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Author Topic: Avro Lancaster Mk III v.3.2 - with collated updates and fixes  (Read 284426 times)

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Draken

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #432 on: November 09, 2014, 10:35:38 AM »

This version would perhaps work in HSFX 7 if it had a separate FM file ?
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HVY_Hawker

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #433 on: November 09, 2014, 12:15:17 PM »

I tried to get it in to no avail so I have the one from PA_Dore site but the bombsite is bugged was wondering if I overwote it with the new 3.2 if it would fix that still to no avail.So I was wondering what folders from the new on do we need to paste into the one I have in the game that will overwrite and correct the bombsight only.In my SAS TFM-4.12 install it works wonderfully.Now my 4.12 HSFX 7.03 install that is all I have should i put modact 5.3 into it? would that help Im unsure.
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steven197106

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #434 on: November 15, 2014, 06:13:08 AM »

Does anyone know if there is a dam busters mods with the bouncing bomb.
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

SAS~Anto

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #435 on: November 16, 2014, 06:46:27 AM »

Nope there isn't
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Draken

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #436 on: November 17, 2014, 07:00:59 PM »

Could anybody add a separate FM file to this plane , please ?
I wish it could be used in HSFX 7 , using the appropriate DiffFM .
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kwm_spit973

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #437 on: November 23, 2014, 12:10:08 PM »

Does anyone know if there is a dam busters mods with the bouncing bomb.

no it does not exist, but in preparation, unknown period ...

for the bombsight is not serious, just need a piece of wood



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kukulo

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #438 on: November 23, 2014, 12:42:19 PM »

Could anybody add a separate FM file to this plane , please ?
I wish it could be used in HSFX 7 , using the appropriate DiffFM .
+1 please
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Flying H

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #439 on: November 24, 2014, 03:32:19 AM »

Been through some heavy flak!? (sorry, couldnĀ“t resist!)
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And you can fly, high as a kite, if you want to.........

kwm_spit973

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #440 on: November 24, 2014, 04:53:56 AM »

Could anybody add a separate FM file to this plane , please ?
I wish it could be used in HSFX 7 , using the appropriate DiffFM .
+1 please

ok for HSFX 7 -  juste bombsight problem - Push JSGME

http://www.derrierloisirs.fr/il2/HSFX70/Lancaster_HSFX7.rar



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Draken

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #441 on: November 25, 2014, 04:05:23 PM »

just bombsight problem -
Yes, and this problem make it NOT ok ...
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benson

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #442 on: November 26, 2014, 12:27:49 PM »

My computer tells me it's not possible to rename a folder to this...'summer[/b]'....... No ' / ' allowed.
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mikejr

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #443 on: November 26, 2014, 04:05:47 PM »

Hi all,

I have the latest version of this mod for 4.12.2, version 3.2, cleanly installed (i.e. removed previous versions of the Lanc entirely)...

Now I have this infuriating problem which I just cannot resolve. I have absoulutely no idea what's going on... can anyone shed any light on the matter? Curiously, the B-24J cockpit mod, supposedly for 4.12.2 also, causes exactly the same problem, which is the flight loads okay, but the upside down black horizon thingy occurs and this big beauty is unflyable... :(

Code: [Select]
[10:59:33 PM] Load bridges
[10:59:33 PM] Load static objects
[10:59:35 PM] FM called 'FlightModels/Lancaster.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:59:35 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] Motor resolveFromFile starter = 0
[10:59:35 PM] Flight Model File FlightModels/Lancaster.fmd contains no Mach Drag Parameters.
[10:59:35 PM] FM called 'FlightModels/Lancaster.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:59:35 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC99_D0'
[10:59:36 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Lancpit/Blank.tga'
[10:59:36 PM] INTERNAL ERROR: Can't open file '3DO/Cockpit/B-24J/Blank.tga'
[10:59:36 PM] WARNING: object '3DO/Cockpit/B-24J/Blank.tga' of class 'TTexture2D' not loaded
[10:59:36 PM] INTERNAL ERROR: Texture required
[10:59:36 PM] WARNING: object '3DO/Cockpit/B-25J-Bombardier/blank.mat' of class 'TMaterial' not loaded
[10:59:36 PM] INTERNAL ERROR: Material: Can't load 'blank.mat'
[10:59:36 PM] INTERNAL ERROR: Material: Can't load 'blank.mat'
[10:59:36 PM]
[10:59:36 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'blank.mat'
[10:59:36 PM]
[10:59:36 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:59:36 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:59:36 PM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:882)
[10:59:36 PM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[10:59:36 PM] at com.maddox.il2.objects.air.CockpitLanc_Bombardier.<init>(CockpitLanc_Bombardier.java:183)
[10:59:36 PM] at java.lang.Class.newInstance0(Native Method)
[10:59:36 PM] at java.lang.Class.newInstance(Unknown Source)
[10:59:36 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
[10:59:36 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
[10:59:36 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
[10:59:36 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[10:59:36 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
[10:59:36 PM] at com.maddox.il2.game.Mission._load(Mission.java:761)
[10:59:36 PM] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[10:59:36 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[10:59:36 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:59:36 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:59:36 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:59:36 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:59:36 PM] FM called 'FlightModels/P-47D-22.fmd' is being loaded from Alternative File: 'gui/game/buttons'

All the references to 'blank' (with the exception of the B-24J about which I am clueless) are well and truly in place and correct. I've tried disabling various mods, moving the Lanc to the very top of the #SAS folder, etc. etc. to no avail...  >:(

Any pointers would be much appreciated!

Michael.
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