the graphics is what drew me into BoS. i was something that drive me away from IL-2 initially. because, il-2 always was an ugly duck compared to others, even Fs2002/2004...
and all along, i always saw the poly's,. the edges, the silly alpha channel techniques.
on the plus side, Il-2 had content, had complexity that noone else could offer.
all along, it had a better flight feeling than CFS3, no matter the "mood swings" of the devteam.
il-2 took me round the world, took me on a WWII combat tour, from brake-less biplanes to the most advanced jets of its time.
From Mountain top strips in Slovakia to big air force bases in berlin, carriers, it took you everywhere.
even I-16 races in the canyons of the small dogfight maps.
from Fighters, Bombers, ground attack , recce, transport and liaison, special ops and artillery spotting... it offered everything.
It had the most ugly Planes (R-10?) and the most beautiful (G2/G4, MC205?).
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Today, the Pluses of Il-2 can no longer outweigh its negatives of flying on rails, of lack of graphics, lack of immersion in an environment.
what i did in my last year of Il-2 was just buzzing round the globe, an hour here, an hour there. not caring for anything, because i didnt know what to focus on.
carrier traps? done.
Jabo? done.
BoB? naaah.
Western front? seen it.
eastern front? seen it.
FMB? done
skins? done.
BoS has me re-focussing on a particular subject, and that subject comes with an entirely new set of challenges, both inflight, as well as game design.
The inflight challenges are welcome as they are massive indeed, the game design changes are... Not.
Immersion inflight is in an other League, on a level that that only Test drive unlimited managed to give me.
immersion, tough flying environment, difficult combating, and a very specific set of enemy planes that are deadly as hell to an almost exclusive LaGG driver.
That's why it's still on my HDD, even tho it sees less action time than it deserves. An hour of MP an evening, hanging about the Forums.
the delay of the tools and the design choices causes much grief and, combined, might cut off its future.
BoS might become the second CloD - i am aware of that.
doesnt mean it sucks, or that CloD sucks.
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agreed!
only so many man-hours available.
complexity up = man hours per content element up, exponentially
complexity down = man hours per content element down
that's why at one point we had like 50 variants of the 109, and for UP3 they were mowed down.
as complexity grows, content shrinks drastically.
but then again more people are gamers and game buyers today than in 1985...