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Author Topic: Avro Lancaster Mk III v.3.2 - with collated updates and fixes  (Read 284478 times)

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christopher0936

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #384 on: May 30, 2014, 01:23:12 PM »

Code: [Select]
[7:20:55 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[7:20:55 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[7:20:55 PM] INTERNAL ERROR: Texture required
[7:20:55 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[7:20:55 PM] Spawn.get( com.maddox.il2.objects.air.LANCASTER ): com.maddox.il2.objects.air.CockpitLanc
[7:20:55 PM] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitLanc
[7:20:55 PM] at com.maddox.il2.objects.air.LANCASTER.class$(LANCASTER.java:1234)
[7:20:55 PM] at com.maddox.il2.objects.air.LANCASTER.<clinit>(LANCASTER.java:1259)
[7:20:55 PM] at java.lang.Class.forName0(Native Method)
[7:20:55 PM] at java.lang.Class.forName(Unknown Source)
[7:20:55 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:20:55 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:20:55 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[7:20:55 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:20:55 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:20:55 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:20:55 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:20:55 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:20:55 PM] java.lang.NoClassDefFoundError
[7:20:55 PM] at java.lang.Class.forName0(Native Method)
[7:20:55 PM] at java.lang.Class.forName(Unknown Source)
[7:20:55 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:20:55 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:20:55 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:20:55 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:20:55 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:20:55 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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The Radge

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #385 on: May 30, 2014, 01:32:55 PM »

Okay, there's no cockpit in your install for the Lancaster, these lines tell that

Code: [Select]
[7:20:55 PM]   Spawn.get( com.maddox.il2.objects.air.LANCASTER ): com.maddox.il2.objects.air.CockpitLanc
[7:20:55 PM]   java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitLanc
[7:20:55 PM]      at com.maddox.il2.objects.air.LANCASTER.class$(LANCASTER.java:1234)
[7:20:55 PM]      at com.maddox.il2.objects.air.LANCASTER.<clinit>(LANCASTER.java:1259

It is practically in the end of the log, so no need to post the beginning, always firstly try to check the end.
You will learn how to do that, it is easy ;)
And: please, use the code option, when posting a log.

About the cockpit - I don't really know, may be try to re-install this mod...
Or read through this topic, may be someone already has this problem and solved it ;)
Good luck!
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christopher0936

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #386 on: May 30, 2014, 01:38:17 PM »

It has lancAgun landNgun and lancTgun which is exactly what comes with the mod ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? have I maybe not modified my files right????
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The Radge

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #388 on: May 30, 2014, 02:37:36 PM »

It has lancAgun landNgun and lancTgun which is exactly what comes with the mod ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? have I maybe not modified my files right????
Sorry, I didn't understand what you meant ???
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slipper

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #389 on: May 31, 2014, 04:33:35 AM »

VP can you repost your 1024 skins for the Lancaster please? the link on page 2 is dead.

cheers

slipper
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SAS~Bombsaway

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #390 on: June 04, 2014, 11:55:12 AM »

It is not mentioned in the post ... but be careful all skins (skin/damage/...) are in HD!

Hope someone does a conversion in normal format !

Same here. +1

http://www.vpmedia.eu/il2/zip/Lancaster_1024skins.7z

Btw in the original, 2048 version the skin1o.tgb and skin1o.tga should be interchanged because they have the wrong size.

Can you please add a new link for these. Thank you.
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slipper

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #391 on: June 05, 2014, 01:39:16 PM »

VP

Any chance of a new link for your skins please? tried right clicking but only get a 5kb file that i cannot open.

regards

slipper
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mikejr

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #392 on: June 09, 2014, 03:16:04 PM »

Hi guys, I'm not sure I've installed this right...

I added this mod and then put the 3D upgrade on top (https://www.sas1946.com/main/index.php?topic=35288.0) which as implied above works in 4.12.

