Graphics
valid Points...
and accepted.
but i don't see any smoke or dust for very long, spending 95% of my time in the cockpit as i expected to do.
the remaining time i spend with the head out of the cockpit, in a gunner position or in an outside view.
effects are merely an indicator that something blew up
sure , burning stuff could burn a lot longer, please. and its smoke also be affected by the mission's wind factor, like the "atmospheric" types of smoke that exist.
The city is a mess for sure.
But does 46 not have "generic" housing too? even on its mod maps?
Go and see what happens when the destruction brush is applied over a major City like Berlin.
Virtually "the same" result.
Except where entire Blocks have been razed in Stalingrad, there is nothing but scorched earth for now. Piles of rubble would be appreciated. But time's a tickin'... and rubble is a detail.
BoS does no better than old 1946, visually. Destroyed cities are not credible in either one.
Untill you enter the FMB, and let an artist take over with tons of time on his hands.
But underneath, BoS is better, because the ruins have a damage model, and are not empty ghost hulls only.
Green and Mud textures are on the way - but "water" technology still needs work afaik.
That is, to me too, a big Bummer.
Like we are expected to fly over the white for a year before a modder or the devteam gets its ars up and puts some spring tune on.
But okay... a few months, till a summer map is announced. Common sense and all that.
Unlocks...
I never liked the unlocks, and look at the "grind" campaign like i look at a "Bootcamp". Shut up. Do it, do the basics, so you get the tools you want and do not ridicule yourself online because you haven't got a clue of the controls. Stuck in Chapter 2/5, and all i sometimes miss is the 37mm for the LaGG. Maybe the SC250 for the 109s, bzut the rest can wait till the german fever hits me... in 2020
Have encountered folks who didn't do the "Bootcamp" thing and they were asking some seriously idiotic questions while taking away a slot on the syndicate server.
If you can not set up your controls offline, but need to jump into a "hardcorex2" game, take one of the limited 32 slots, and flood the chat with stuff that's for noobs...
That's a big NoNo for me. Especially when you Know people are lining up to fly on that specific server. Competent people.
I have no tolerance for that sort of egoistic behavior and noted their names. But then, i am an asshole.
Had these Noobs done at least the provided Tutorials, they would have been better set up.
That "Bootcamp" thing, as much as it is hated, has helped many a pilot get to grips with the different Craft.
...& the community
but Hey... we are the elite, preorder, pre-alpha supporters.
We are so good, we do not need Bootcamp or Tutorials, do we.
We knew of BoS even before the Devteam knew,
and we had our licence before any preorder announcement was made.
We will never admit that the repetitive training has made us better. Noooo, we won't.
Need.to.hate. the unlocks.
...and back to Bootcamp
Hey at least you GET a frickin tutorial.
In 1946 all you get is a series of tracks with general information and no interaction at all.
You sit there like in class - nodding your head through the track, and wanting to take control.
This time, the team makes an attempt to put the tools in your hand, and let you have a go, step by step.
but we need to hate, we are elite aren't we.
I mean that to those voices that have tunnelvision about the unlocks, those that sing the same song again and again...
Empty map?
46 is empty too.
Yes of course, a decade of development has brought us thousands of objects, especially the modding scene has produced a lot.
But the activity is up to the Mission designer - he can put the stuff there that's needed to create a battlefield.
The Mission maker is needed here, not the game maker.
It's too early to compare both - virtually no missions exist.
and those that DO exist (the freaking Chir mission set) show great promise that it is possible to take the dead Stalingrad of today (chernobylII) and transform it into a massive, detailed battlefield.
A bit of Truth... harsh truth...
If I view the campaign as a "Bootcamp only", no involvement, switching sides, no pilot rooster...
then i conclude that there is no campaign as such.
1946 was better.
It gave me a BF-110 Campaign (that started on an airstrip where AI could crash on a mountain...)
it gave me fighter campaigns for the Lolwaffle, north, center and south.
Same for the Russian fighters.
another Campaign for the IL-2 family, specifically for that Plane.
It had enough solo play material to keep me flying on my own difficulty settings for literally Months.
This one, besides the "Bootcamp" with no involvement at all, has no campaigns.
and no FMB to make one...yet.
And even When the FMB comes...
Stuff gonna be trigger based, it's gonna be as fun and intuitive as writing a goddamn program in Notepad.
So i broke the no Rants rule.
Doing my best to have my eyes wide open...
Hate me.