As I was on the way requesting some 3-D updates in my usual manner,
I took over it in best BF2 fiddling manner.
It worked, on top of that got me into skinning again.
I'm no Modder, but it shouldn't stay unused on my HD.
This Mod works in 4.12.02m/SAS Modact 5.3 flawlessy, wingfolding etc.
DBW 1.71/4.10.1m with the usual limitations!!!
A visual 3-D update to the Martlets, now neatly representing
both british Marks and their distinguishing features.
I have no programming skills, yet tried to solve a prob or too,
slightly messy, as I can't remember which files I tinkered with.
Final version, fixed no Bombs showing issue...Thanks to Mr. Epervier for BugreportDownload
https://www.mediafire.com/download/oge81oby836cda9/Martlet_3-D_update_41202_only_Final.rarUpdate v2, added Prop Textures for changing
HD Prop Fix for Mk.II <<< courtesy of Gumpy, Thanks for sharing
https://www.mediafire.com/?ynbp1x4b7ydkwm1
USN FM-2s appeared late in war with the hubbed type
Prop Hub 3-D Additon to stock FM-2
https://www.mediafire.com/file/mvirdhyme62pbg2/FM-2-Martlet+Mk.VI+Prop+Hubs.7zStefan SG's FM Wildcats is required
https://www.sas1946.com/main/index.php/topic,39097.0.htmlDrop the content into martlets Plane folder to reside as shown below, that should enable you
proper Hubs + some other pimpin I forgot about. Maybe someone points me to the changes?!
Please ensure to Backup Stefan SGs Wildcats Mod and delete the two Folders there inside Plane folder,
his Fixes made there are to be kept, it is to not end up with twice hier.hims that mix sth. up.
If there are any questions, feel free to ask, I'm there to answer if you should run dry.
Installation/UpdatedThanks BravoFxTrt 1.Requirements:
https://www.sas1946.com/main/index.php/topic,39272.0.htmlStefanSG's new Martlets for Classfiles and FM
Keep a Backup of this Mod.
2. Make sure no other entries exist in your installation, to be precise:
...#DBW\Martlets v2\3do\Cockpit\MartletMkII
...#DBW\Martlets v2\3do\Plane\MartletMkI
...#DBW\Martlets v2\3do\Plane\MartletMkII
FM-2/Martlet Mk.VI Add-On:
...#DBW\Martlets v2\3do\Plane\FM-2(Multi1)
...#DBW\Martlets v2\3do\Plane\FM-2(USA)
3. If you lurk inside the Martlets folder delete the 3do folder and
replace with new content, that's it.
To uninstall simply delete the whole folder and backup original Mod.
If you managed to get all installed and done, you
should see a lil Cockpit change too, at least the FAA sticker is optical,
the rest was necessary for it to work with the messy fiddling.
Credits:
- 1C:Maddox Games and Daidalos Team for original Model & code.
- SAS~CirX for creation of original mod.
- Veltro for creation of original cockpit.
- SAS~Epervier for creation of FM.
- PA_Jeronimo for 3D Fixes and wheels.
- SAS~Bravo for DBW 1.71 fix and for adding for Jero's 3D fixes, better 3D Wheels and testing of models.
- Stefan SG for revision of loadout
- Aerial borrowed from Typhoon Mk.Ib Late (Ranwers, Charlie Chap, MrJolly, SAS~CirX, EnsignRo, GilB57, Birdman, Flakiten)
- Props borrowed from Hawk75 A-4 & SBD-5 (1C:Maddox Games, PA_Jeronimo)
- Cowlflaps for Mk.II borrowed from FM-2GM (1C:Maddox Games, Beowolff, Griffon_301, MissionBug, Bravo, Stefan SG, PA_Jeronimo)
Default Prop Textures:
- Hawk75 A-4 by Jesters-Ink, Mangas
- SBD-5 by IMME, MDI/Pluswave
-HD Fix by Gumpy
The outcoming 3-D was updated adding Jeronimo's 3D Fixes and Wheels.
It's all I could do, Mk.I would need a sleaker Cowling and Mk.I four MG barrels.
I couldn't get the set of 4 barrels glued to the Mk.I, Kumpels Matrix Tool was no help either, somehow
I had barrels allover, just not in place. I leave that open to some skilled Fiddler to finnish or adopt.
A complete new Set of Defaults was necessary, as the Wildcats Skins don't fit no more, due to
cowling changes, needed a new Template as well.
Defaults are historic as well, ETO and MTO for both.
Here the Templates
https://www.mediafire.com/download/vv00wavmwwe282h/Martlet_Templates.rarCredits:
Jesters-Ink
Best Regards
Knochenlutscher, 2014