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Author Topic: Game's on, People! The dark side.  (Read 73073 times)

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vpmedia

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Re: Game's on, People! The dark side.
« Reply #144 on: December 13, 2014, 02:39:06 PM »

agreed.
in 2010 i had a selfmade Normandy DCG campaign (redesigned network, 3 airfields on the small island) and constantly had 60-120 planes in the air  - per side.

Objects? Way more than 1000. More like 1000 Objects on the small island alone. and then asheshouses landing vehiecles, Katyushas bombarding the short, the Southampton class cruisers wreaking havoc from a distance...

CPU was heating up like hell, but the Fps were 30+. Except just above the beachhead, where the effects and the underlying code brought FPS to  around 20.
totally agreed.
Will BoS ever be able to do that?
hehe. today i will say: NNNnNNnNNnnnNNNNnnNNNNNnope. and i do that with an evil Grin.
...

I want those modern effects too, so when BoS gets a summer map and a FMB then I'll probably become a customer. Unlocks and lack of detailed graphics setup worries me a bit though.  For me the best sim would be a mixture of IL-2 1946, BoS and CoD.

vpmedia

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Re: Game's on, People! The dark side.
« Reply #145 on: December 13, 2014, 02:41:02 PM »

Well, maybe my eyes are not as good as they used to be, but I wouldn't see an alpha-channel if it jumped up and bit me! I think modded Il-2 looks great. A dogfight in a Jeronimo-cockpitted MiG over a Cyberolas Stalingrad doesn't look that far behind BoS for me and I know the 4.12 opposing AI is going to be evil.

+1

LuseKofte

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Re: Game's on, People! The dark side.
« Reply #146 on: December 13, 2014, 02:50:58 PM »

I think the Mig 21 got a great deal of realism into it, and it should not have. The corsairs also got very believable feel to it. All those you can manage to get to the point of limitations in their design are in my eyes favorable. You cannot push a corsair into a turn it is not designed for.
The most believable fm I ever felt was the one of the P-39, the first FM . It was patched away in one of the first official patches, what a pity.

The Spitfire simply are too easy and the P-51 I pretty much do not like, I do not like them in cod and DCS either. So it is probably not the FM I do not like, it must be the fact I simply aint a dogfighter
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SAS~Poltava

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Re: Game's on, People! The dark side.
« Reply #147 on: December 13, 2014, 03:21:20 PM »

I want those modern effects too, so when BoS gets a summer map and a FMB then I'll probably become a customer. Unlocks and lack of detailed graphics setup worries me a bit though.  For me the best sim would be a mixture of IL-2 1946, BoS and CoD.

+1  :)
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SkyHigh

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Re: Game's on, People! The dark side.
« Reply #148 on: December 13, 2014, 05:06:45 PM »

I think the Mig 21 got a great deal of realism into it, and it should not have. The corsairs also got very believable feel to it. All those you can manage to get to the point of limitations in their design are in my eyes favorable. You cannot push a corsair into a turn it is not designed for.
The most believable fm I ever felt was the one of the P-39, the first FM . It was patched away in one of the first official patches, what a pity.

The Spitfire simply are too easy and the P-51 I pretty much do not like, I do not like them in cod and DCS either. So it is probably not the FM I do not like, it must be the fact I simply aint a dogfighter

Thanks, Le0ne. The Corsairs and the P-39 are aircraft I am not as familiar with as I ought to. The P-51 seems to always court controversy, no matter the sim.
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Uufflakke

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Re: Game's on, People! The dark side.
« Reply #149 on: December 13, 2014, 05:49:27 PM »

the graphics is what drew me into BoS. i was something that drive me away from IL-2 initially.

That is exactly the reason why I decided not to buy BOS: because of the graphics.
Since support for XP stopped I had to change to another system and wanted a rig that could handle BOS without any problem and also being prepared for the future of BOS and other games.
But for me BOS turned out in such a huge disappointed especially graphic wise.
(Well, let's not start about the unlocks system which is utterly crap whatever the team or their moderators try to spin. A no go areay for me.)

