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Author Topic: Amphibious Grumman Duck  (Read 53153 times)

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Hubberranz

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Re: Amphibious Grumman Duck
« Reply #84 on: October 21, 2014, 07:23:10 AM »


Has anyone tried the arty spotter(s)? I assume it functions like the L-5, but it doesn't seem to work for me. Thanks.

412.2 SASv5.3                  weapon 3 rockets/missiles

DBW 1.71 ( 410.1 )           weapon 3 rockets/missiles                              ( versions 5 oct; both no wheels mod applied however. )
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btasm

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Re: Amphibious Grumman Duck
« Reply #85 on: October 21, 2014, 07:06:15 PM »

Well, that was it. Had tried Weapon 1, 2 (which activates the artillery in the L-5)  and 4 (bomb drop) but not 3. Is that information somewhere in a readme? If so, I missed it. Thanks.
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Hubberranz

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Re: Amphibious Grumman Duck
« Reply #86 on: October 21, 2014, 08:33:28 PM »

I think I got the hint here:
https://www.sas1946.com/main/index.php/topic,42812.msg481301.html#msg481301
I see in the "Art_Spotter" 8 simultaneous shots with the button "2" and one shot with the button "3".
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Epervier

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Re: Amphibious Grumman Duck
« Reply #87 on: October 22, 2014, 02:40:00 AM »

...  I will change the trigger to 2 for all shots.
Confusing, but it appears that button-weapon 3 was not to last, but two later releases has not changed that.
Warning!
When talking about the 2 button ... it's in the code (0/1/2/3/9) and not on your joystick!
This is the fire button of rocket!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Hubberranz

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Re: Amphibious Grumman Duck
« Reply #88 on: October 22, 2014, 06:28:35 AM »

When talking about the 2 button ... it's in the code (0/1/2/3/9) and not on your joystick!
This is the fire button of rocket!
No referecence ever made of any Joystick. Pas question de joystick.
Code: [Select]
0       weapon1
1       weapon2
2       weapon3
3       weapon4
9       weapon 1+2
Weapon3/rockets: I did see at last some multiple shots with 4inch selected, in 412sas+410DBW1.71.
So it is implemented using loadouts.  ;)
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E69STARK

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Re: Amphibious Grumman Duck
« Reply #89 on: December 16, 2014, 06:50:17 AM »

Work fine for HSFX 7.03?
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SAS~Gerax

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Re: Amphibious Grumman Duck
« Reply #90 on: December 16, 2014, 07:03:11 AM »

The mods does not bite.  ;D

So why not trying by yourself and reporting here if they do work...
or requesting help when they do not work.  ;)
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E69STARK

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Re: Amphibious Grumman Duck
« Reply #91 on: December 16, 2014, 07:09:02 AM »

The mods does not bite.  ;D

So why not trying by yourself and reporting here if they do work...
or requesting help when they do not work.  ;)

jeje, i know, and maybe will do it, but i wanted to know if someone had tried it first  :) :)
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Samurai999

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Re: Amphibious Grumman Duck
« Reply #92 on: January 02, 2015, 02:32:19 AM »

How to release him on the chassis? I can not in the usual way.
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Uufflakke

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Re: Amphibious Grumman Duck
« Reply #93 on: January 02, 2015, 03:30:27 AM »

Dropped both folders in #DBW, added the 2 lines in my air.ini and 70% Crash in DBW 1.71
Any help on what might be the problem here?


Code: [Select]
GUIQuick: class 'air.J2F_Duck' not found
[10:13:58] Main begin: PlMisAir: class 'air.J2F_Duck' not found
[10:13:58] java.lang.RuntimeException: PlMisAir: class 'air.J2F_Duck' not found
[10:13:58] at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:872)
[10:13:58] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[10:13:58] at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[10:13:58] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[10:13:58] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[10:13:58] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[10:13:58] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[10:13:58] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:13:58] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:13:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02.01.2015 10:13:58]
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Epervier

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Uufflakke

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Re: Amphibious Grumman Duck
« Reply #95 on: January 02, 2015, 05:07:35 AM »

Bis Repetita !
https://www.sas1946.com/main/index.php/topic,42812.msg481320.html#msg481320

I've seen that post and have tried the J2F-DuckS          air.J2F_Duck_Super 1          NOINFO  usa01 DESERT already but still the same 70% crash.

New logfile:

Code: [Select]
sFMDir = duckj2f_fm
[12:02:10] s1 = flightmodels/grummanduck.fmd
[12:02:10] s = FlightModels/GrummanDuck.fmd:DuckJ2F_FM
[12:02:10] m_lastFMFile = gui/game/buttons
[12:02:10] getting fm file duckj2f_fm
[12:02:10] Main begin: null
[12:02:10] java.lang.NullPointerException
[12:02:10] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1215)
[12:02:10] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2938)
[12:02:10] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[12:02:10] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[12:02:10] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[12:02:10] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[12:02:10] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:02:10] at com.maddox.il2.game.Main.exec(Main.java:420)
[12:02:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02.01.2015 12:02:10]


EDIT:
I got it working.  :)
I did not realize I had to cut the 'DuckJ2F_FM' file (which is in the '410fm' folder) and paste into the 'Grumman J2F-Duck' folder.


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