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Author Topic: Map of the German Baltic Sea  (Read 46129 times)

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Seppel

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Re: Map of the German Baltic Sea
« Reply #156 on: May 09, 2023, 03:55:29 PM »


I created an airfield near Tönder (DK). As this was a German zeppelin base until 1918, I wanted to create it, as an abandoned airfield, where still small planes could start and land.
Unfortunately I used this obejcts, as they where perfect for this:



in the static.ini:

House$AirdromeGrottaglieaHangar1
House$AirdromeGrottaglieaHangar2

BAT does not include this two hangars. So I have to replace them with other hangars... it's a pity!  :-(
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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

Seppel

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Re: Map of the German Baltic Sea
« Reply #157 on: May 16, 2023, 05:39:23 AM »

I realized, that the runways at some of the airfields seem to be too short for AI to take off!?

On some airfields they spawn before (or behind - depends on the perspective) the "Runaway"-mark of the airfield.

I never realized this problem - airfields can handle big landing planes (like B17) but smaller planes do not manage to take off till the end off the runway - flying low level through texture trees or even crash in woods or hills.
But it seems to appear on other maps too (Slovakia for instance).

So the city update with special landmarks has to wait and for now I try to extend the existing runways whereever it is possible.

So the degree of historical correctness drops :(


########################

Tests  have shown, that the runway should be at least 800m from one Runaway mark to another.
Than the AI spawns ON the airfield, with the last plane at the Runaway. This than also works with every plane typ.
Getting up in the air is on another page.
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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

Seppel

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Re: Map of the German Baltic Sea
« Reply #158 on: May 22, 2023, 05:13:42 AM »

My whole Baltic Sea project is idle because of this error in the rows of houses.

https://www.sas1946.com/main/index.php/topic,70804.0.html

I need help here!
 
#############

Problem solved, thanks to Frankiek, Storebor and community!
Now work can proceed...

Special landmarks and famous buildings in Sweden had been done. Now I'm off for Prussia/Poland and Denmark...
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Seppel

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Re: Map of the German Baltic Sea
« Reply #159 on: June 18, 2023, 06:00:09 PM »

Hi everyone,

here is a litle WIP update.

I finished the special landmarks (MY interpretations in IL2) in Sweden, Poland, Danzig and Prussia.
Work on the landmarks in Denmark is on.

Please have a look ...


Visby-City-Wall


Fortress Borgholm


Fortress Varberg


Kalmar Castle


ruins of Kronobäck Monastary



Marian Fortress at Malbork


town hall and basilica in Gdansk


Dom Rybaka in Władysławowo



Mosede Sea Fort in Karlslunde


Roskilde Dom


ruins of Lilleborg on Bornholm


You are invited to discover a lot more ...



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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

urmel

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Re: Map of the German Baltic Sea
« Reply #160 on: June 19, 2023, 12:31:29 AM »

It looks very good many thanks for your work!!!
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PO_MAK_249RIP

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Re: Map of the German Baltic Sea
« Reply #161 on: June 19, 2023, 03:41:07 AM »

Looking really really good!!!
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Seppel

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Re: Map of the German Baltic Sea
« Reply #162 on: June 20, 2023, 03:53:33 PM »

Hi everyone!

I want to ask the comunity about a little problem.

bomberkiller is currently testing pre-versions of this map.
He now stated, that there is an unsharpness in some textures.

for example:



the first picture is from bomberkiller. Second one is from me - same location.

another example with the villages:







He has the full BAT version (4.2.2!?) I only have 4.1 Blue Edge.

But this can't be a matter of game versions, can't it?

He also says, that it is only in the Baltic Sea Map. He also has my Silesia Map, where I used some of the textures, that I use here.
So it looks like it isn't a matter of setup, neither.

Has anybody an Idea for that?
Another pre-Tester could bring some clues i think ...
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Frankiek

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Re: Map of the German Baltic Sea
« Reply #163 on: June 20, 2023, 04:07:37 PM »

I can pre-test both in BAT and HSFX if you need. I am not surprised by the difference in the image as final result depends only partially from the IL-2 version but also on the hardware used, the GPU settings, conf.ini, additional mods, etc etc etc
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Seppel

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Re: Map of the German Baltic Sea
« Reply #164 on: June 20, 2023, 07:51:16 PM »

I can pre-test both in BAT and HSFX if you need. I am not surprised by the difference in the image as final result depends only partially from the IL-2 version but also on the hardware used, the GPU settings, conf.ini, additional mods, etc etc etc


-> PM

Thanks a lot!
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Frankiek

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Re: Map of the German Baltic Sea
« Reply #165 on: June 21, 2023, 04:42:16 PM »

Initial test tells me that everything works in both BAT 4.2.2 and HSFX 7.03. I couldn't replicate the issues illustrated above as far as I can tell everything seems normal and textures are sharp main point from my side is that the map is heavy in objects and there is a marked reduction of FPS when flying over main towns with many landmark buildings.
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Seppel

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Re: Map of the German Baltic Sea
« Reply #166 on: June 22, 2023, 11:38:24 AM »

Happy to hear this!!!

Yeah, I know th objects ... "issue" ... I can't help - I like dense populated cities. Guilty!

Maybe I can enlarge the outskirts -which are a lot less populated- and smallen the city centers.
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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

Frankiek

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Re: Map of the German Baltic Sea
« Reply #167 on: June 22, 2023, 11:43:02 AM »

Main problem is the concentration of buildings in certain spots Such as Malmoe or Copenhagen maybe you could try to reduce a bit just these two places
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