Ok .... I have actually started coding.
I have decided that the first stage will be the flight model.
I am writing my own using the best bits from the open source world, with a few enhancements of my own.
This will be packaged up into a flight model design tool.
So you can create an engine and get graphs of the various parameters, most importantly power output at speed and altitude but not limited to that.
You can get graphs of every parameter for every system I can think of and compare them to the real world data. I'm even putting in a CofG display which takes into account weapon loadout.
Once you are happy with your flight model, you can save it in formats compatible with IL2, FlightGear, and possibly FSX. ( as well as my own format)
I will then drop the code into my mod tool and use it to run the instrumentation when in cockpit mode. So you will get all the instruments responding as you would expect when playing IL2.
(Except radar of course, that will come later)
I am including modules for propeller engines, jet engines, and rocket engines. I am even considering SCRAM jet, though that will be theoretical at best.
My atmospheric model is very sophisticated. It's loosely based on MSIS with a few updates that have come out since it was published. Almost finished now.
If the trains run on schedule, I should have something to show people in about three weeks. ( I work on it on the train to work)