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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139076 times)

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camilojunior

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #216 on: October 06, 2016, 12:01:15 AM »

Hi JacobyWitness,

Did you found a solution to the problems reported in posts 186 and 191? I have exactly the same problems and it doesn't exist in version 8. When I load the F-18 the game freezes and when I load any jet with missiles I have a CTD. It doesn't  happen when I disable the MOD. Someone else knows anything about it? I'm using SAS 14.2.2m, MA 5.3, EM 2.7.
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camilojunior

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #217 on: October 06, 2016, 01:53:25 AM »

Nevermind. The new PAL-VisualMOD9-OrdinanceTest is working!
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Komandor

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #218 on: November 08, 2016, 05:33:12 AM »

Hello! Dear colleague Pablo!
1. Is there MissionProCombo-v4122 for IL-2 m132?
2. Where can I download?

With best wishes  Komandor
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Squashman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #219 on: November 26, 2016, 10:46:43 AM »

Hi Pablo

First of all thanks for the superb work with the Visual Mod - the pilot on the carrier deck is very impressive. Like previous posts, however, I'm always getting CTD when trying to load any mission with any aircraft loaded with bombs, torpedoes or rockets. I have tried same missions with previous Visual Mod and they work perfectly. as soon as I install new Visual Mod, I get CTD at about 50% mission load. My Logfile shows similar results to those posted earlier. If the aircraft have no ordnance then the missions load and play fine, but of course there is nothing to look at with the Ordnance Cam.
I have tried installing the visual mod as a straightforward delete and replace, and also pasting over the top of old visual mod - same CTD with bombs etc.
Any further ideas about how to fix this?

regards
Squashman

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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #220 on: November 26, 2016, 11:19:48 AM »

I get CTD at about 50% mission load. My Logfile shows similar results to those posted earlier.
Which results exactly?
Lots of logs have been posted, yours is missing.
I'm sorry but we're not here to guess.

Best regards - Mike
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Squashman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #221 on: November 28, 2016, 01:07:51 PM »

I get CTD at about 50% mission load. My Logfile shows similar results to those posted earlier.
Which results exactly?
Lots of logs have been posted, yours is missing.
I'm sorry but we're not here to guess.

Best regards - Mike

Hi Mike

As a relative newcomer, I am unsure how to post the logfile correctly - I know the method is described somewhere on the site but my searching so far has not revealed it - but I am sure I will find it before long. In the meanwhile, I was mainly referring to replies #186, 191 from JacobyWitness - though, as I mentioned in my previous post, pasting over the top of the existing mod made no difference at all, compared to JacobyWitness who reported that doing so seemed to delay the CTD to the point of launching a missile

best regards
Squashman
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Squashman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #222 on: November 28, 2016, 01:48:52 PM »

I get CTD at about 50% mission load. My Logfile shows similar results to those posted earlier.
Which results exactly?
Lots of logs have been posted, yours is missing.
I'm sorry but we're not here to guess.

Best regards - Mike

Hi Mike

As a relative newcomer, I am unsure how to post the logfile correctly - I know the method is described somewhere on the site but my searching so far has not revealed it - but I am sure I will find it before long. In the meanwhile, I was mainly referring to replies #186, 191 from JacobyWitness - though, as I mentioned in my previous post, pasting over the top of the existing mod made no difference at all, compared to JacobyWitness who reported that doing so seemed to delay the CTD to the point of launching a missile

best regards
Squashman

Code: [Select]
'FlightModels/B5N2.fmd:B5N_FM' is being loaded from Alternative File: 'b5n_fm'
FM called 'FlightModels/Nakajima:B5N_FM.emd' is being loaded from File: 'b5n_fm'
FM called 'FlightModels/Nakajima:B5N_FM.emd' is being loaded from Alternative File: 'b5n_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/B5N2.fmd:B5N_FM' is being loaded from File: 'b5n_fm'
FM called 'FlightModels/B5N2.fmd:B5N_FM' is being loaded from Alternative File: 'b5n_fm'
FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F4F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/F4F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F4F-4/Default s1=3DO/Plane/F4F-4(USA)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F4F-4/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F4F-4/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
fps:0 avg:36 max:72 min:0 #fr:3313
FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Wright_Cyclone1820_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:861)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
at com.maddox.il2.objects.weapons.Bomb1000lbs.<init>(Bomb1000lbs.java:7)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3085)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3048)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Hi Mike
I found the page that explains the posting editor - so hopefully here is the extract from the end of the logfile.

