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Author Topic: Martlet/FMs Wildcat 3-D Update  (Read 11095 times)

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Epervier

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Re: Martlet 3-D Update
« Reply #12 on: September 21, 2014, 02:27:43 AM »

Thank you very much... but...
I do not understand!
With the MkI I do not see the bomb under the left wing ... or the rack!
By checking the mesh (WingLOut_D0 and others...) I do not see the hooks "_ExternalDev05" and "_ExternalBomb01" !  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Gaston

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Re: Martlet 3-D Update
« Reply #13 on: September 21, 2014, 04:35:47 AM »

Same here, Epervier !
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Knochenlutscher

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Re: Martlet 3-D Update
« Reply #14 on: September 22, 2014, 03:01:40 PM »

It is fixed in Final, somehow Tanga Naval Station delivered the wrong wing, no joke.
I can't recall, the fix and perfect gun layout I found by using Mk.II wings.
It gives only marginal glitches, as it is a folding version on a fixed plane.
The static Wing version has wrong hooks, or how you call that for the MGs, it uses
F-4F-3 US layout. But as mentioned in the first Post, I'm no Modder, such Java tinkering
is out of my reach, I wish I could, so I would add them barrels too,
but that would need further repositioning though.

In my DBW 1.71 now showing two Bombs, the usual exploding Bug on CVs, no issue during
 folding Wings klicking.

BTW.
If you wish to use the original Wing of Stefans Mk.I, copy all his Wings and Flap files over,
replace the entries in hier.him.

1. Fixed version in Post #1 (Thanks Epervier)
2. updated Prop changing files+Templates (special Thanks to Gumpy...)

We have this sorted out, please comment on further issues if I can, I try to fix, if not you'll get to know.

Best Regards
Knochenlutscher
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Knochenlutscher

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Re: Martlet 3-D Update
« Reply #15 on: September 30, 2014, 11:38:55 PM »

Hi fellow SAS People,

Welcome to the Martlet Mk.IV care-free package using F-4F-4(Multi) as visual standin.

this time we tweak the F-4F-4(Multi) to get a reasonable Martlet Mk.IV standin, visually.
Drop the 3do folder into the Martlet Update v2 folder, which sits on top of every Mod that alters
 the Wildcats (PA_Jeronimo Fixes etc.).
It's that easy, by creating and using this hierarchy, you don't need to criple the basic Martlet Mod,
it can be removed if necessary then easilly.

NEW updated Link, with corrections courtesy of Gumpy, Thanks... ;)
included is a set of suiting Skins and the Template as well...

https://www.mediafire.com/download/itza8c5t5ta45eh/Martlet_Mk.IV_new_3-D_v2.rar


I used parts from StefanSGs Martlets and FM-1/FM-2, Rikens Hellcats and PA_Jeronimos Prop and Engines Mod...
Credits:
Code: [Select]
1C:Maddox Games and Daidalos Team - original Model
SAS~CirX & Veltro - Original Martlet Mod and Cockpit
SAS~Epervier - creation of FM
PA_Jeronimo for 3D Fixes and wheels
Hueyman & ton414 - New Prop
SAS~Bravo - adding Jero's 3D fixes
flying_spud - Requested aircraft
Friction - Testing
SAS~Riken - classfiles
Griffon_301 - extracting and adding 3D Fixes
MissionBug - creating SSP
Beowulff - creating of basic classfile for FM-1_GM
Stefan SG - revision and editing
Jesters-Ink - Template
Gumpy - corrections


For TFM, regarding folder hierarchy:
Users of TFM-412 rename the new Martlet 3-D to load before other Mods in hierarchy to
i.e. sth like this:
Code: [Select]
!0000 Martlets v2As in TFM-412 the Mod is per se included, you only need to load the folder 3do and it's content.
This way ensuring your TFM-412 install will remain untouched and you benefit from the new stuff.


