Hello,
I'm getting a CTD when loading up a mission that has any plane with bombs or rockets on them.
[10:51:55 PM] fps:14 avg:47 max:66 min:12 #fr:252
[10:52:00 PM] fps:60 avg:53 max:66 min:12 #fr:539
[10:52:05 PM] fps:65 avg:52 max:66 min:1 #fr:792
[10:52:10 PM] fps:60 avg:54 max:66 min:1 #fr:1093
[10:52:14 PM] Loading mission QuickQMBPro/CUP-Korea_S/CUP-Korea_Sbluenonen00.mis...
[10:52:14 PM] Month = 6 , Hour = 7
[10:52:14 PM] Temperature - 0m = 7.0 .
[10:52:14 PM] Temperature - 1000m = 0.51000977 .
[10:52:14 PM] Temperature - 2000m = -5.980011 .
[10:52:14 PM] Temperature - 3000m = -12.470001 .
[10:52:14 PM] Temperature - 4000m = -18.960007 .
[10:52:14 PM] Temperature - 5000m = -25.449997 .
[10:52:14 PM] Temperature - 6000m = -31.940002 .
[10:52:14 PM] Temperature - 7000m = -38.429993 .
[10:52:14 PM] Temperature - 8000m = -44.92 .
[10:52:14 PM] Temperature - 9000m = -51.410004 .
[10:52:14 PM] Temperature - 10000m = -56.5 .
[10:52:14 PM] Temperature - 11000m = -56.5 .
[10:52:14 PM] Temperature - 12000m = -56.5 .
[10:52:14 PM] Loading map.ini defined airfields:
[10:52:14 PM] Detected Vertex Shaders 3.0.
[10:52:14 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:52:14 PM] Vertex texture units: 32
[10:52:14 PM]
[10:52:14 PM] INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/cy6/korea/kto_greenfields.BumpH
[10:52:14 PM] WARNING: TGAFile_LoadTexture('maps/_tex/cy6/korea/kto_greenfields.BumpH')-Bump loading problem
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:17 PM] Loading vertex/fragment programs: *266873952*
[10:52:17 PM] *** Loading: [vpFogFar2Tex2D]
[10:52:17 PM] *** Loading: [vpFog2Tex2DBlend]
[10:52:17 PM] *** Loading: [vpFogFar4Tex2D]
[10:52:17 PM] *** Loading: [vpFogFar8Tex2D]
[10:52:17 PM] *** Loading: [vpFogNoTex]
[10:52:17 PM] *** Loading: [vpFog4Tex2D]
[10:52:17 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:52:17 PM] *** Loading: [vp4Tex2D]
[10:52:17 PM] *** Loading: [vp6Tex2D]
[10:52:17 PM] *** Loading: [vpTexUVTex2D]
[10:52:17 PM] *** Loading: [vpWaterGrid_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_ATI]
[10:52:17 PM] *** Loading: [vpWaterSunLight_FP]
[10:52:17 PM] *** Loading: [vpTreeSprite]
[10:52:17 PM] *** Loading: [vpTreeTrunk]
[10:52:17 PM] *** Loading: [vpVAObjectsN]
[10:52:17 PM] *** Loading: [vpVAObjectsL0]
[10:52:17 PM] *** Loading: [vpSprites]
[10:52:17 PM] *** Loading: [vpSimpleGL]
[10:52:17 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSimpleGL]
[10:52:17 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpRiverCoastAA]
[10:52:17 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_CPU]
[10:52:17 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM]
[10:52:17 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:52:17 PM] fps:0 avg:48 max:67 min:0 #fr:1335
[10:52:17 PM] Load bridges
[10:52:17 PM] Load static objects
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] FM called 'FlightModels/M-100_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.common.prs
[10:52:19 PM] Loading sample my_samples/metal_noise_02m.wav
[10:52:19 PM] Loading sample my_samples/metal_noise_04m.wav
[10:52:19 PM] Loading sample my_samples/diving_17_81a.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m_x.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m_x.wav
[10:52:19 PM] Loading sample my_samples/air_clock_00.wav
[10:52:19 PM] Loading sample my_samples/brake_air.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1x.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_00m.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_01m.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:19 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.begin.prs
[10:52:19 PM] Loading sample my_samples/std_estart.wav
[10:52:19 PM] Loading sample my_samples/std_xestart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.end.prs
[10:52:19 PM] Loading sample my_samples/std_estartup.wav
[10:52:19 PM] Loading sample my_samples/xhispano_startup.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.VK_107.prs
[10:52:19 PM] Loading sample my_samples/AM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/VK107_1000.wav
[10:52:19 PM] Loading sample my_samples/VK107_1500.wav
[10:52:19 PM] Loading sample my_samples/VK107_2000.wav
[10:52:19 PM] Loading sample my_samples/VK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xAM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1500.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2701.wav
[10:52:19 PM] Loading sample my_samples/dive_1.wav
[10:52:19 PM] Loading sample my_samples/dive_2.wav
[10:52:19 PM] Loading sample my_samples/1dm.wav
[10:52:19 PM] Loading sample my_samples/2dm.wav
[10:52:19 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:19 PM] Loading sample my_samples/M82_dmg.wav
[10:52:19 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:19 PM] Loading sample my_samples/prop17_81_24.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Loading preset my_presets/sounds/hit.air.prs
[10:52:19 PM] Loading sample my_samples/impact_1.wav
[10:52:19 PM] Loading sample my_samples/impact_1b.wav
[10:52:19 PM] Loading sample my_samples/impact_4.wav
[10:52:19 PM] Loading sample my_samples/impact_6b.wav
[10:52:19 PM] Loading sample my_samples/impact_7.wav
[10:52:19 PM] Loading sample my_samples/impact_5.wav
[10:52:19 PM] Loading sample my_samples/impact_3.wav
[10:52:19 PM] Loading sample my_samples/impact_2.wav
[10:52:19 PM] Loading sample my_samples/impact_8.wav
[10:52:19 PM] Loading sample my_samples/bullet4.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_1.WAV
[10:52:19 PM] Loading sample my_samples/cannonimpact_2e.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2b.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2c.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2d.wav
[10:52:19 PM] Loading sample my_samples/exp3_19a.wav
[10:52:19 PM] Loading sample my_samples/exp3_20.wav
