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Author Topic: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter  (Read 93040 times)

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Darth_Dooboss

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Re: LA CHUTE - The Fall - WF grande map
« Reply #24 on: October 15, 2014, 03:09:49 PM »

WTF!!!

What amazing surprise!!!

Looks superb, thank you very much for this work.
I can't await for the release.

Best regards.
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eMeL

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Re: LA CHUTE - The Fall - WF grande map
« Reply #25 on: October 16, 2014, 02:18:43 AM »

+1

EAW style large map coming to Il-2 AT LAST. Fantastic! :) :)
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kwm_spit973

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Re: LA CHUTE - The Fall - WF grande map
« Reply #26 on: November 06, 2014, 07:43:22 PM »

Map disponible en telechargement

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

Bon vol

**********

Hello

Map available in download

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

good flight
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Korrigan

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Re: LA CHUTE - The Fall - WF grande map
« Reply #27 on: November 07, 2014, 12:31:00 AM »

Un sacré boulot ! Merci kwm_spit973  :)
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Motörhead

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Re: LA CHUTE - The Fall - WF grande map
« Reply #28 on: November 07, 2014, 01:45:58 AM »

It's just super! Great news! Begin to work on campaign for this map today!
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Boelcke

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Re: LA CHUTE - The Fall - WF grande map
« Reply #29 on: November 07, 2014, 10:58:38 AM »

Map disponible en telechargement

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

Bon vol

**********

Hello

Map available in download

http://www.checksix-forums.com/viewtopic.php?f=322&t=187710

good flight

thx for doing this great work

is there a description what has to be added to the ini files please? i can´t use the ini files from the download cause i have already modded my HSFX, so it´s hard to add this map

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Gaston

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Re: LA CHUTE - The Fall - WF grande map
« Reply #30 on: November 07, 2014, 01:11:13 PM »

Same problem for me ! a little text file with just the lines to add in the static.ini would be very appreciated ! because, off course, I can't save missions in any of my 4.10 and 4.12 (incl. HSFX) installs.

This problem apart, I have been very nicely surprised, as the map loads just fine, even on my 7 or 8 years old PC ! so, CONGRATULATIONS to the author, and thank him very much to have made a map for all to use, no matter of the PC's config ! I prefer much more this approach consisting in make it useable for the most people as possible than the use of HiRez mod and textures that are 12 times heavier for a pure eye-candy result (for eyample, a HiRez plane skin is 12 Mo big in HiRez when the same one is only 1 Mo big in normal mode : what a waste of space on a hard-disk ! and it is the same for the maps tga files... I have made a comparison with a ed_m01 tga, making it 24 BPP instead of 8 : its "weight" has been multiplicated by 3, and I did not change the size of it...) !
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kwm_spit973

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Re: LA CHUTE - The Fall - WF grande map
« Reply #31 on: November 07, 2014, 03:05:56 PM »

sorry but I have great difficulty in English  :(

open the file static.ini

Looking at the end

// ================================================ ===========================
[***]
Title FALL - SPIT973
// ================================================ ===========================

objects are here, if I understand the question?

Gaston you tell me in French


Edit : http://www.derrierloisirs.fr/il2/bdd2012/utilitaires/Universal_static.ini_checkerV1.3.rar

Control of the missing items in the \ com \ maddox \ il2 \ objects \ static.ini game for moddée map whose mission is not saving. (Comparison between the game and the static.ini actors.static map)
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SAS~Gerax

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Re: LA CHUTE - The Fall - WF grande map
« Reply #32 on: November 07, 2014, 03:53:27 PM »

I do not have this objects ..  :-X:
any idea where to find them?

Quote
buildings.House$Wasserturm1
buildings.House$TrackStopWooden

in HSFX7 they belong to section:
"InfrastructureRailwayStation"

but I try to install your map in 412 with Boomers objects pack.
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Motörhead

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Re: LA CHUTE - The Fall - WF grande map
« Reply #33 on: November 07, 2014, 04:42:50 PM »

Ok, RAF airfields data for dynamic campaign is done. Work begins;)
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Boelcke

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Re: LA CHUTE - The Fall - WF grande map
« Reply #34 on: November 08, 2014, 02:39:38 AM »

Ok, RAF airfields data for dynamic campaign is done. Work begins;)

thx for your helpfull comment
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Boelcke

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Re: LA CHUTE - The Fall - WF grande map
« Reply #35 on: November 08, 2014, 02:40:20 AM »

open the file static.ini
Looking at the end

// ================================================ ===========================
[***]
Title FALL - SPIT973
// ================================================ ===========================

objects are here, if I understand the question?



looks like adding the following lines to the static.ini does it:

