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Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97387 times)

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Mike9606

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Re: Tu-95 Bear v2
« Reply #120 on: June 17, 2015, 03:47:24 PM »

I'm having an issue with the textures for this aircraft for some reason. The exterior textures are all pink as if they are broken, yet for some reason redownloading and reinstalling does not help.
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max_thehitman

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Re: Tu-95 Bear v2
« Reply #121 on: June 17, 2015, 04:45:12 PM »

I'm having an issue with the textures for this aircraft for some reason. The exterior textures are all pink as if they are broken, yet for some reason redownloading and reinstalling does not help.

You are a little late for the party Mike9606.
This mod says in the first page... Attention ! Mod have HD default skins
Which means all skins will show in your game in PINK color if you do not
have installed in your Modded-Game, the HD skin (High-Resolution) mod. Install that into your
game and you will see very detailed skins.
(Its good for those people who like to count rivets on airplane fuselages)  :D

--------------------------
If you do not wish to use HD-Skins or that mod,  you can downsize the skins to 1024x1024 using Photoshop
or GIMP, and use them instead. Make sure you also downsize the "default skins" too.

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Mike9606

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Re: Tu-95 Bear v2
« Reply #122 on: June 17, 2015, 05:13:48 PM »

I have the High Resolution Texture DLLs mod activated in JSGME though, and this used to work fine but one day the issue with the textures occurred, and not all of the textures broke. The turret gun barrels, interior textures, landing gear struts, and inside of the gear bays are all fine.

EDIT: Seems somehow I had 2 high resolution textures mods in the JSGME folder, and both were enabled. Disabling one fixed the issue.
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max_thehitman

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Re: Tu-95 Bear v2
« Reply #123 on: June 17, 2015, 05:22:08 PM »



Great to hear the good news Mike  8)
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BLDoom

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Re: Tu-95 Bear v2
« Reply #124 on: July 16, 2015, 06:17:01 PM »

I know I am hella late to the party but I cannot figure out what I'm doing wrong.

I'm rather new to the whole extensively modding IL-2 scene. I've done it in the past before there was a 1946 but what this community has done is intense to say the least.

Okay, this is what I've done: Got patch up to 4.12.2, got SAS Modact 5.3 and all that stuff including the engine and engine MOD 2.7 patch and SAS common units, the HD skin mod, and after hours of work I got them all to work. No problems.

I can see the Tu-95 in the loadout screen fine, the skin isn't pink or anything (and got the jet era mod for the weapons). But upon loading the mission to 100% I get an error saying "IL-2 6DoF/TIR Enables Executable for the modded IL-2 Sturmovik 1946 has stopped working." I know, standard ctd thing but what is 6DoF/TIR and how can I fix this?

Thank you for your replies ahead of time.
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SAS~Gerax

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Re: Tu-95 Bear v2
« Reply #125 on: July 16, 2015, 06:29:02 PM »

Hi and welcome BLDoom!  :)

please use the google search tool just below next time.  ;)
It brings you a list of threads/posts with similar "IL-2 6DoF/TIR Enables...." error messages
and the stories behind.

I just found one, have a look:
https://www.sas1946.com/main/index.php/topic,34620.0.html

in this example this "6DoF/TIR" isn't the reason for the crash;
In most cases there are other errors wich causes the crashes.
to find out wich one, we need your log.

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)

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BLDoom

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Re: Tu-95 Bear v2
« Reply #126 on: July 17, 2015, 02:07:16 PM »

Yeah, I only cursory searched for "6DoF/TIR" and found it had little bearing on the crash.

Anyways, on to the log. Since it only crashes via loading a mission with the Tu-95 in it (only as player) I think it has something to do with the cockpit, which is stated in the log. I also forgot that I had another addon plane (Me-262 turboprop) in there but they work fine.

Well, I can't post the log with the Insert Code option because I can't post external links but I can do a quote.

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.CockpitTU95.reflectWorldToInstruments(CockpitTU95.java:254)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:710)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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western0221

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Re: Tu-95 Bear v2
« Reply #127 on: July 17, 2015, 02:20:24 PM »

To BLDoom.

Maybe missing requires mods in 1st page.
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BLDoom

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Re: Tu-95 Bear v2
« Reply #128 on: July 18, 2015, 11:16:32 AM »

I've tripled checked to make sure I've installed the Engine Mod (required for like, every addon around) and the Engine Mod patch which I didn't install right at first but now works (I presume, nothing to test against the control of not having it.)

And of course the HD skins work, The AI can use the Tu-95 (as well as they can trying keep it above 600 kph) but I still have ctd everytime a mission loads to 100% when I'm flying the Tu-95 myself.

I'll see what I can do when I mess with the cockpit folders/files. Probably not much though.

Edit: I replaced the TU95 cockpit with Whirlwind cockpit files. I loaded into the mission but as uh, not the plane. Like when you load a mission from FMB in which there isn't a player controlled plane. So the problem/conflict is within the TU95 cockpit folder (not the gunner positions as Idk about them) so yeah, anything specific I should understand or know about?

Edit2: I'm trying to figure out how to use the classcheck.exe conflict checker.

Edit3 (solution): I've redid everything and got it to work. The problem might have arisen from improper installation of the engine mod patch and/or conflicts from other improperly installed files.
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TURTLZ

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Re: Tu-95 Bear v2
« Reply #129 on: July 25, 2015, 09:25:10 AM »

how do I install it? I need some help
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Loht773

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Re: Tu-95 Bear v2
« Reply #130 on: July 25, 2015, 11:26:47 AM »

Where can i find a 4.09 version of this plane?
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Ncs92

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Re: Tu-95 Bear v2
« Reply #131 on: August 05, 2015, 07:49:26 AM »

Thank you so much for this fabulous Cold War bomber, one of the best aircraft addition to game.
It works really well in my Il-2 1946. However I'm having little problem with AI controlling this Bear, it tilts upwards like if it's flying at low speed. I did set each waypoints tp speed +/- 800km/h in FMB and it still behave like this. Or is the fm for AI controlling TU-95 not yet polished out? Or did I not set up FMB correctly?



Many thanks!
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