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Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97343 times)

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Hubberranz

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Re: Tu-95 Bear v2
« Reply #12 on: December 05, 2014, 07:23:40 PM »

Thank you so much  !  ;D
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NS~John The Mad Ace Pilot

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Re: Tu-95 Bear v2
« Reply #13 on: December 06, 2014, 02:36:09 AM »

Cool. I cant wait to try this new improvement. :D
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Tran Long

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Re: Tu-95 Bear v2
« Reply #14 on: December 06, 2014, 05:39:19 AM »

Plane.ini:            Tu-95    Tu-95MS16, 1984
I went over 1100km/h with the Bear in a lever flight, is that too fast for a bear?  :-\
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Stefan SG

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Re: Tu-95 Bear v2
« Reply #15 on: December 06, 2014, 05:59:24 AM »

Thank You for the superb mod, Dear Ranwers.

I found some problems with drop of FAB-2000 and FAB-5000 for Tu-95.  It is possible to drop one bomb only and the next one can be dropped after some waitings.
AI gunners don't shoot.
Does anybody face the same one?

Stefan
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benitomuso

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Re: Tu-95 Bear v2
« Reply #16 on: December 06, 2014, 10:48:10 AM »

Stefan,
              I think that I have seen the same.

  This is a very complex plane, and for sure it will take time to tune up everything.

  Something very important too, that perhaps most of you have noticed, is that landing this monster at 300Km/h (almost stalling) it will not stop until the end of most of the runways we have in the game.

  We should implement in game a real thrust reversing like:



  In a model detailed like the Tu-95 even the blades of the plane can be moved. To Ranwers and the rest of collaborators: are the blades of the propellers in the same mesh or they can be rotated?

  Regards: Pablo
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benitomuso

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Re: Tu-95 Bear v2
« Reply #17 on: December 06, 2014, 11:08:35 AM »

A quite ilustrative video regarding the interior of this wonderful plane:



Coun the number of switches and controls this monster had inside. It is just amazing!

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teisco

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Re: Tu-95 Bear v2
« Reply #18 on: December 06, 2014, 04:20:30 PM »

Thanks for updating the greatest plane in IL2 !
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teisco

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Re: Tu-95 Bear v2
« Reply #19 on: December 06, 2014, 05:03:05 PM »

Need some help with this one, installed after removing older model but only get "null" when loading or crash to desktop. What has changed since the first version that I need to address?
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SAS~Tom2

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Re: Tu-95 Bear v2
« Reply #20 on: December 06, 2014, 05:50:42 PM »

Stefan,
              I think that I have seen the same.

  This is a very complex plane, and for sure it will take time to tune up everything.

  Something very important too, that perhaps most of you have noticed, is that landing this monster at 300Km/h (almost stalling) it will not stop until the end of most of the runways we have in the game.

  We should implement in game a real thrust reversing like:
..

  In a model detailed like the Tu-95 even the blades of the plane can be moved. To Ranwers and the rest of collaborators: are the blades of the propellers in the same mesh or they can be rotated?

  Regards: Pablo


I will start a mod of a great agracier North Africa map today I hope and also hope the master gives his ok, I can add one very big runway e.g.
It will be a mod mainly crafted for my beloved Mig-21PF, adding a few concrete runways at Marruecos...like I said, if the master is ok with it and replies.
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steven197106

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Re: Tu-95 Bear v2
« Reply #21 on: December 06, 2014, 06:05:30 PM »

teisco try using SAS Common Utils 1.07  that is if your not using it already, https://www.sas1946.com/main/index.php/topic,40490.0.html
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

Tecnico66

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Re: Tu-95 Bear v2
« Reply #22 on: December 06, 2014, 07:01:06 PM »

...this version can work in DBW1.71?
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teisco

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Re: Tu-95 Bear v2
« Reply #23 on: December 06, 2014, 07:51:58 PM »

teisco try using SAS Common Utils 1.07  that is if your not using it already, https://www.sas1946.com/main/index.php/topic,40490.0.html

I did download and install that but still no luck.
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