff, it's the first time I use TotalModder but it's perfect for Il2.

I had a big issue running pre-DBW because in the PACK-DBW171.rc there is a file I don't have it's sasup_decals_02.sfs
Now that I remove it from the .rc it work very well.
I'm the only one missing this files?
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benitomuso

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #59 on: September 16, 2014, 08:29:06 AM »

Unsure to place here or in bug forum but I come across a problem with frame rates.  I followed the install process as outlined above, opened IL-2 Total MODder V3 and configured "preDBW2-Pure" with the following MODs activated:

"00_PAL-MissionProCombo-v4122"
"Activators-PreDBW2-"
"Activators-PreDBW-Fixes"
"Activators-4122Classes"

These appeared as the default requirements for PreDBW.  The game starts without any problems,  however once I hit approximately the 2,000th frame of game play, my FPS drops from 60 FPS to 1 or 0 FPS.  It is as if I hit a wall.  I have tested this with single missions with different maps and aircraft and the results are the same.  The last portion of my log.file show the following:

Code: [Select]
ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:768)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.rts.MsgDestroy.invokeListener(MsgDestroy.java:75)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:0 avg:32 max:62 min:0 #fr:2364
fps:0 avg:30 max:62 min:0 #fr
I started with a clean IL-2 1946 4.07, used SAS Il-2 4.12.2m Mega Patch to bring it up to ver. 4.12.2. Then install SAS UP3 DBW F'nBigSuperPack to install DBW 1.71; followed by Jetwar 13 & Jetwar v133 Hotfix.  Next installed HSFX 7.0 and used its auto updater to bring it up to 7.02. Next I installed MODAct 5.3 then total MODder using TM3-EasyPack.

Appreciate assistance with identifying what is causing the frame rate stall.  Thank you


It is not clear what could be the problem.

Something easy to try to clarify the situation: chek if with SAS ModAct 5.30 happens the same or not. If you experience the same, something on your installation or essential IL-2 download is not correct.

The log you posted is a very general message and it is impossible to identify anything.

Regards,
                          Pablo
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