Updated 2014/09/11 (since V8 only for v4.12.2):New Walking Pilot + Depth of Field + the rest...
(Updated 2014/09/11)
Whole List of Features of the Visual MOD V9:Additions released on 2014/09/09 -New
Depth of Field (D.O.F.) External Views. Very slugsish due to the rendering method, but fully functional and a good effect for ScreenShots. For the while it only works in Stereo.
-New
Walking Pilot MOD. Something requested by many due to the famous video of Kegetys Pilot running around a Finnish Buffalo. Fully controlable with Jostick, can re-enter planes, etc.
BugFixes and Additions released on 2014/05/31 -Refuel and Rearm. Land your plane, set the chocks and choose the option in the Menu, and it will refuel and rearm your plane as it was when the mission started. I have received some suggestions about implementing Repair for this too, but I consider it quite of non-sense. Refueling and rearming can be achieved in some "decently short" time in real life. But any plane reparing will take days, so it is contrary to real possibility.
-Three different models of HUD.
-All HUD indications are configurable from the Menu.
BugFixes and Additions released on 2013/03/23: -New
HeadShake for Gunner Positions!!! This was something that due to a contradiction on Stock Game never worked. It was necessary to made a change in the FM to allow this to work. SAS AI Engine MOD 2.7 has the support required for this.
-New
Sluggish response for Gunners (Turrets or manually handed Weapons). Much more real represents the non-instantaneous response on aiming.
Aparently this collaborates to make AI Snippers less exact. Still to be confirmed!.
-New
4 Levels of Stereocity (External, Cockpits, Gunners and Aims / Tubes) => Independent Settings for better Stereo Comfor in any condition of the game.
-New
Stereo Settings for all 4 Levels (External, Cockpits, Gunners and Aims / Tubes) are remembered by the Game. So Next Time you load Il-2 everything is as the last time used (no need to edit Conf.ini for Separation and Convergence).
-New
MOD Remembers Stereo Mode (or Stereo Disabled) => No need to set this either through Conf.ini.
-Now if plane is On Ground and in External View your sight is not aligned with the plane axis. So you see it as if being a person on-ground. When it gets out of land, the MOD starts to make the camera aligned with it. It shows to be much more reasonable this way.
-Now if you press "P" for Pause, and the view (this was particularly observable in External View) of the camera was inertially going to some position, it really frozens. Then you can reorient or whatever, but it stops repositioning when you pause the game.
Previous Change Log: -New
Real Follow Mode.
-New
6DOF for External Views.
-New
Fixed Padlock Mode which didn't have Stereo 3D.
-New
Includes Cockpit Change Wind Issue. Original Features of the Stereo (Visual) MOD: -Fully integrates TrackIR 6DOF MOD (you wont need an indepenent TrackIR 6DOF anymore). There were some isolated problems reported by users that didn't seem to be specifically related to this MOD.
-Fully integrates EcranWide (you wont need an independent EcranWide anymore). But in this case consider that some extra stuff that you were accustomed to (small fonts, small icons, etc.) would be needed by you. I have added the module Extras For EcranWide.rar that includes all that stuff.
-ScreenShots are possible in .jpg and .tga format in any Mode.
-Video captures are possible in most of the current Modes.
-ModeD has been made perfectly operative and will not conflict basically with any modern card.
-ModeC includes since v5 Final the chance of directly managing 3D Feature of nVIDIA cards (Quadro series). I still don't have such a card so I cannot effectively test it but it should work. For ATI or nVIDIA non-3D this mode will be a basic mode with auxiliary buffers and a slow one (not recommended).
Credits:This Stereo 3D MOD by requirement of many users was adapted to support TrackIR 6DOF and EcranWide. Nonetheless I have implemented these two functions in a slightly different way, I would credit for the inspiration these MODders:
-
sHr for the mouse 6DOF (I use my previous reworked MOD of Mouse Headshaking 6DOF).
-
Josse and
CirX for the settings for Wide Monitor support.
-
Kegetys for TrackIR 6DOF (and different changes made by others as far as I know).
Aknowledgments:-X-Raptor
-Herra Tohtori
-cgagan
-gianlucabagatti
-phbrajon
-pditrich
Regards,
Pablo
EDITED on 2014/09/11After some comments received in this thread I decided to implement several suggestions that I considered good to have.
1-I set up as per suggestion of Alex840 a configuration line which limits the number of actors (statics, vehicles, etc.) that are displayed in the menu. And effectively it creates a substancial better performance in the Menu display when the number of actors of the mission was huge due to the number of ground forces.
PAL3DMaxMenuActors=64 That's the default value, and it is a conservative figure. Obviously if you set it to 0 it will never display any actor again.
It should be understood as "Only list actors in menu when there are less of n. Don't show any if higher".2-It was before requested since early moment in the Walking Pilot MOD and later too, so now I set up a HotKey for the Leave Plane action. You will find it as
LeavePlane in the
MISC section of the Controls. I have found that mapping it to
Shit+E is a good business due to the fact that typically
Ctrl+E was the stock BailOut.
3-The Menu now auto-collapses after a selection, something that proved to be quite useful.
4-I have introduced a new option: "Depthless Stereo Mode". This affects any of the 5 Stereo Modes blending the two semi images of the Anaglyph into one and without displacement of the views corresponding to Left / Right eyes. So you see a plain non volumetric image in full color => equivalent to Monoscopic View but with any feature of the Stereo modes as the Depth of Field (D.O.F.):
Depthless:
Normal Stereo:
~~~~~~~~~~~~~~~~~~~~~~~~~Edit Gerax:see
here where to define the Game-Menu- and LeavePlane Key!