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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139053 times)

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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #84 on: October 16, 2014, 08:17:42 AM »

Just to give names to pilots to keep things straight: Tom uses a joystick to fly with that has no ID number in the HOTAS section of the control panel while the rudder pedals show ID2. Harry uses a yoke that shows ID2 in the HOTAS section of the control board and his rudder pedals show no ID number.

I've been using Tom since the beginning of 4.12 and decided to get Harry into this and fly the P-38s as they are supposed to be flown. When I change over to being Harry and use the "Leave Plane" command I can only turn the avatar to the left with the rudder pedals.

Is there a setting to change the control of the avatar to the proper device number?

Bob



Yes Bob,
                  the walking pilot controls are hardcoded to the Default Joystick.

  It could be solved obviously. But it requires investigation and it is a problem that affects 1% of the population.

  I will try to incorporate a check of which Joystick is in use for the User, but it will not be prioritary.

  Regards,
                       Pablo
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PA-Dore

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #85 on: October 16, 2014, 03:42:00 PM »

Thanks Pablo (again^^)

As I wrote previously, this mod works perfectly with HSFX7.0.3. I added it in my IL2 Database (IL2 Database--> HSFX --> HSFX7.xx).
I would like to use it in online missions and 2 functions would be great in dog or coop missions: RR and the menu bar(*) which do not work online. (see my previous post).
(*) the menu bar is at the location of the chat window and cannot be selected.

Do you think it would be possible to modify this?

Cheers
JP

ASiX

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #86 on: October 20, 2014, 09:23:50 AM »

Hi guys !
Got a problem with visualmod 9 on TFM 412, since i've installed the mod i have no more speed and altitude informations on the HUD even if i cheched it in the options.
I also tried to hit the Show/Hide key.

This is a so cool mod, i don't want to do without it, can you help me ?
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #87 on: October 20, 2014, 11:46:55 AM »

Hi guys !
Got a problem with visualmod 9 on TFM 412, since i've installed the mod i have no more speed and altitude informations on the HUD even if i cheched it in the options.
I also tried to hit the Show/Hide key.

This is a so cool mod, i don't want to do without it, can you help me ?

It is conflicting with other MOD, for sure. You should disable any HUD, Map or similar MODs that could be installed simultaneously.

Regards,
                   Pablo
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #88 on: October 20, 2014, 11:57:16 AM »

Thanks Pablo (again^^)

As I wrote previously, this mod works perfectly with HSFX7.0.3. I added it in my IL2 Database (IL2 Database--> HSFX --> HSFX7.xx).
I would like to use it in online missions and 2 functions would be great in dog or coop missions: RR and the menu bar(*) which do not work online. (see my previous post).
(*) the menu bar is at the location of the chat window and cannot be selected.

Do you think it would be possible to modify this?

Cheers
JP


The Refuel and Reload functions are basically a cheat in OnLine gaming. They would not have any correspondance at the server side.

The Zuti MDS originally had some Refuel / Reload / Repair based on time or points penalties in on-line. I'm not interested on invetigating this.

Sorry but it is too complicated to implement a version of the MOD that covers all the eventual issues from On-Line.

You should consider this a non-online compatible MOD.

Regards,
                     Pablo
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ASiX

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #89 on: October 20, 2014, 12:47:25 PM »

I have no other mods exept a MI24 overheat fix and the ''forgotten countries'' so ...
Any other ideas ?
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rollnloop

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #90 on: October 22, 2014, 07:11:31 PM »

Pablo, what about a server enforced online availability, with conf.ini line to activate ?

visualmodRRRminimapmods=1 ?

or separate lines

visualmodRRR=1
visualmodminimapmods=1

?

 :)

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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #91 on: October 22, 2014, 07:55:23 PM »

Pablo, what about a server enforced online availability, with conf.ini line to activate ?

visualmodRRRminimapmods=1 ?

or separate lines

visualmodRRR=1
visualmodminimapmods=1

?

 :)



My friend,
                     it is not justa a matter of visibility. The menu options should do something: there is the problem, not in the fact if the lines appear or not.

  Regards,
                          Pablo
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rollnloop

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #92 on: October 23, 2014, 03:44:35 PM »

I guess it´s too far beyond my understanding, i have no clue what you are meaning  :'(

Can't you make options behave online exactly as offline if enabled by host via conf.ini ?

Thanks for your answer still, apologies for being clueless. :)
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western0221

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #93 on: October 23, 2014, 06:54:38 PM »

I'm trying this Visual MOD V9 on 4.12.2m + SASModAct5.3 + SAS Engine MOD 2.7 + Pre-DBW2.

With this MOD, when I go into the Full Mission Builder and close-up , push Enter of 10keys to enter 3D mode , then the camera continues rotating and up/down , not made stable.
The problem is not ALWAYS , but usually. Maybe with heavy modded maps.
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #94 on: October 23, 2014, 08:31:32 PM »

I'm trying this Visual MOD V9 on 4.12.2m + SASModAct5.3 + SAS Engine MOD 2.7 + Pre-DBW2.

With this MOD, when I go into the Full Mission Builder and close-up , push Enter of 10keys to enter 3D mode , then the camera continues rotating and up/down , not made stable.
The problem is not ALWAYS , but usually. Maybe with heavy modded maps.

I saw that only once and never again. So I considered that an isolated episode.

If you see it again, could you pay attention to any particular context whee it appears?

Regards,
                    Pablo
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #95 on: October 24, 2014, 12:07:06 AM »

Pablo, i have experienced that same issue with the maps when going into 3d mode - the camera seems to have some infinite movement, and if you go out of the 3d mode, then usually you end up on the far edge of the map.
as mentioned, it doesn't always happen, but often enough that it should be mentioned.
i cannot find any pattern with this issue - it might happen once on a particular map, but the next time i play the game, that map is fine.
the only thing is, when it happens, it keeps happening until you restart the game.
i simply get around this by disabling the mod when i want to work in FMB, and re-enabling when i fly.
it would be nice if this can be resolved, but i don't see it as a major problem, as we can still work around it.

AND a note to those who just don't get the message - this is not for meant for online, simple as that. please stop asking about it.
it's easy enough to move the chat bar with the mouse, and then it seems to work fine anyway, so please stop asking the author to re-write the mod to suit online play. rather just move the chat bar yourself.
this has been mentioned more than once already, and i am tempted to issue a warning to the next person who persists in asking about the online part.
this entire site is not geared towards online play. if it works, good - if not, tough. deal with it.
sorry to sound harsh, but asking the modder the same thing over and over is plain ridiculous.
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