-The city of Stalingrad might look like a populated city from high altitude but seen from close distance it turns out to be simple black spots on textures on many places. The 3d houses look like cardboard and where is the debris anyway? After a lot of negative comments from western ánd Russian forum they finally added red brick colour to facades of houses instead of just shades of grey.
Stalingrad looks empty and clean. And there is no activity going on at all.

-Winter landscape: it is more the North Pole with that white blanket covering the entire map. Santa Claus would feel comfortable over there. As if the landscape got coated with whipped cream. No variety at all.
Take a look at their screenshot section: white snow in lower part, blue sky in top part and in the center a shooting or burning Bf-109 or a LaGG-3. Yawn.

-Generic population in towns and villages: wooden houses surrounded by fences and in the back a shed. C'ést tout.

-Ground explosions: after the impact black, grey and brown smoke popping up and disappearing way too quickly. Not even in a smooth way but in steps.

I'm aware of the fact that Russian currency lost 40% of its value in one year but that doesn't mean the game should suffer so much from it.

Is there something positive to say about BOS in 'The dark side.' thread? Yes I like the plane models and the cockpits.
But for the immersion factor and the feeling of being there it is insufficient.


It is not about the money for this game but the graphics, the unlocks and just one map is not worth it. For me at least.
Without the stupid unlocks and with a spring, summer or autumn map I am in. (Despite the above mentioned visual shortcomings for a 2014/2015 game. But you never know what the modding scene has to offer...)

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Typhoon Ib

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Re: Game's on, People! The dark side.
« Reply #150 on: December 13, 2014, 07:20:20 PM »

Graphics

valid Points...
and accepted.
but i don't see any smoke or dust for very long, spending 95% of my time in the cockpit as i expected to do.
the remaining time i spend with the head out of the cockpit, in a gunner position or in an outside view.
effects are merely an indicator that something blew up
sure , burning stuff could burn a lot longer, please. and its smoke also be affected by the mission's wind factor, like the "atmospheric" types of smoke that exist.

The city is a mess for sure.
But does 46 not have "generic" housing too? even on its mod maps?
Go and see what happens when the destruction brush is applied over a major City like Berlin.
Virtually "the same" result.

Except where entire Blocks have been razed in Stalingrad, there is nothing but scorched earth for now. Piles of rubble would be appreciated. But time's a tickin'... and rubble is a detail.
BoS does no better than old 1946, visually. Destroyed cities are not credible in either one.
Untill you enter the FMB, and let an artist take over with tons of time on his hands.

But underneath, BoS is better, because the ruins have a damage model, and are not empty ghost hulls only.

Green and Mud textures are on the way - but "water" technology still needs work afaik.
That is, to me too, a big Bummer.
Like we are expected to fly over the white for a year before a modder or the devteam gets its ars up and puts some spring tune on.
But okay... a few months, till a summer map is announced. Common sense and all that.



Unlocks...
I never liked the unlocks, and look at the "grind" campaign like i look at a "Bootcamp". Shut up. Do it, do the basics, so you get the tools you want and do not ridicule yourself online because you haven't got a clue of the controls. Stuck in Chapter 2/5, and all i sometimes miss is the 37mm for the LaGG. Maybe the SC250 for the 109s, bzut the rest can wait till the german fever hits me... in 2020

Have encountered folks who didn't do the "Bootcamp" thing and they were asking some seriously idiotic questions while taking away a slot on the syndicate server.
If you can not set up your controls offline, but need to jump into a "hardcorex2" game, take one of the limited 32 slots, and flood the chat with stuff that's for noobs...
That's a big NoNo for me. Especially when you Know people are lining up to fly on that specific server. Competent people.
I have no tolerance for that sort of egoistic behavior and noted their names. But then, i am an asshole.

Had these Noobs done at least the provided Tutorials, they would have been better set up.
That "Bootcamp" thing, as much as it is hated, has helped many a pilot get to grips with the different Craft.

...& the community
but Hey... we are the elite, preorder, pre-alpha supporters.
We are so good, we do not need Bootcamp or Tutorials, do we.
We knew of BoS even before the Devteam knew,
and we had our licence before any preorder announcement was made.

We will never admit that the repetitive training has made us better. Noooo, we won't.
Need.to.hate. the unlocks.