Code: [Select]
//===========================================================================
[***]
Title LA CHUTE - SPIT973
//===========================================================================
[buildings.House$Egypt_Temple]
Title           Egypt_Temple
MeshLive        3do/Buildings/CSR/Egypt_Temple/live.sim
MeshDead     //   3do/Buildings/CSR//Egypt_Temple/live.sim
AlignToLand     0
AddHeightLive   -0.10
AddHeightDead   -0.10
Body            RockHuge
Panzer          0.7

[buildings.House$Egypt_Wall_Medium]
Title           Egypt_Wall_Medium
MeshLive        3do/Buildings/CSR/Egypt_Wall_Medium/live.sim
MeshDead     //   3do/Buildings/CSR/Egypt_Wall_Medium/live.sim
AlignToLand     0
AddHeightLive   -11.80
AddHeightDead   -11.80
Body            RockHuge
Panzer         0.7

[buildings.House$Egypt_Wall_Long]
Title           Egypt_Wall_Long
MeshLive        3do/Buildings/CSR/Egypt_Wall_Long/live.sim
MeshDead    //    3do/Buildings/CSR/Egypt_Wall_Long/live.sim
AlignToLand     0
AddHeightLive   -0.10
AddHeightDead   -20.0
Body            RockHuge
Panzer          0.2

[buildings.House$Kaimauer_01]
Title           Kaimauer_01
MeshLive        3do/Buildings/CSR/Kaimauer_01/live.sim
MeshDead     //   3do/Buildings/CSR/Kaimauer_01/dead.sim
AlignToLand     0
AddHeightLive -7.0
AddHeightDead -25.0
Body            RockHuge
Panzer          0.2

[buildings.House$Castle_Tower_02]
Title           Castle_Tower_02
MeshLive        3do/Buildings/CSR/Castle/Castle_Tower_02/live.sim
MeshDead        3do/Buildings/CSR/Castle/Castle_Tower_02/dead.sim
AlignToLand     1
AddHeightLive    10.0
AddHeightDead   10.0
Body            RockBig
Panzer          0.5

[buildings.House$Castle_Tower_03]
Title           Castle_Tower_03
MeshLive        3do/Buildings/CSR/Castle/Castle_Tower_03/live.sim
MeshDead        3do/Buildings/CSR/Castle/Castle_Tower_03/dead.sim
AlignToLand     1
AddHeightLive    15.0
AddHeightDead   15.0
Body            RockBig
Panzer          0.5

[buildings.House$WellS_02]
Title           WellS_02
MeshLive        3do/Buildings/CSR/Castle/WellS_02/live.sim
MeshDead        3do/Buildings/CSR/Castle/WellS_02/dead.sim
AlignToLand     1
AddHeightLive    17.0
AddHeightDead   17.0
Body            WoodSmall
Panzer          0.11

[buildings.House$Factory_04]
Title           Factory_04
MeshLive        3do/Buildings/CSR/Castle/Factory_04/live.sim
MeshDead        3do/Buildings/CSR/Castle/Factory_04/dead.sim
AlignToLand     1
AddHeightLive    -21.0
AddHeightDead   -21.0
Body            WoodSmall
Panzer          0.11

[buildings.House$Cablehouse]
Title           Cablehouse_Ja
MeshLive        3do/Buildings/CSR/Cable_House/live.sim
MeshDead        3do/Buildings/CSR/Cable_House/dead.sim
AlignToLand     1
AddHeightLive    15.0
AddHeightDead   15.0
Body            WoodMiddle
Panzer          0.15

[buildings.House$Rock_eder]
Title           CrimeaRock_eder
MeshLive        3do/Buildings/CSR/Crimea/Rock_eder/Rock1.sim
MeshDead      3do/Buildings/CSR/Crimea/Rock_eder/Rock1.sim
AlignToLand     0
AddHeightLive    -85.0
AddHeightDead  -85.0
Body            RockBig
Panzer          9.96

[buildings.House$Rock_mohene]
Title           CrimeaRock_mohene
MeshLive        3do/Buildings/CSR/Crimea/Rock_mohene/rock1.sim
MeshDead      3do/Buildings/CSR/Crimea/Rock_mohene/rock1.sim
AlignToLand     0
AddHeightLive    -80.0
AddHeightDead  -80.0
Body            RockBig
Panzer          9.96

[buildings.House$Plaza_centrale]
Title           Plaza_centrale
MeshLive        3do/Buildings/Mod_JIR/Plaza_E4/live.sim
MeshDead        3do/Buildings/Mod_JIR/Plaza_E4/dead.sim
AlignToLand     1
AddHeightLive   1.0
AddHeightDead   1.0
Body            RockBig
Panzer          1.1

