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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139169 times)

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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #228 on: November 29, 2016, 11:17:40 PM »

Hi Squash,

Now we're diving deep down the IL-2 abyss...
Some mod touched your "AircraftHotKeys" class and it's incompatible with HSFX apparently.
My bet would be the Engine Mod, but who knows...
So far I can only tell that the "AircraftHotKeys" class loaded by your game does not belong to HSFX, Visual Mod 9, Stabs4All or any Engine Mod version I have on my harddisk.

Please check which of your mods contains the file "2EEDF17051403952".
Do the check in your "MODS" subfolders alphabetically, since that's the loading order IL-2 uses too.
First hit will be the culprit mod then.

Best regards - Mike
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Squashman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #229 on: November 30, 2016, 07:10:06 AM »

Hi Mike

Thanks for that insight - I'll get on that asap - my HSFX install loads and plays well with the two versions of the old visual mod that are available out there (one of them does not seem to provide the information box on the right side of the screen, but apart from that seems identical).
If, using one of these older versions, I stopped the loading manually at the same point, would it be any help to compare the resulting logfile with the one showing the CTD ?

best regards
Squash
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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #230 on: November 30, 2016, 07:13:24 AM »

Unfortunately that won't help much.
We need to know which mod in which version exactly causes the issue.
This is the only way so I can download the very same mod, reverse engineer it and find out what exactly it's trying to do in the line of code where the crash happens.

Best regards - Mike
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Squashman

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #231 on: December 05, 2016, 12:40:37 PM »

Code: [Select]
Now we're diving deep down the IL-2 abyss...
Some mod touched your "AircraftHotKeys" class and it's incompatible with HSFX apparently.
My bet would be the Engine Mod, but who knows...
So far I can only tell that the "AircraftHotKeys" class loaded by your game does not belong to HSFX, Visual Mod 9, Stabs4All or any Engine Mod version I have on my harddisk.

Please check which of your mods contains the file "2EEDF17051403952".
Do the check in your "MODS" subfolders alphabetically, since that's the loading order IL-2 uses too.
First hit will be the culprit mod then.

Hi Mike

The file was in the Tiger Flyby's Mod, which, in my install was enabled through JSGME. For now I simply disabled the Mod and HSFX plays well with the new version of Visual Mod 9.
Once again you have my gratitude. Should the file in question (2EEDF17051403952), be in the Tiger Flyby's Mod?
By the way I just brought my CUP WAW install up to date to Part 22 and, after making sure the Visual Mod was high in the loading order as per your previous advice, it works marvellously.

Many thanks
Squash
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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #232 on: December 06, 2016, 01:02:20 AM »

Should the file in question (2EEDF17051403952), be in the Tiger Flyby's Mod?
Yes, it's okay that the file is in there, but apparently Tiger's Flyby mod is incompatible with VisualMod 9.

Best regards - Mike
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Kiwi

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #233 on: December 11, 2016, 02:44:24 AM »

how do i disable the walking pilot mod? when i bail out my pilot is frozen in time after running away from the aircraft then im stuck in cockpit mode and have to restart the game thanks
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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #234 on: December 11, 2016, 03:29:08 AM »

how do i disable the walking pilot mod?
By deinstalling it, how else?

when i bail out my pilot is frozen in time after running away from the aircraft then im stuck in cockpit mode and have to restart the game thanks
log.lst?
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Kiwi

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #235 on: December 11, 2016, 01:13:29 PM »

log.lst?
Code: [Select]
fps:5 avg:278 max:573 min:0 #fr:89641
Loading mission test.mis...
Month = 6 , Hour = 12
Temperature -     0m = 13.0 .
Temperature -  1000m = 6.51001 .
Temperature -  2000m = 0.019989014 .
Temperature -  3000m = -6.470001 .
Temperature -  4000m = -12.959991 .
Temperature -  5000m = -19.449997 .
Temperature -  6000m = -25.940002 .
Temperature -  7000m = -32.429993 .
Temperature -  8000m = -38.92 .
Temperature -  9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
fps:3 avg:275 max:573 min:0 #fr:90500
FM called 'FlightModels/I-16type24.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Gnome-Rhome-Jupiter.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 5
Motor resolveFromFile starter = 5
FM called 'FlightModels/I-16type24.fmd' is being loaded from Alternative File: 'gui/game/buttons'
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/0/Icons not found
Mission: test.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
warning: no files : music/takeoff
fps:66 avg:272 max:573 min:0 #fr:90721
Month = 0 , Hour = 12
Temperature -     0m = 4.0 .
Temperature -  1000m = -2.4899902 .
Temperature -  2000m = -8.980011 .
Temperature -  3000m = -15.470001 .
Temperature -  4000m = -21.960007 .
Temperature -  5000m = -28.449997 .
Temperature -  6000m = -34.940002 .
Temperature -  7000m = -41.429993 .
Temperature -  8000m = -47.92 .
Temperature -  9000m = -54.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 26,  Vert 747,  Ind 2781
WARNING: * Buf1 : Obj: 138,  Vert 14559,  Ind 35004
WARNING: * Buf2 : Obj: 50,  Vert 24118,  Ind 39066
Load bridges
Load static objects
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FANATIC MODDER

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #236 on: December 14, 2016, 12:34:51 AM »

sorry, I may be dump, but how can I access this menu? Can you help me please?






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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #237 on: December 14, 2016, 03:13:47 AM »

@Kiwi: Select a working plane and pilot skin please.
The ones you've selected seem not to be present in your game or they cannot be loaded (HD mod switched on/off?).

@FM: You have to define a key for it, check your control settings.

Best regards - Mike
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FANATIC MODDER

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #238 on: December 14, 2016, 03:41:00 AM »

Thank you! That was quick! I finally managed to disactivated the external soft view, which for almost 2 years I was never able to get used to it!!! A big THANKS!!!
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Treetop64

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #239 on: January 31, 2017, 07:03:27 PM »

Just discovered this wonderful mod.  Thank you very, very much!

Just one issue, however.  Lost the minimap zoom function, which is kinda important since I'm deep in a campaign and I turned off the "GPS" functions of the minimap in the difficulty settings before starting the campaign, leaving only the map waypoints themselves.  Now I can't use the minimap at all since I cannot zoom in or out with it (can still hold the LMB and pan with it, though with the map zoomed all the way in that doesn't help the situation), which pretty much makes it prohibitive to fly missions now.

Am I missing something obvious?

Thanks again for this wonderful mod, the inertial movements made a world of improvement to the game!
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