Hi all!
I would like to request a lowpoly shadows for some of the mod aircrafts,
for example - F8F, A7M2, La-9/11 etc...
Because for me shadows of these aircrafts make a sensetive drop of the fps
and they are showing only partialy, making such a errort lines in the log:
...
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:35] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:35] Too many vertexes or faces per shadow hier mesh!
[13:00:36] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:36] Too many vertexes or faces per shadow hier mesh!
[13:00:36] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:36] Too many vertexes or faces per shadow hier mesh!
[13:00:36] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[13:00:36] Too many vertexes or faces per shadow hier mesh!
...etc
This hapens because of the not high-quality graphic card of my laptop,
I don't think that playing with the "perfect" setting should be a requiroment for some mods
Here are example screenshots...
...I know that the season is very unusual for the Reppuu
and I hope that somebody ever faced this and want to have a solution mod, too.
Thanks for attention!