regards
Squashman
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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #223 on: November 28, 2016, 11:13:11 PM »

Thanks Squashman, that helps a lot.
The issue is caused by an overlapping load order.
You've got some other mod in your game which shares classes with PAL's VisualMod, but that conflicting mod loads first, so the VisualMod classes are getting (partly) overwritten.
In your case it's the "Engine" class which is the culprit, the hashed classfile name is "35AE75DA10682FAA".

You can either look for which mod holds that file and make sure that your VisualMod loads before that one (just change the folder name from "00_PAL-VisualMOD9" to something else which comes first alphabetically) or just rename "00_PAL-VisualMOD9" to something like "!!!!!!!_00_PAL-VisualMOD9" to be on the safe side.

This somewhat sounds like a conflict between the Engine Mod and Visual Mod, which is a known thing: You always have to make sure VisualMOD loads first!

Best regards - Mike
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Squashman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #224 on: November 29, 2016, 05:08:29 AM »

Thanks Mike

and WOW! such a concise and detailed, not to mention, patient, explanation - those few sentences have given me a new insight into the potential reasons for CTD's in the sim.
I can't wait to get on that this evening and will post some feedback asap.

best regards
Squashman
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Squashman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #225 on: November 29, 2016, 08:05:20 AM »

Big thankyou Mike

Altering the Visual Mod file-name worked like a charm with both my CUP and Modact 5 install, but still got a Stopped working error crash with HSFX 7.3 at almost 100% (just for the sake of symmetry I like to have all versions in the stable - as they all have a slightly different flavour - and keep them as similarly modded as possible) Grateful to hear your thoughts on this anomaly.
The ordnance cam, by the way, is as fascinating to use as I hoped it would be; much appreciated.

Logfile below
Code: [Select]
B4Y1.fmd:B4Y1_FM
m_lastFMFile = gui/game/buttons
opening new fm file b4y1_fm
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = b4y1_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2.fmd
s = FlightModels/Bf-109G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = aichid1a_fm
s1 = flightmodels/aichi-d1a.fmd
s = FlightModels/Aichi-D1A.fmd:AichiD1A_FM
m_lastFMFile = gui/game/buttons
opening new fm file aichid1a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = aichid1a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y2.fmd
s = FlightModels/D4Y2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y2s.fmd
s = FlightModels/D4Y2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y3.fmd
s = FlightModels/D4Y3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d4y3s.fmd
s = FlightModels/D4Y3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do17z2.fmd
s = FlightModels/Do17Z2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = e7ks_fm
s1 = flightmodels/e7k1.fmd
s = FlightModels/E7K1.fmd:E7Ks_FM
m_lastFMFile = gui/game/buttons
opening new fm file e7ks_fm
sFMDir = f1m_pete_fm
s1 = flightmodels/f1m-pete.fmd
s = FlightModels/F1M-Pete.fmd:F1M_Pete_FM
m_lastFMFile = e7ks_fm
opening new fm file f1m_pete_fm
sFMDir = g3m2-22_fm
s1 = flightmodels/g3m2-22.fmd
s = FlightModels/G3M2-22.fmd:G3M2-22_FM
m_lastFMFile = f1m_pete_fm
opening new fm file g3m2-22_fm
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = g3m2-22_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = h6k_fm
s1 = flightmodels/h6k.fmd
s = FlightModels/H6K.fmd:H6K_FM
m_lastFMFile = gui/game/buttons
opening new fm file h6k_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-3.fmd
s = FlightModels/P-36A-3.fmd
m_lastFMFile = h6k_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4-87.fmd
s = FlightModels/P-36A-4-87.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3.fmd
s = FlightModels/J2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5.fmd
s = FlightModels/J2M5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j7w1.fmd
s = FlightModels/J7W1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2.fmd
s = FlightModels/Ju-87B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki10_fm
s1 = flightmodels/ki10.fmd
s = FlightModels/Ki10.fmd:Ki10_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki10_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = ki10_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-45-tei.fmd
s = FlightModels/Ki-45-Tei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-45-hei.fmd
s = FlightModels/Ki-45-Hei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki48-i_fm
s1 = flightmodels/ki-48-i.fmd
s = FlightModels/Ki-48-I.fmd:Ki48-I_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki48-i_fm
sFMDir = ki48-ii_fm
s1 = flightmodels/ki-48-ii.fmd
s = FlightModels/Ki-48-II.fmd:Ki48-II_FM
m_lastFMFile = ki48-i_fm
opening new fm file ki48-ii_fm
sFMDir = ki48-iib_fm
s1 = flightmodels/ki-48-iib.fmd
s = FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM
m_lastFMFile = ki48-ii_fm
opening new fm file ki48-iib_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = ki48-iib_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki67-i.fmd
s = FlightModels/Ki67-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/