Unfortunately I have now removed the mod as it results in a frustrating crash. It loads in game correctly but is unflyable since the cockpit doesn't load - i.e. the old upside down black horizon problem  >:( :
Code: [Select]
[8:39:28 PM] Load static objects
[8:39:30 PM] FM called 'FlightModels/Lancaster.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:39:30 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] FM called 'FlightModels/RRLanc.emd' is being loaded from Alternative File: 'gui/game/buttons'
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] Motor resolveFromFile starter = 0
[8:39:30 PM] Flight Model File FlightModels/Lancaster.fmd contains no Mach Drag Parameters.
[8:39:30 PM] FM called 'FlightModels/Lancaster.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:39:30 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC99_D0'
[8:39:31 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Lancpit/Blank.tga'
[8:39:31 PM] INTERNAL ERROR: Can't open file '3DO/Cockpit/B-24J/Blank.tga'
[8:39:31 PM] WARNING: object '3DO/Cockpit/B-24J/Blank.tga' of class 'TTexture2D' not loaded
[8:39:31 PM] INTERNAL ERROR: Texture required
[8:39:31 PM] WARNING: object '3DO/Cockpit/B-25J-Bombardier/blank.mat' of class 'TMaterial' not loaded
[8:39:31 PM] INTERNAL ERROR: Material: Can't load 'blank.mat'
[8:39:31 PM] INTERNAL ERROR: Material: Can't load 'blank.mat'
[8:39:31 PM]
[8:39:31 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'blank.mat'
[8:39:31 PM]
[8:39:31 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[8:39:31 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[8:39:31 PM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:882)
[8:39:31 PM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[8:39:31 PM] at com.maddox.il2.objects.air.CockpitLanc_Bombardier.<init>(CockpitLanc_Bombardier.java:183)
[8:39:31 PM] at java.lang.Class.newInstance0(Native Method)
[8:39:31 PM] at java.lang.Class.newInstance(Unknown Source)
[8:39:31 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
[8:39:31 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
[8:39:31 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
[8:39:31 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:39:31 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
[8:39:31 PM] at com.maddox.il2.game.Mission._load(Mission.java:761)
[8:39:31 PM] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[8:39:31 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[8:39:31 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:39:31 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:39:31 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:39:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:39:32 PM] FM called 'FlightModels/P-47D-22.fmd' is being loaded from Alternative File: 'gui/game/buttons'

I have checked all the references and with the exception of the B-24J (which I cannot understand at all...) everything is in place - i.e. the blank.tga textures etc are all there.

All my 4.12.2 mods:
http://s1032.photobucket.com/user/michael_rolph1/media/Lancaster_mod_zps1dd18769.jpg.html

Any help would be appreciated guys as I'm miffed I can't get this classic bird working, and I have no idea why!  :(

Many thanks in advance!

Cheers,
Michael.
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PO_MAK_249RIP

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #393 on: June 11, 2014, 01:16:13 AM »

Might be wrong but I dont think you need the 3d mod as well? I havent installed it and had no problems
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mikejr

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #394 on: June 11, 2014, 01:24:05 AM »

Hi PO_MAK_249RIP,

I haven't tested it without the 3D upgrade to be fair, but I really like the improvements it brings, and people have got it working in 4.12.  :(

Michael.
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NIGHTFIGHTER

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Re: Avro Lancaster Mk III v.3.2 - with collated updates and fixes
« Reply #395 on: June 12, 2014, 09:53:41 AM »

O.K lets protend for a moment, you are running 412m with HSFX 7.1 (like me) and you haven't got the Lancaster in your il-2 build at all, It may be a dumb question but what is the correct sequence of downloads to get this beast running correctly....I had this aircraft running like a dream in 410, and really miss it in 412, if there is one thing HSFX and 412 Misses its a RAF heavey Bomber!.....Any help guys would be most welcome..ive tried doing a complete build using Lanc 3.1 and all I get is CTD.
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