Best wishes
Knochenlutscher
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BravoFxTrt

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Re: Martlet 3-D Update
« Reply #16 on: October 01, 2014, 07:29:25 AM »

This is good news Knoch! :)
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Griffon_301

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Re: Martlet 3-D Update
« Reply #17 on: October 01, 2014, 12:57:38 PM »

Knoch great work!!!!
could you maybe do a little revised 3d update for the FM2s too? their prop hub could need a rework as it should look like the one on the Martlets you have done here AFAIK;

cheers
phil
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Knochenlutscher

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Re: Martlet 3-D Update
« Reply #18 on: October 02, 2014, 10:33:11 AM »

Mk.IV ready to go in Reply #15

@Griffon_301
http://www.clubhyper.com/reference/wildcatfaaba_1.htm
look here, this information stated at Mk.V is faulty, V didn't had 4 cowflaps, but
the US version flaps. Everything matching. Virtually FM-1GM.
They indicate to a blurred repro of that pic.
I have further pics with their flaps open, seen from the Tail.

As for Mk. VI it is virtually default FM-2 or FM-2GM, take your pick.

Mk.V = 8 cowlflaps
Mk.VI = 2 Cowflaps

Serial shown it is hardboiled evidence though.

Best wishes
Knochenlutscher
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Griffon_301

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Re: Martlet 3-D Update
« Reply #19 on: October 02, 2014, 01:14:27 PM »

thanks for the link :)
I thought that the FM-2s did have a prop hub like the one in your 3d update, and the FM-2 in the NNAM looks that way too...
http://www.navalaviationmuseum.org/attractions/aircraft-exhibits/item/?item=fm-2_wildcat

BUT:

if you look at some of the pictures here

http://www.history.navy.mil/photos/ac-usn22/f-types/fm2.htm

you can plainly see that FM-2 did have a prop hub as is modelled for the FM-1/2s;
so I guess I will leave them that way now :)
btw, great work on the Martlet IV, installed and working great

cheers phil
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Gumpy

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Re: Martlet 3-D Update
« Reply #20 on: October 02, 2014, 05:57:37 PM »

Your damaged prop is on backwards on the Mk.IV Knochenlutscher,the proper lines in the hier HIM file to correct the situation is
Code: [Select]
[Prop1_D1]
Mesh Prop1_D1
Parent Prop1_D0
Hidden
Separable
Attaching 1 0 0 0 -1 0 0 0 1 0 0 0
;)     
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Knochenlutscher

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Re: Martlet 3-D Update
« Reply #21 on: October 03, 2014, 12:23:15 PM »

Hi Folks,

Thanks to Gumpy we have a corrected v2 with the Prop right.
Please see Reply #15 to get latest version, Link is updated...
Sorry for the mess
Happy flying

Hi Phil,
Great pictures, at least some of the hubbed were in use.
I swear I've read sth. somewhere, but here dementia crawls... :-X
so this from memory sth. with USN
it stood they got delivered with hubs, but stored the prop
hubs together with spare props under deck in storage, ready to be used. That's all, no pic or trace.
I didn't read a thing about the why they removed and now really put them back or not.
I guess it was in Squadron Signal edition for F-4 Hellcats in action or another heavy book, but not
in Osprey, that I remember faintly.
I had until now not seen a trace of an US Wildcat with a hub. But as Beowolf mentioned, there's still
 a myth and around the actual FMs, 1 or 2. At least the brits could assort them by their Serials.

But as said, it ends here with the this tiny adventure in Mod-fiddling, I'm going back to where I saddled.
Skinning and QMB fiddling, the first being primarly grassed up from my HD, now I'm working on QMB.
Since it's a tough job, I can't accept secondary or sideprojects anymore. But it was a joy to work with you guys
and discuss things on a higher level, it made fiddling more vivid.

Best wishes
Tobi
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Re: Martlet 3-D Update
« Reply #22 on: November 14, 2014, 10:12:09 AM »

Thank you.
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Knochenlutscher

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Re: Martlet 3-D Update
« Reply #23 on: March 20, 2015, 05:56:58 AM »

As I was doing the FM-1/2 Wildcats Skinpacks for the USN related I found a few late Wildcats
that used the hubbed prop. If someone cares I share the files I use atm.
So you can pimp up the hubs to stock FM-2 variant
I ended up using the stock FM-2 for this Fix, so the FM-2GM remains as cool as it is, perfect.

Here a few pictures of hubbed FM-2s


look closely and compare "white 8" with the rest

Some shots from FM-2 aboard USS Makin Island




hubbed

unhubbed


Ass you can see in Gumpys awesome screenshot pimpin with Barnesys PTO better Pilot Redux is possible
with a lil fiddling yourself. I did just recently in a 5 minutes session.
Use the edited hier.hims as the base to start and you should be fine.
Will prepare the Files for you
Tobias
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