...and back to Bootcamp
Hey at least you GET a frickin tutorial.
In 1946 all you get is a series of tracks with general information and no interaction at all.
You sit there like in class - nodding your head through the track, and wanting to take control.
This time, the team makes an attempt to put the tools in your hand, and let you have a go, step by step.
but we need to hate, we are elite aren't we.

I mean that to those voices that have tunnelvision about the unlocks, those that sing the same song again and again...


Empty map?

46 is empty too.
Yes of course,  a decade of development has brought us  thousands of objects, especially the modding scene has produced a lot.
But the activity is up to the Mission designer - he can put the stuff there that's needed to create a battlefield.
The Mission maker is needed here, not the game maker.

It's too early to compare both - virtually no missions exist.
and those that DO exist (the freaking Chir mission set) show great promise that it is possible to take the dead Stalingrad of today (chernobylII) and transform it into a massive, detailed battlefield.


A bit of Truth... harsh truth...
If I view the campaign as a "Bootcamp only", no involvement, switching sides, no pilot rooster...
then i conclude that there is no campaign as such.

1946 was better.
It gave me a BF-110 Campaign (that started on an airstrip where AI could crash on a mountain...)
it gave me fighter campaigns for the Lolwaffle, north, center and south.
Same for the Russian fighters.
another Campaign for the IL-2 family, specifically for that Plane.
It had enough solo play material to keep me flying on my own difficulty settings for literally Months.

This one, besides the "Bootcamp" with no involvement at all, has no campaigns.
and no FMB to make one...yet.
And even When the FMB comes...
Stuff gonna be trigger based, it's gonna be as fun and intuitive as writing a goddamn program in Notepad.


So i broke the no Rants rule.
Doing my best to have my eyes wide open...
Hate me.
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SAS~Malone

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Re: Game's on, People! The dark side.
« Reply #151 on: December 13, 2014, 11:54:31 PM »

haters gotta hate.... :D
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SkyHigh

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Re: Game's on, People! The dark side.
« Reply #152 on: December 14, 2014, 02:44:48 AM »



If I view the campaign as a "Bootcamp only", no involvement, switching sides, no pilot rooster...
then i conclude that there is no campaign as such.

Hate me.

We should hate you, because, like all pilot roosters, you are chicken. :D
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Typhoon Ib

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Re: Game's on, People! The dark side.
« Reply #153 on: December 14, 2014, 03:50:08 AM »

Ach! Scheisse!
 ;D
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Uufflakke

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Re: Game's on, People! The dark side.
« Reply #154 on: December 14, 2014, 04:02:29 AM »

Graphics
The city is a mess for sure.
But does 46 not have "generic" housing too? even on its mod maps?
Go and see what happens when the destruction brush is applied over a major City like Berlin.
Virtually "the same" result.

Empty map?

46 is empty too.
Yes of course,  a decade of development has brought us  thousands of objects, especially the modding scene has produced a lot.
But the activity is up to the Mission designer - he can put the stuff there that's needed to create a battlefield.
The Mission maker is needed here, not the game maker.



I see this happening all the time at BOS forum: comparing the weak parts of BOS with the weak parts in default IL2. As a kind of excuse/ defense for the shortcomings in BOS.
But for graphics and eye candy et cetera nót IL2 from 2001 (!) should be a benchmark but contemporary games.

But what the heck anyway what my opinion about BOS is, if people like it as it is, I don't wanna be the one to spoil the fun they have with the game.
After all it is just a bunch of pixels on a screen. Nothing more nothing less.  :D
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Typhoon Ib

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Re: Game's on, People! The dark side.
« Reply #155 on: December 14, 2014, 04:13:28 AM »

i do compare both, sure - BoS is themy next step from 46.
If i knew how other fliht sims portrayed burnt out cities, i would have a reference.

so , how does CloD do that? how does Flaming cliffs (or whatever its current name is?)

maybe BoS is the first sim to give a burn tout and bombed city a try.
that would eliminate all comparisations.
and BoS would, without competition, be the winner by default.

i mean, if you apply the destruction brush in 1946, you still have the nice ground textures...?

anyone got some shots of the competition? Burning London and Bombed out parliament? Burning odessa?
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