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Author Topic: Fix Cockpits  (Read 121793 times)

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SAS~Gerax

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Re: Fix Cockpits
« Reply #192 on: December 03, 2014, 09:20:53 AM »

watching this mirror debate with more and more interest.
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The Radge

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Re: Fix Cockpits
« Reply #193 on: December 03, 2014, 09:51:43 AM »

watching this mirror debate with more and more interest.

:))
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bomberkiller

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Re: Fix Cockpits
« Reply #194 on: December 03, 2014, 10:57:17 AM »

Quote
Incredible.

Hello PA_Willy,

there is no reason to be so bad, we just wanted to help!

With best regards,

Gerhard  :)
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deSAD

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Re: Fix Cockpits
« Reply #195 on: December 06, 2014, 06:31:22 AM »

... But about Yak-1B, Yak-7B and Yak-3/9 photos and drawings/plans of the cockpit conflict with each other...
Photos don't ever show the mirror(s), opposite to drawings...

So deSAD concluded that the Q requires detailed researching ;)
As a result, I am inclined to think that, if the mirrors are present and in the drawings, and - especially - the technical data sheet, it should be taken as a guide. And in combat units could dismantle the mirror for any reason. Eventually, the game mirrors can also be disabled with a hotkey ;)
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132Sqn_Gwen

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Re: Fix Cockpits
« Reply #196 on: December 21, 2014, 03:43:59 PM »

Hello Pa Jeronimo,
First of all thanks you for this marvelous fix.
I would like to know if it is possible to upgrade Spitfire and Hurricane' pits because they look very bad in front of all others pit in il2.
I know that such request is big work but i think lot of RAF virtual pilot would appreciate...
Have a merry christmas.
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SAS~Monty27

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Re: Fix Cockpits
« Reply #197 on: December 23, 2014, 04:59:51 AM »

Thanks for another fantastic upgrade Jero.  You have actually re-drawn most of the sim!  :)
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greybeard

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Re: Fix Cockpits
« Reply #198 on: January 08, 2015, 02:54:30 AM »

I installed the Yak 1-9 cockpit fix, but didn't get what expected: whilst handles inside cockpit look perfectly rounded in Yak-3:



canopy seems unchanged:



Instead, Yak-3R shows more roundnesses, but canopy frame still keeps some corner:



From a quick investigation, I saw there's some conflict with "POV_Mod_Complete_SAS_v2" about a file called Body.msh. Also, I don't see in your mod a folder named just "Yak-3", but I don't know if this variant picks stuff from other ones.

Environment is 4.09m+UP2.01.

Thanks for any help.

P.S.: SOLVED! It was a matter of priority: I put a "!" in front of folder name (i.e.: "!Fix_Yaks_Cockpits", inside the "Mods" folder) and now all the beautiful "curves" are visible! ;D

The "POV_Mod_Complete_SAS_v2" seems not badly affected.
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PA_Jeronimo

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Re: Fix Cockpits
« Reply #199 on: January 08, 2015, 10:34:46 AM »

Hi Greybeard,

The Body.msh file is the file that refers to the interior of the cockpit, not what I mean, and also includes hooks for views. Logically the POV_Mod modify these last, or hooks, which conflicts with the Fix_Cockpits. When charging is in last place that conflict disappears, but I have quite clear that the POV_Mod will work the same way, unless you use the same hooks.

Regarding the Yak-3, the folder Yak-3R is referred to the Yak-3.

Best Regards

Jero. ;)
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greybeard

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Re: Fix Cockpits
« Reply #200 on: January 09, 2015, 02:07:14 AM »

Hi Jero,

I would take this occasion to thank you very much for this great improvement to IL-2. In game your "rounded" canopy frames look even better than in pictures you previously posted! The sharp rendering of curved lines was from ever one of the main things which killed realism in computer simulation, I think. In addition, cockpit is obviously what player more often watch, and canopy even more: I think a special attention should be payed to all this. Last but not least, I noticed these mods are nicely little in size, so easy to manage: I downloaded them all!

Best regards,
GB
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jeanba

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Re: Fix Cockpits
« Reply #201 on: January 20, 2015, 03:35:16 AM »

Thank you Pa_jeronimo

I tested your mods, and they are a complete "game changer"
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Fagot

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Fix Cockpits
« Reply #202 on: February 05, 2015, 02:03:00 AM »

Will there be further development mod's?
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PA_Jeronimo

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Re: Fix Cockpits
« Reply #203 on: February 05, 2015, 03:54:21 AM »

Will there be further development mod's?

I don't know, I've been a time without much encouragement. :(
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