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Author Topic: Roads, rails and bridges  (Read 3077 times)

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Kanttori

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Roads, rails and bridges
« on: October 26, 2014, 05:39:16 PM »

I have understood the logic of the road and rail networks, but can somebody please send me a link where I can read more of them and briges moving/deleting/creating too!
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Uzin

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Re: Roads, rails and bridges
« Reply #1 on: October 27, 2014, 01:00:29 AM »

I have understood the logic of the road and rail networks, but can somebody please send me a link where I can read more of them and briges moving/deleting/creating too!
If you have in your  conf.ini section [HotKey builder] of MapBuilder version of Il-2
these lines :

Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
Right=bridgeRight
Left=bridgeLeft
Up=bridgeOffset+
Down=bridgeOffset-

then you have almost all what is needed. After placing the bridge, select it - it marks as yellow. Then you can rotate it by arrows, make it longer by Up, shorten by Down, move it by deleting it and replacing at the proper place.
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Kanttori

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Re: Roads, rails and bridges
« Reply #2 on: October 28, 2014, 05:39:25 AM »

Thanks for the tip Uzin! Can I also delete, move and add couple of those 200 meters road and rail "shorties" with the Unlocked FMB or must I draw them to the map_T.tga?
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Uzin

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Re: Roads, rails and bridges
« Reply #3 on: October 28, 2014, 07:38:46 AM »

Thanks for the tip Uzin! Can I also delete, move and add couple of those 200 meters road and rail "shorties" with the Unlocked FMB or must I draw them to the map_T.tga?
Yes, you can. Click by right mouse button.
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Kanttori

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Re: Roads, rails and bridges
« Reply #4 on: October 28, 2014, 11:12:05 AM »

I don't understand that which point of bridges, roads and rails I must click that it is selected... I have used the ALT-LEFT MOUSE command and clicked everywhere but nothing happens. Do I have all the necessary key commands in my conf.ini list?

I have these commands:

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
Right=bridgeRight
Left=bridgeLeft
Up=bridgeOffset+
Down=bridgeOffset-
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Uzin

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Re: Roads, rails and bridges
« Reply #5 on: October 28, 2014, 12:57:13 PM »

It seems you have all the lines OK.
Selecting bridges:
1. move the mouse along the bridge untill crosshair appears as in picture to the left.
2. click left mouse buton on this crosshair - the icon of the bridge turns yellow as in picture to the right. The bridge is selected.

(The selection with Alt pushed concerns other objects.)


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Kanttori

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Re: Roads, rails and bridges
« Reply #6 on: October 28, 2014, 02:48:22 PM »

Thanks Uzin, now it works with bridges! :)

But how about with the roads and rails: I must delete them from small area and make new ones to the correct routes, so how can I delete roads?
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Whiskey_Sierra_972

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Re: Roads, rails and bridges
« Reply #7 on: October 28, 2014, 02:59:36 PM »

You can't do it by object because road network is mapped by textures....you must edit them to change the roads path....
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Kanttori

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Re: Roads, rails and bridges
« Reply #8 on: October 28, 2014, 03:20:52 PM »

Whiskey Sierra and Uzin, yes I can remove and add roads selecting as Uzin wrote: CNTRL AND RIGHT MOUSE is removing them and CNTRL LEFT MOUSE is adding them! I must at first select Objects/Roads/Higway etc. Thank you, now I understand it.
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farang65

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Re: Roads, rails and bridges
« Reply #9 on: December 27, 2014, 01:10:19 AM »

The one thing with Il-2 are the angled liney roads no natural curves or anything.

Try doing the roads by hand as I have taken on in some of my projects.

It looks so much better.

I still use the in game bridges as you need at least one bridge or more on a map to get it really working properly.

i know the hand method of roads using objects like Kevin P's road plates and others are time consuming but worth the effort.

Kirby
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Uufflakke

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Re: Roads, rails and bridges
« Reply #10 on: December 27, 2014, 02:40:45 AM »

@SAS~farang65,
Using the Unlocked FMB objects to make curved roads will give it a much more natural looking environment indeed. Instead of the zigzag road pattern.
Besides very time consuming it has one other disadvantage: when seen from certain angles, the road objects are too bright lit compared to the landscape.
Comparable with the  random trees and the 5 layered wood textures.
Therefore I stopped using the curved road objects on my Crete retexture. It killed the immersion for me. (And saved me a lot of work.)

Another thing is that vehicles/tanks etc. don't automatically follow the road pattern as they do on default zigzag roads. For more natural looking movements you need to set a few waypoints for each curve in FMB. Instead of just 2 waypoints (starting and end point).
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