Thanks in advance
Squashman
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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #226 on: November 29, 2016, 08:19:32 AM »

I'm glad that it worked for you Squash :)

HSFX 7.03 is a bit more difficult.
The log you've posted is truncated, which is normal since by default IL-2 doesn't flush the log buffers, so if the game hangs or crashes, the last log part (the most interesting one) won't make it to the disk.

You can try to put the "InstantLog" folder from your Modact 5 game into the HSFX 7.03 game and see if it works since if it does, it will generate a full log of the error.
Copy the folder "InstantLog" from "<Your Modact 5 Path here>/#SAS/" to "<Your HSFX 7.03 Path here>/MODS/" and try again please.

Best regards - Mike
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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #227 on: November 29, 2016, 10:49:38 AM »

Hi Mike

[code)You can try to put the "InstantLog" folder from your Modact 5 game into the HSFX 7.03 game and see if it works since if it does, it will generate a full log of the error.
Copy the folder "InstantLog" from "<Your Modact 5 Path here>/#SAS/" to "<Your HSFX 7.03 Path here>/MODS/" and try again please.[/code]


Once again it seems you were spot-on with your diagnosis. The InstantLog has produced additional data - see below

Code: [Select]
m
sFMDir = ki48-ii_fm
s1 = flightmodels/ki-48-ii.fmd
s = FlightModels/Ki-48-II.fmd:Ki48-II_FM
m_lastFMFile = ki48-i_fm
opening new fm file ki48-ii_fm
sFMDir = ki48-iib_fm
s1 = flightmodels/ki-48-iib.fmd
s = FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM
m_lastFMFile = ki48-ii_fm
opening new fm file ki48-iib_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = ki48-iib_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki67-i.fmd
s = FlightModels/Ki67-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki109_fm
s1 = flightmodels/ki109.fmd
s = FlightModels/Ki109.fmd:Ki109_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki109_fm
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = ki109_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja.fmd
s = FlightModels/N1K2-Ja.fmd
m_lastFMFile = gui/game/buttons
House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Total number of airports for loaded mission: 0
Load bridges
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/prattwhitney_r-1830_series.emd
s = FlightModels/PrattWhitney_R-1830_Series.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sakae.emd
s = FlightModels/Sakae.emd
m_lastFMFile = gui/game/buttons
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:3251)
at com.maddox.il2.game.Mission.access$4(Mission.java:2998)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:4061)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoSuchMethodError
at com.maddox.il2.game.AircraftHotKeys$79.begin(AircraftHotKeys.java:3987)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd._exec(HotKeyCmd.java:263)
at com.maddox.rts.KeyRecord$HotPlayer.msgTimeOut(KeyRecord.java:152)
at com.maddox.rts.KeyRecord$NetKeyRecord.netInput(KeyRecord.java:549)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Many thanks once again
Squash
Logged
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