[10:52:19 PM] Loading sample my_samples/exp3_21.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_A.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_B.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_C.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_D.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_E.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_F.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_G.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_H.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_I.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_J.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_K.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_L.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_M.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_N.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_O.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_P.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Q.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_R.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_S.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_T.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_U.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_V.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_W.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_X.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Y.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Z.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dash.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dot.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Solid.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconCarrier.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_1.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_2.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_3.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_4.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_5.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_6.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_7.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_8.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_9.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_0.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_comma.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_period.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_question.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_hyphen.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_space.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic2.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/Static.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.mgun_b20.prs
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1i.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2i.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_ns37.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.cannon_ns37.prs
[10:52:19 PM] Loading sample my_samples/G_7_1M.wav
[10:52:19 PM] Loading preset my_presets/acoustics/bf109.prs
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.cockpit.prs
[10:52:19 PM] Loading sample my_samples/key_03.wav
[10:52:19 PM] Loading sample my_samples/gear_93.wav
[10:52:19 PM] Loading sample my_samples/buzzer_109_0.wav
[10:52:19 PM] java.io.FileNotFoundException
[10:52:19 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[10:52:19 PM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[10:52:19 PM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[10:52:19 PM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
[10:52:19 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
[10:52:19 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:19 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:19 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:52:19 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp'
[10:52:19 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp' size: 0 != 512 | 1024
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Flight Model File FlightModels/A1H.fmd:AD4_FM contains no Mach Drag Parameters.
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:20 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.begin.prs
[10:52:20 PM] Loading sample my_samples/R2800_start.wav
[10:52:20 PM] Loading sample my_samples/xR2800_start.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.end.prs
[10:52:20 PM] Loading sample my_samples/r2800_startup.wav
[10:52:20 PM] Loading sample my_samples/xr2800_startup.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.prs
[10:52:20 PM] Loading sample my_samples/PratSU.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/dive_1.wav
[10:52:20 PM] Loading sample my_samples/ssprop1.wav
[10:52:20 PM] Loading sample my_samples/xdive_1.wav
[10:52:20 PM] Loading sample my_samples/xssprop1.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/1dm.wav
[10:52:20 PM] Loading sample my_samples/2dm.wav
[10:52:20 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:20 PM] Loading sample my_samples/M82_dmg.wav
[10:52:20 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:20 PM] Loading sample my_samples/prop17_81_4.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_00.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_01.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_02.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Loading preset my_presets/sounds/weapon.cannon_hispanomk1.prs
[10:52:20 PM] Loading sample my_samples/MG_64_25.wav
[10:52:20 PM] Loading sample my_samples/MG_64_25i.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] java.lang.NoSuchMethodError
[10:52:20 PM] at com.maddox.il2.engine.Actor.<init>(Actor.java:861)
[10:52:20 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb750lbs.<init>(Bomb750lbs.java:10)
[10:52:20 PM] at java.lang.Class.newInstance0(Native Method)
[10:52:20 PM] at java.lang.Class.newInstance(Unknown Source)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3101)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3064)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2703)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[10:52:20 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[10:52:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:20 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:20 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
This is on 4.12.2m with CUP, your other vis mod disabled in JSGME, and only occurring in the JTW module. I don't have any mods that change bombs or anything. Other than that, no crashes with parachutes, and walking on carriers is working fine as well.
Thanks!
EDIT: My guess is that it has something to do with the ordinance follow camera, but I'm not 100% sure.