[buildings.House$TobrukR-brun]
Title           TobrukR-brun
MeshLive        3do/Buildings/CSR/Pacific/TobrukR-brun/live.sim
MeshDead        3do/Buildings/CSR/Pacific/TobrukR-brun/dead.sim
AlignToLand     0
AddHeightLive   7.5
AddHeightDead   7.5
Body            RockMiddle
Panzer          0.20

[buildings.House$PantelleriaHangar]
Title           Pantelleria_Hangar
MeshLive        3do/Buildings/CSR/Pant_Hangar/live.sim
MeshDead        3do/Buildings/CSR/Pant_Hangar/live.sim
AlignToLand     0
AddHeightLive   0.0
AddHeightDead   0.0
Body            RockHuge
Panzer          9.50

[buildings.House$tol_bastion]
Title           tol_bastion
MeshLive        3do/Buildings/CSR/tol_bastion/live.sim
MeshDead        3do/Buildings/CSR/tol_bastion/dead.sim
AlignToLand     1
AddHeightLive   -6.5
AddHeightDead   -6.5
Body            RockBig
Panzer          1.1

[buildings.House$tol_round]
Title           tol_round
MeshLive        3do/Buildings/CSR/tol_round/live.sim
MeshDead        3do/Buildings/CSR/tol_round/dead.sim
AlignToLand     1
Body            RockBig
Panzer          1.1

[buildings.House$Remagen_Bridge_Long_End1]
Title           Remagen_Bridge_Long_End1
MeshLive        3do/Bridges/CSR/rail_s/Long/end/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/Long/end/mono2.sim
AlignToLand     0
AddHeightLive    -0.35
AddHeightDead    -0.35
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Long_Mid1]
Title           Remagen_Bridge_Long_Mid1
MeshLive        3do/Bridges/CSR/rail_s/Long/mid/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/Long/mid/mono2.sim
AlignToLand     0
AddHeightLive    -2.50
AddHeightDead    -2.50
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Short_End1]
Title           Remagen_Bridge_Short_End1
MeshLive        3do/Bridges/CSR/rail_s/short/end/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/Short/end/mono2.sim
AlignToLand     0
AddHeightLive    -0.35
AddHeightDead    -0.35
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Short_Mid1]
Title           Remagen_Bridge_Short_Mid1
MeshLive        3do/Bridges/CSR/rail_s/short/mid/mono1.sim
MeshDead        3do/Bridges/CSR/rail_s/short/mid/mono2.sim
AlignToLand     0
AddHeightLive    -0.80
AddHeightDead    -0.80
Body            RockBig
Panzer          0.34

[buildings.House$Remagen_Bridge_Short_right]
Title           Remagen_Bridge_Short_End_right
MeshLive        3do/Bridges_right/CSR/rail_s/short/end/mono1.sim
MeshDead        3do/Bridges_right/CSR/rail_s/Short/end/mono2.sim
AlignToLand     0
AddHeightLive    -0.35
AddHeightDead    -0.35
Body            RockBig
Panzer          0.34

[buildings.House$Digue-G]
Title           Digue-G
MeshLive        3do/Buildings/CSR/Digue-G/live.sim
MeshDead        3do/Buildings/CSR/Digue-G/dead.sim
AlignToLand     0
AddHeightLive   8.0
AddHeightDead   8.0
Body            RockHuge
Panzer          9.96

[buildings.House$Prufstand_bas]
Title           Prufstand_bas
MeshLive        3do/Buildings/CSR/Prufstand_bas/live.sim
MeshDead        3do/Buildings/CSR/Prufstand_bas/dead.sim
AlignToLand     0
AddHeightLive   0.0
AddHeightDead   0.0
Body            RockHuge
Panzer          9.96

[buildings.House$V-2_V-2_Pad_black]
Title           V-2_Pad_black
MeshLive        3do/Buildings/CSR/Pacific/V-2_Pad_black/live.sim
MeshDead        3do/Buildings/CSR/Pacific/V-2_Pad_black/dead.sim
AlignToLand     1
Body            FuelBig
Panzer          0.02

[buildings.House$V2_rampe]
Title           V2_rampe
MeshLive        3do/Buildings/CSR/Rocketry/V2_rampe/live.sim
MeshDead        3do/Buildings/CSR/Rocketry/V2_rampe/dead.sim
AlignToLand     1
Body            FuelBig
Panzer          0.020

[buildings.House$Fi-103_rampe]
Title           Fi-103_rampe
MeshLive        3do/Buildings/CSR/Rocketry/Fi-103_rampe/live.sim
MeshDead        3do/Buildings/CSR/Rocketry/Fi-103_rampe/dead.sim
AlignToLand     1
Body            FuelBig
Panzer          0.020
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