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Author Topic: Objects deleting problem  (Read 7534 times)

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cyberolas

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Re: Objects deleting problem
« Reply #12 on: October 24, 2014, 08:40:02 PM »

Thx Cyberolas, your maps are great and I have checked for ex. Bastogne town in Ardennes map. Are you really made those towns and villages setting them building by building? Maybe have you first created some object groups with many houses and then rotated them together and put them dow to the map?

Yes, I made towns and villages building by building, no auto pop or something. But when I created 4 or 5 types of villages, then it is Ctrl+c, Ctrl+V and little editing for villages and their differention.
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Uufflakke

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Re: Objects deleting problem
« Reply #13 on: October 25, 2014, 02:05:39 AM »

Edit: all these different oods are sometimes very strange and difficult to me. I just learned to use HSFX modded systems but this UP3 is a new. For ex. when the game starts it is different looking in UP3 SAS mode as in HSFX mode...

Yep, UP3 looks different in Unlock FMB mode than regular FMB, in your case HSFX.
It looks more simplified so to say. But for changing textures, working on heights, adding roads, etc. it works great.
There is also a command to quickly change textures instead of pressing 'Insert' all the time. It was pressing a key (but which one?) and mouse button and moving the cursor over the map.
Like Cyberolas said Control C and Control V for copy-pasting groups of objecst. Or right mouse button and select Cut/Copy/Copy All/Paste from the dropdown menu.
Don't forget to check 'Enable Selected' and 'Rotate Objects' in 'Edit' (top left of your screen). Otherwise just one objects rotates ;)

Also adding objects works differently in UP than HSFX. It is categorized in another way. I can not work with it. So when adding objects I go to normal FMB (I have DBW1.71) and add all the stuff I want and save it as a mission. Than I use Zuti's Actor's Management and paste whole [Buildings] section of that mission into the extracted actors.static.
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Kanttori

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Re: Objects deleting problem
« Reply #14 on: October 25, 2014, 05:56:47 AM »

After some problem solving the map works now good in the HSFX-mode FMB, too. I found the reason today and it was very simply: I has not copied the map_c.tga_table file to the new folder. Now the new map_c.tga is working good!

Couple of screenshots and old aerial reference b/w photos are coming soon but I must at first assign Viipuri town's textures colors and make the town 75 years older than in the Flash Earth picture... ;)

Thank you very many much for your patience and instructions boys! My map making level is now assigned to the level of Cyberolas' and other artist's maps. And maybe to Ufflakke's maps, too, if I find your works somewhere to examining? :)
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Uufflakke

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Re: Objects deleting problem
« Reply #15 on: October 25, 2014, 06:10:53 AM »

And maybe to Ufflakke's maps, too, if I find your works somewhere to examining? :)

https://www.sas1946.com/main/index.php/topic,41447.0.html
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Kanttori

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Re: Objects deleting problem
« Reply #16 on: October 25, 2014, 10:43:08 AM »

Thx Uuflakke from the link, I am going to examine your maps, too!

I started a new topic with the Gulf Of Finland map, you can see screenshots from the project here:  https://www.sas1946.com/main/index.php?topic=43222.msg485692#msg485692
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Kanttori

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Re: Objects deleting problem
« Reply #17 on: October 25, 2014, 11:44:31 AM »

Uuflakke, your Crete is great looking map, I just looked the video and downloaded the map that I can look for it in FMB. How did you use those hi res textures (2048 x 2048 pix)? My FMB is ceashing with them...
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Kanttori

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Re: Objects deleting problem
« Reply #18 on: October 28, 2014, 05:38:36 PM »

Cyberolas and Uuflakke, I have examined your maps, textures and files.  I noticed that you don't have tree masks with the urban textures with towns as Bastogne? So you set all the parks and individual backyard trees as handcraft???
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lowfighter

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Re: Objects deleting problem
« Reply #19 on: October 30, 2014, 10:25:07 PM »

Hi Kanttori,
you are right, for having trees in the towns or villages or near a runway you need to place the treeline there. That is because the game engine doesn't show any random tree associated with 'fields' textures within a certain distance from any other map object (house, runway, etc). I don't know how much is that distance but you can measure if you want. As you have many objects in a town you'll have no 'fields' trees visible. So you have to place the tree line (which when you have forest=3 shows in game as the nice random trees), no other way.
Good luck with your project!
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Uufflakke

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Re: Objects deleting problem
« Reply #20 on: November 08, 2014, 07:35:32 AM »

Cyberolas and Uuflakke, I have examined your maps, textures and files.  I noticed that you don't have tree masks with the urban textures with towns as Bastogne? So you set all the parks and individual backyard trees as handcraft???

Yes, line of trees are all set up by hand in cities and villages.
As you must have read in KevinP's tutorial you can have lines of trees lined up on nicely on textures by creating a so called .tree file. As long as there is no texture with the word 'fields' in it.
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Kanttori

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Re: Objects deleting problem
« Reply #21 on: November 08, 2014, 07:48:56 AM »

But you can also use the tree file with the town textures and adding the "fields" in their names? I mean that buildings are setting up by hand and trees (to the same texture) with the tree file which we use with the other fields textures.
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Uufflakke

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Re: Objects deleting problem
« Reply #22 on: November 08, 2014, 08:26:52 AM »

With a .tree file added to a texture with 'fields' in the name the trees will not show up around added objects like houses and such.
So, it doesn't make much sense to add a .tree.tga to a village/city texture. No other way then doing it manually with the line of trees to have a better control of it.

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Kanttori

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Re: Objects deleting problem
« Reply #23 on: November 08, 2014, 09:09:47 AM »

Ok and thx Uuflakke.
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