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Author Topic: Ta-183 Huckebein Light Version  (Read 36553 times)

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michael109

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Re: Ta-183 Huckebein Light Version
« Reply #36 on: February 20, 2013, 09:57:25 AM »

Thanks for your help   :)

Edit Gerax: next time when posting long lists please use the editors code (#) option.  ;)

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[20.02.2013 17:54:53] ------------ BEGIN log session -------------
[17:54:53] OpenGL provider: Opengl32.dll
[17:54:56] OpenGL library:
[17:54:56]   Vendor: ATI Technologies Inc.
[17:54:56]   Render: ATI Radeon HD 4800 Series
[17:54:56]   Version: 3.3.11653 Compatibility Profile Context
[17:54:56]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:54:56] Size: 1400x1050
[17:54:56] ColorBits: 32
[17:54:56] DepthBits: 24
[17:54:56] StencilBits: 8
[17:54:56] isDoubleBuffered: true
[17:54:57]
[17:54:57] *** Looking for Advanced CPU Instructions...
[17:54:57] [x] PentiumPro
[17:54:57] [x] Multimedia (MMX)
[17:54:57] [x] 3D (SSE)
[17:54:57] [x] 3D (SSE2)
[17:54:57] [x] 3D (3DNow)
[17:54:57] ColourBits 32, ABits 8, ZBits 24
[17:54:57]
[17:54:57] *** Looking for Render API Extensions ...
[17:54:57] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:54:57] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:54:57] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:54:57] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:54:57] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:54:57] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:54:57] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:54:57] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:54:57] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:54:57] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:54:57] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:54:57] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:54:57] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:54:57]
[17:54:57] Maximum texture size : 8192
[17:54:57] Maximum simultaneous textures :8
[17:54:57] MaxAnisotropic (1.0 = none) : 16.000000
[17:54:59] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[17:54:59] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[17:54:59] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[17:54:59] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[17:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:54:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[17:54:59] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[17:54:59] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[17:54:59] INTERNAL ERROR: Texture required
[17:54:59] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[17:55:03] Spawn.get( com.maddox.il2.objects.air.TA_183l ): com.maddox.il2.objects.air.TA_183l
[17:55:03] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TA_183l
[17:55:03] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[17:55:03] at java.lang.ClassLoader.loadClass(Unknown Source)
[17:55:03] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[17:55:03] at java.lang.Class.forName0(Native Method)
[17:55:03] at java.lang.Class.forName(Unknown Source)
[17:55:03] at com.maddox.rts.Spawn.get(Spawn.java:39)
[17:55:03] at com.maddox.rts.Spawn.get(Spawn.java:28)
[17:55:03] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[17:55:03] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[17:55:03] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:55:03] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:55:03] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:55:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:55:05] com.maddox.il2.objects.air.TA_183l
[17:55:05] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TA_183l
[17:55:05] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[17:55:05] at java.lang.ClassLoader.loadClass(Unknown Source)
[17:55:05] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[17:55:05] at java.lang.Class.forName0(Native Method)
[17:55:05] at java.lang.Class.forName(Unknown Source)
[17:55:05] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[17:55:05] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[17:55:05] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[17:55:05] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:55:05] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:55:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:55:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:55:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:55:05] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:55:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:55:06] Main begin: PlMisAir(GUIQuick): class 'air.TA_183l' not found
[17:55:06] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.TA_183l' not found
[17:55:06] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3123)
[17:55:06] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:55:06] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:55:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:55:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:55:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:55:06] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:55:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20.02.2013 17:55:06] -------------- END log session -------------
cheers
Michael
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michael109

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Re: Ta-183 Huckebein Light Version
« Reply #37 on: February 23, 2013, 03:37:01 AM »

Thanks for the hint.
I did not know this function.

Can that plane work with 4.11 and Modact 4.06?
I did not find a hint for the game version.  :(
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Stefan SG

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Re: Ta-183 Huckebein Light Version
« Reply #38 on: September 21, 2013, 06:40:55 AM »

Ta-183 Light works good in 4.12.1/ModAct 5.22.
Pls also find a fix, which replaces default MG-151/20 with MK-213/30.

https://www.mediafire.com/download/4fv3ddupslumm7c/Ta-183Light_WeaponUpdate.zip
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BravoFxTrt

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Re: Ta-183 Huckebein Light Version
« Reply #39 on: September 21, 2013, 07:53:46 AM »

Thanks Stefan.
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Type83Fighter

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Re: Ta-183 Huckebein Light Version
« Reply #40 on: July 16, 2016, 09:03:53 PM »

Many thanks for this. AS with a true swept wing interceptor, I do enjoy that at low altitude, in a turn, even a P-40B can shoot down this plane.
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