Nobody? Oh well.....
Progress report
Implemented
- Engines - piston and turbine (more to come)
- Thrusters - propellers and vectored thrust (more to come)
- Fuel Tanks - liquid and solid propellent
- Basic flight control systems
Questions
- Do we want a fuel management system?
- Do we want manual engine startup procedures?
The fuel management system would allow you to transfer fuel from tank to tank while in flight. A lot of modern aircraft have this.
Dumping fuel in emergencies I think needs to be implemented anyway.
I am writing automatic engine startup procedures, just need to know if we want all the extra inputs required to do the same thing manually. Remember it can take 10 minutes to start engines in real life.
Stalinless,
What is truly best approach to this is to create two types of gameplay features:
1) Non-Complex management version: It doesn't involve having to manage fuel, pitch, mixture, temperature, and everything else manually, it is already taken care for any era of aircraft.
2) Complex Management version: It involves full realism for any era specifically where you must do full hardcore procedures before taking off, in-flight, and landing.
The reason why it is a must to include both version is because of this reasons:
Not everyone is hardcore simulation players - I am one of these who TRULY enjoy flying aircraft with basic control for AC (Short for aircraft) without worrying about complex management. That is why in IL-2 1946, I turned "Engine complex" off, so I just jump into aircraft, start up engine by one button to enjoy automatic start up process and then take care of flap, air brake, landing gears, arrest hooks, trimming, and other basic surface control and only focus on unique flight character of each aircraft. At the same time, I also have control of weapons in simple ways and that is how I really enjoy IL-2 1946. If IL-2 1946 were full of hardcore simulation features only without 'simplified" feature, I would have not been here in first place.
By the way, I also turned off high speed stall in IL-2 1946 (by disabling "Stall" in option) since my speaker for my gaming pc is broken now and I can't feel the vibration of plane shaking (by high bass in my subwoofer from my sound tweaking) when approaching high speed stall in dogfight, I would snap into violent spinning or unstable jinxing of aircraft in IL-2 1946. In case you wonder why the hell am I using speaker to help me with dogfighting, it is because I am deaf so hence i can't tell if plane is approaching to 'edge' between unstable and stable part of hard turning in dogfight. (I only play offline for your information).
So my point is, there are many who prefer both Non-Complex and complex version of engine/fuel management, so it would be wise to include both, in my honest opinion after 17 years of simming. More flexible your simulation is, as IL-2 1946 have for flight model, engine management and other option tweaking, the better simulator will be suited for everyone individually.