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Author Topic: New flight sim project  (Read 53296 times)

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Stainless

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Re: New flight sim project
« Reply #72 on: September 13, 2014, 03:17:52 AM »

I've grabbed a copy of Shiva3D

It supports DAE file format meshes, which I can generate easily from HIM files.

I'm going to add DAE support to me modtool and give it a try. If nothing else it will allow us to display aircraft mods in 3D in a webpage.
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Herra Tohtori

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Re: New flight sim project
« Reply #73 on: September 13, 2014, 04:35:28 AM »

Almost everything supports COLLADA these days. At least as far as I know.
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Draken

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Re: New flight sim project
« Reply #74 on: September 14, 2014, 06:29:05 PM »

Did you think about using the Outerra engine ?
http://www.outerra.com/
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Stainless

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Re: New flight sim project
« Reply #75 on: September 15, 2014, 02:46:06 AM »

Yes.

As far as I can see it's just a demo at the moment. Couldn't see a proper SDK anywhere.
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DarkBlueBoy

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Re: New flight sim project
« Reply #76 on: September 15, 2014, 02:46:53 AM »

Well the added bonus of seeing mods in 3D on  a webpage sounds cool alone! :)
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dyingtofly

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Re: New flight sim project
« Reply #77 on: September 16, 2014, 10:28:09 AM »

hi im not allowed to link........don't suppose this place has anything new to offer ?
worldofleveldesign....com
mike
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Just because nobody complains doesn't mean all parachutes are perfect.' Benny Hill (1924-1992)

Stainless

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Re: New flight sim project
« Reply #78 on: September 17, 2014, 02:38:56 AM »

I think I've been a bit of an idiot.

I have full access to the PhyreEngine at work.

http://blog.us.playstation.com/tag/phyreengine/
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Stainless

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Re: New flight sim project
« Reply #79 on: September 19, 2014, 02:31:02 AM »

Well I've gone through just about every engine, and they all have major problems. CryEngine has a known issue with big landscapes which they have marked as "won't fix", PhyreEngine crashes on everything apart from PS4, Unity is shit, etc.

So I have three options.

  • Middleware
  • Modding
  • Give up

Middleware involves buying in various technologies to handle parts of the rendering and glueing them together.

Modding involves taking a FOSS flight sim and improving it.

Giving up .... well I don't have to describe that one.
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Herra Tohtori

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Re: New flight sim project
« Reply #80 on: September 19, 2014, 06:22:51 AM »

FlightGear might be a worthy candidate for modding.

That said, the game engine is not exactly up-to-date on graphical standards. It looks like something out of mid-2000s (between MS Flight Simulator 9 and FSX maybe).


If CryEngine has a known "won't fix" bug with large enough maps, Unreal Engine 4 might be the next best bet... if the licensing cost is not prohibitive. ???
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SAS~Tom2

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Re: New flight sim project
« Reply #81 on: September 19, 2014, 06:41:55 AM »

Argh, Flight gear looks very dated, by far worse than modded IL-2. :D

I say let's mod the shit out of IL-2. ;D
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Herra Tohtori

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Re: New flight sim project
« Reply #82 on: September 19, 2014, 07:27:47 AM »

The thing with open source is that it's open. Which IL-2 game engine is not. If you have the skills and the time, you can change just about anything in it. On the other hand, if you have to change too much you might be better off just building a game engine of your own from scratch...

Aside from that, it's difficult to determine if the "dated" visual appearance is due to simplified or placeholder assets or game engine limitations.

A more serious issue is that FlightGear is specifically engineered as a civilian aviation simulation. That means you would probably need to do damage modeling, weapon systems and ballistics from scratch and seriously review the netcode to make sure it can keep up with the collision detection required for a combat simulator. I do know there's a lot of problems with it, but it is still an open source framework of a flight simulator engine - even with all its shortcomings.
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Stainless

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Re: New flight sim project
« Reply #83 on: September 19, 2014, 09:42:28 AM »

Yes I suppose option 4 is write it from scratch.

Just a hell of a lot more work .......
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