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Author Topic: Ships in unlock FMB  (Read 2307 times)

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cyberolas

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Ships in unlock FMB
« on: September 28, 2014, 08:47:09 AM »

Can I have question for modes?

  Can we take ships to any map in unlock FMB? In other words - can we have ships as a component actors.static?
We can have houses, cars, trains - why not ships?
Have you some experience with it? Thank you.
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Alex840

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Re: Ships in unlock FMB
« Reply #1 on: September 30, 2014, 09:25:55 AM »

As far as I know, all objects in a actors.static files, including the cars, trains, etc. are the ones listed in static.ini. I don't think it's possible to add stationary or even chiefs (or any other object that is not static) to an actors.static file.

I think it's possible to import a 3d model of a ship and make a static one to put in an actors.static, but it can be an insane amount of work, as all static objects need to be "one-piece" (model.sim) file. Almost all ships in the game are multiple 3d models connected in a hier.him file, and that not work to static objects. You will need to convert these multiple models into a single one to work.
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Whiskey_Sierra_972

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Re: Ships in unlock FMB
« Reply #2 on: October 01, 2014, 01:05:11 AM »

Is possible by using the stationary version of the ships....in the 352 Channel map the ships were placed in harbours for example....

A different thought is that a ship placed by actors 'll always be there....if we sunk it in a mission in the next the shipp 'll be there again....

A better solution is the randomizers from CY6 that add in a casual way stationary ships in harbours or waterways....
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cyberolas

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Re: Ships in unlock FMB
« Reply #3 on: October 02, 2014, 03:46:14 AM »

 I want to use static ship - IJNfishboat - without gun - its typical event in ports. I thought - when I add it to static.ini for unlock FMB and I will export actors.static - will you have it in your map without adding to static.ini? Because - this ship we have in default version. And next thing - what have I add to static.ini?
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Whiskey_Sierra_972

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Re: Ships in unlock FMB
« Reply #4 on: October 02, 2014, 12:03:25 PM »

Every object in a map actors must be in the users game folder....IIRC IJN fishboat is a stock ship so all users should have them by default!

You can add them to your actors....
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cyberolas

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Re: Ships in unlock FMB
« Reply #5 on: October 02, 2014, 12:53:37 PM »

Every object in a map actors must be in the users game folder....IIRC IJN fishboat is a stock ship so all users should have them by default!

You can add them to your actors....

Which way? How?
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The Radge

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Re: Ships in unlock FMB
« Reply #6 on: October 21, 2014, 05:50:50 AM »

Hello, Cyberolas! :)

Try to take a static.ini entry of the some object and just replace there line of the 3do
with the Fish Junk's 3do path, you can take it from the ships.ini or technics.ini,
sorry I can't say now where exactly :-[

If it will be good, just copy/past that entry and rename, so fish junk will have its own entry in the static.ini ;)
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Whiskey_Sierra_972

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Re: Ships in unlock FMB
« Reply #7 on: October 21, 2014, 06:41:24 AM »

Every object in a map actors must be in the users game folder....IIRC IJN fishboat is a stock ship so all users should have them by default!

You can add them to your actors....

Which way? How?

Sorry for the delay!

I miss your post!

Have you tried to use the stationary ships...

Anyway I have the old actors.static with barges of the 352 cross channel map....if you send me your mail I'll send it to you....you can extract it and test entries or you can download the 352 map and use it to see how they got barges on it....
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