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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139087 times)

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SAS~Gerax

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #132 on: May 07, 2015, 09:56:43 AM »

Sorry, but I had to make this pic post anyway as I linked it in first post
for other members as a little help when looking for this key.

Pablo just named it "home", and I am not sure if he meant the
physical old home key as I remember it from english keyboards.
so, when you do not have this ominous "home" key simply
define another one you prefer. And have. ;)
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teisco

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #133 on: May 07, 2015, 10:11:07 AM »

pics will help I am sure:
misc section
...

Teisco, no full quotes with pics please.


Thanks, cleared it up for me and it works great !
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MrMoonlight

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #134 on: May 07, 2015, 12:38:24 PM »

Sorry, but I had to make this pic post anyway as I linked it in first post
for other members as a little help when looking for this key.

No need to be sorry, Gerax...you did the right thing. Your pic was worth a thousand words.

Pablo just recommends assigning the "Home" key to the "Game Menu" command because it's one of the few keys available that is not already mapped somewhere by default in IL-2. So it's usually unoccupied and free to be used for bringing up the menu. Theoretically, you can assign any key you want to "Game Menu"...it's just that "Home" happens to be a convenient choice.
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SAS~Tom2

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #135 on: May 10, 2015, 05:10:51 AM »

I have the latest version active and no leave plane option in my setup controls. :(
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SAS~Tom2

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #136 on: May 10, 2015, 05:31:42 AM »

I'm trying this Visual MOD V9 on 4.12.2m + SASModAct5.3 + SAS Engine MOD 2.7 + Pre-DBW2.

With this MOD, when I go into the Full Mission Builder and close-up , push Enter of 10keys to enter 3D mode , then the camera continues rotating and up/down , not made stable.
The problem is not ALWAYS , but usually. Maybe with heavy modded maps.

I saw that only once and never again. So I considered that an isolated episode.

If you see it again, could you pay attention to any particular context whee it appears?

Regards,
                    Pablo

This happens when the external soft view is active. Dactivate it and it is gone.


!  !
BTW as for my previous post, my apology for dumb noobness again. My install is CUP, and the segment I used WAW. There is no crashlog as it is not about a crash here, but if that helps I can post a logfile nevertheless.

I also think there is a big mistake some of us may do when installing this mod in the wrong manner:
First, indeed, I found remains of the default CUP Visual Mod 9 in my WAW folder.

Then, tried in ModAct 5.3, if you enable the mod via JSGME; the structure is totally different, so I opted (wrongly maybe) to install it in the Mods folder again. I see no sense having e.g. a Gui folder in my parent game folder.
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SAS~Tom2

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #137 on: May 10, 2015, 05:39:43 AM »

Edit: I verified the correct path of this one is the actual Mods folder and after erasing the previous remains, I now have the leave plane option under Misc in my setup. :P :-[ Sometimes I hate it that I am so fast pased.
The order of this mod, activate by putting it into the target Mods folder, is logical, if you check the order of this mod. Enabling it via JSGME only works only for the default versions shipping with either ModAct 5.3 or C.U.P., as those have the correct orders in their folder structure.
If you replace a C.U.P. version of this mod with a downloaded version, you will have to do this manually inside each section Mods folder of C.U.P. AFTER disengaging any previous JSGME version.


Cheers

Tom
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spartan18a

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #138 on: June 30, 2015, 09:24:33 AM »

Could someone paste the cofig.ini related to this mod too see if I have it right?
Thanks

By the way, now the TAB control do not show the interface commands (wingman, etc) and the key above for the chat is also useless?  :o
What am I doing wrong?

Just a second, the TAB now works but the CHAT still does not ...


one more thing ... how do we know which mode, A B C or D is the best one for us? I notice no difference  :-X
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #139 on: June 30, 2015, 01:23:03 PM »

spartan,

                 in several places that was referred. You have to use the Home key (or an altertnative) to deploy the Game Menu. The Tab option was the first one ver superseeded now.

  Gerard in the first page has posted a link to a reference to an explanation:

Quote
Normal Stereo:


~~~~~~~~~~~~~~~~~~~~~~~~~

Edit Gerax:

see here where to define the Game-Menu- and LeavePlane Key!

  Regards,
                      Pablo

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spartan18a

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #140 on: June 30, 2015, 01:36:22 PM »

Thanks Pablo.
I set the Home Key for the Menu (before I had it in L) and now the Tab works (I donĀ“t know why but fine with me). However, the chat does not work. Probably I am doing another silly mistake which is unknown to me.

Please, tell me what to do.
I love your mod. It is really like a new brand game.

What about the Modes ABCD, what's the difference between them?
Thanks for your work and are you planning to get a v10 version?
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decipher

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #141 on: July 08, 2015, 03:06:19 AM »

thank you for visualmod! i don't use the 3d rendering feature, but i love it for the menu's and view options available and it has become an essential addition for my il-2 adventures.

what i miss in il-2 is a display of the trimming settings. now there is a different mod, that exactly does this for il-2. it looks like this:



you instantly see the degrees of every trim axis displayed, which is really great. but of course... there is a big problem. all classfiles of this mod are already used by visualmod (of course, since they both change the HUD display :) )...

the mod is called HudCustomize (download link: https://www.mediafire.com/download/a36vm7w1cn86ejk/HudCustomize.7z taken from this thread:  https://www.sas1946.com/main/index.php/topic,46898.msg522200.html#msg522200 )

long story short: would it be possible for a future update of visualmod 9 to include this simple style display of trim axes? maybe optional with "on/off" so everyone can decide if they need this display or not.

i hope it is ok to request a feature like this... sorry if it is not appropriate :)

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Hontik

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #142 on: August 06, 2015, 09:06:05 PM »

Hello!
I saw this wonderful mod and dosnloaded it but i cant seem to be able to get it working. The file that comes with the download doesnt share the names of the files in the main folder or IL2!
I am quite new to the game so please help me as i would really like to use this mod
Thank you!
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arthuro12

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #143 on: September 21, 2015, 04:46:12 AM »

Hey everyone, I'm kinda nooby to all of this but I managed to get about 10 gigs of stuff working so far :D

I have a problem with VM9 on CUP 4.12

When I enable the GUI through my custom key and want to use the functions there seems to be a dropdown menu in the way from the vanilla game itself.

It looks like this:

1 ALL
2 MY_ARMY
3
4
etc

Anyone know how to work around this?

Many love for all the amazing content on this website, what a community!

EDIT

I'm dumb, for other newbs that might run into this:

You can drag the window away to a different corner of your screen, try grabbing the edges of the GUI.
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