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Author Topic: Amphibious Grumman Duck  (Read 53263 times)

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mellow214

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Re: Amphibious Grumman Duck
« Reply #72 on: October 08, 2014, 09:57:44 PM »

That did the trick. Thank for your help Gerax! :)
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Epervier

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Re: Amphibious Grumman Duck
« Reply #73 on: October 09, 2014, 11:44:10 AM »

Sorry but the last version no work in my UP2.01 !

Commons utils are included...

Log is :
Quote
[19:24:17]   sFMDir = duckj2f_fm
[19:24:17]   s1 = flightmodels/duck-1820.emd
[19:24:17]   s = FlightModels/Duck-1820:DuckJ2F_FM.emd
[19:24:17]   m_lastFMFile = gui/game/buttons
[19:24:17]   getting fm file duckj2f_fm
[19:24:18]   Mission: Quick/SlovakiaRedNone00.mis is Playing
[19:24:19]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/AircraftLH
[19:24:19]      at com.maddox.il2.objects.air.J2F_Duck_Super.update(J2F_Duck_Super.java:148)
[19:24:19]      at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:997)
[19:24:19]      at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:439)
[19:24:19]      at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:416)
[19:24:19]      at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1008)
[19:24:19]      at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[19:24:19]      at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:303)
[19:24:19]      at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[19:24:19]      at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[19:24:19]      at com.maddox.rts.Message._send(Message.java:1217)
[19:24:19]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:24:19]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:24:19]      at com.maddox.rts.Message.trySend(Message.java:1115)
[19:24:19]      at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:24:19]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[19:24:19]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[19:24:19]      at com.maddox.il2.game.Main.exec(Main.java:436)
[19:24:19]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Is there a compatible code AircraftLH for 409 ?

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SAS~Storebror

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Re: Amphibious Grumman Duck
« Reply #74 on: October 09, 2014, 12:15:31 PM »

Is there a compatible code AircraftLH for 409 ?
That's one of the nasty things with version interoperability.
Since the AircraftLH class was introduced with IL-2 4.10, any mod using a base aircraft class which inherits from AircraftLH will face this issue.
It's impossible to fix this within the mod itself, the only possibility is to use a "Stub" AircraftLH class for 4.09m installations.
You can find a hashed AircraftLH "Stub" attached to this post, place it in some subfolder of your "MODS" folder, if you like this can be the Duck mod folder itself, or if you want to keep it for further mods just create a new mod folder named e.g. "AircraftLH Stub".

ATTENTION: Valid for 4.09m ONLY. This file will break any other IL-2 game.

Best regards - Mike
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Epervier

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Re: Amphibious Grumman Duck
« Reply #75 on: October 09, 2014, 12:23:18 PM »

I just found at the bottom of an old archive "commons Utils" the AircraftLH file compatible with the 409!
Everything works now!

Thank you for the new file !
The Rebels must keep this file!  ;)
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GUZKNIFE

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Re: Amphibious Grumman Duck
« Reply #76 on: October 13, 2014, 03:22:07 PM »

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SAS~Bombsaway

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Re: Amphibious Grumman Duck
« Reply #77 on: October 13, 2014, 04:14:45 PM »

Very cool :) Thanks for posting.
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Epervier

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Re: Amphibious Grumman Duck
« Reply #78 on: October 13, 2014, 04:16:35 PM »

Very cool :) Thanks for posting.
+1  :)
And thanks for Jero !
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Mick

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Re: Amphibious Grumman Duck
« Reply #79 on: October 14, 2014, 01:31:35 AM »

Many THX amigo, este pato necesitaba otras patas ...!  :D
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Tecnico66

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Re: Amphibious Grumman Duck
« Reply #80 on: October 14, 2014, 12:20:33 PM »

...a little question,how install the wheel mod?I try to put the "3do" folder in the existing "Grumman J2F-Duck" folder but doesn't work..
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Mick

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Re: Amphibious Grumman Duck
« Reply #81 on: October 14, 2014, 12:53:04 PM »

... because this mod doesn't include the necessary TGA files that are included in this bigger mod from Jero :

https://www.sas1946.com/main/index.php/topic,34533.0.html

So you only need to download and install this mod and then include the one for the Duck in it ...  ;)
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btasm

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Re: Amphibious Grumman Duck
« Reply #82 on: October 21, 2014, 05:14:18 AM »

Has anyone tried the arty spotter(s)? I assume it functions like the L-5, but it doesn't seem to work for me. Thanks.
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Epervier

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Re: Amphibious Grumman Duck
« Reply #83 on: October 21, 2014, 05:51:42 AM »

This function works very well (409/UP2.01)... we have to turn heads and find the correct key for shooting (fire rockets) !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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