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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139058 times)

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PhoenixOrion

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #96 on: October 30, 2014, 12:21:27 AM »

If I turn off external soft view it also turns off the 3d effect? There is no longer 3d I can move the mouse like I would like it but the 3d no longer works? It looks like it kicks in when I move the mouse though, but otherwise the 3d effect goes away. The soft view is very nice looking and smooth but not good for online gaming so I was hoping to turn it off and keep 3d effect but does not appear to work.
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srm

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #97 on: October 30, 2014, 10:56:00 PM »

Loaded 00_PAL_VisualMOD9-v4122 into jsgmemods and enabled it.
Running IL2 SAS modact 5.3 with TFM.
About says its version 8
I get no menu for leaving aircraft.
I get menu options for taking control of other aircraft, but nothing about leaving.
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #98 on: October 31, 2014, 06:44:21 AM »

If I turn off external soft view it also turns off the 3d effect? There is no longer 3d I can move the mouse like I would like it but the 3d no longer works? It looks like it kicks in when I move the mouse though, but otherwise the 3d effect goes away. The soft view is very nice looking and smooth but not good for online gaming so I was hoping to turn it off and keep 3d effect but does not appear to work.

I'm going to confirm that.
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #99 on: October 31, 2014, 06:45:47 AM »

Loaded 00_PAL_VisualMOD9-v4122 into jsgmemods and enabled it.
Running IL2 SAS modact 5.3 with TFM.
About says its version 8
I get no menu for leaving aircraft.
I get menu options for taking control of other aircraft, but nothing about leaving.


Everything seems to point out in the direction of an old versión (v8) of the MOD still living in your installation. You should check out where it is.

Regards,
                   Pablo
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srm

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #100 on: October 31, 2014, 09:10:57 AM »

Found it and removed it.  Now I can leave the aircraft but the pilot doesn't move.  He just stands there.

Correction: He moves using the rudder pedals. Left brake turns him, right brake determines speed.

Can these assignments be changed?
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vonOben

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #101 on: November 01, 2014, 04:22:11 AM »

Hi

A few questions about the Visual MOD V9.

I tested the walking pilot who run a few meters from the plane and then froze.
The View Friend / Enemy Actor looks strange: Only a small square is displyed. It worked ok in v8.

I tested adding PAL3DMaxMenu Actors=64 to my conf.ini but it looks the same.



Cheers

vonOben

Hi

I still have this problem with the View Friend / Enemy Actor.
Any ideas why this happens?

Is it normal that the walking pilot stops a few meters from the plane?

Cheers

vonOben
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #102 on: November 01, 2014, 07:55:29 AM »

Hi

A few questions about the Visual MOD V9.

I tested the walking pilot who run a few meters from the plane and then froze.
The View Friend / Enemy Actor looks strange: Only a small square is displyed. It worked ok in v8.

I tested adding PAL3DMaxMenu Actors=64 to my conf.ini but it looks the same.



Cheers

vonOben

Hi

I still have this problem with the View Friend / Enemy Actor.
Any ideas why this happens?

Is it normal that the walking pilot stops a few meters from the plane?

Cheers

vonOben

vonOben,
                     this is due to the requested limit of actors. Read above or somewhere and you will find a line like this:

PALMaxActors=16

This is what limits how many actors would be shown. If you set in your conf.ini a huge number like 1000, it would never restrict the list.

Please find where it is explained for more details.

Regards,
                    Pablo
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vonOben

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #103 on: November 03, 2014, 05:04:17 AM »

I've tried
PAL3DMaxMenuActors=1000
PALMaxActors=1000
in the conf.ini but it still looks like this:


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PhoenixOrion

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #104 on: November 07, 2014, 10:15:06 PM »

Very cool Benitomuso. It would be awesome if I could use this for online. Just not possible to use external views in a battle with soft view. I have taken a semester of python programming and I am currently taking c#. I may take java next and I have visual studio 2012 professional edition. Hopefully in 6 mo to a year. I will be good enough at programming to work on this myself. To make it output to a 3d tv in interlaced mode. Is java the only language you use for this mod? Or are there things you have to know about the graphics card as well?


If I turn off external soft view it also turns off the 3d effect? There is no longer 3d I can move the mouse like I would like it but the 3d no longer works? It looks like it kicks in when I move the mouse though, but otherwise the 3d effect goes away. The soft view is very nice looking and smooth but not good for online gaming so I was hoping to turn it off and keep 3d effect but does not appear to work.

I'm going to confirm that.
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LtSERGIO

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #105 on: November 10, 2014, 09:30:38 AM »

 Hello,
 This has been asked several time but just for one more time:
  1) How to install Visual MOD V9 into 412.2?
  2) Do we need special device for that?
  Thanhs for help...
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Whacker

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #106 on: December 08, 2014, 10:06:04 AM »

Dear Pablo, this mod is amazing and it works perfectly with 412-TFM.

Please consider a few requests.  Note that most of these are not intended for "serious" play, they would provide other comedic value, etc.

1.  Pilot walking around mode, pilot sometimes cannot cross bridges or other structures, probably because of some z-clipping issue, fixable?  Make it possible to "supercharge" the pilot's running so they can go extra fast and cover more ground?  Also the ability to cross bodies of water would be good.

2.  Please consider adding a separate "repair" option to the menu.  It is somewhat ridiculous as you say, however some people, myself included, would enjoy such a feature.

3.  Is there a list and explanation of the various conf.ini [MOD] section variables that this mod creates and uses?  Such a thing would be greatly appreciated and helpful.

Thanks for all your hard work.
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HotelAlpha

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #107 on: December 14, 2014, 11:22:52 AM »

Thank you for the Nice mod PAL! Every peice of your work is amazing, I have had lots of fun walking around airfields, using 3D, and of course the menu bar.





Thank you.  :)
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