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Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97345 times)

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Hubberranz

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #216 on: July 01, 2019, 04:43:42 AM »

! 00_USJetCockpitCommonMaterials  ( an oldy or a new thing? ).

I do not know what that is >, at the time period of Bear mod.

LOG.

100%:  previous log says  "java.lang.NoSuchMethodError" for cockpit..
            Move off this unknown behond Tu- 95; rename : USJetCockpitCommonMaterials. Later: _USJetCockpitCommonMaterials.
            0_USJetCockpitCommonMaterials.  00_USJetCockpitCommonMaterials.
            Thus, relocate both for Tu-95 to be first.
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SalvationIsNigh8492

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #217 on: July 01, 2019, 06:53:09 PM »

I moved the cockpit materials above Tu-95, I renamed Tu-95 to !SAS_f_Tu-95_v2.1, but with the Tu-95v2 I get a 100% crash only when I pilot it myself. With the Tu-95v2.1 I get a crash whenever I fly it, whether it is piloted by me or AI. I noticed that the crash with the V2.1 was after the game had fully loaded, but when it went to my cockpit it froze and crashed. This was when it was piloted by AI as even with the 2.1, if I pilot it myself it gets the 100% crash
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Hubberranz

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #218 on: July 02, 2019, 05:43:33 PM »

Sorry to hear that. Obviously you are doing something very wrong, cause the mod itself does work.
I recommend you create a new #SAS file  without any mod in it, and start from scratch. Neutralize previous --#SAS to allow testing.
update: DELETE .last.quick in Quicks file.
 You start by:
..put in a new #SAS, fresh from original Modact 5.3, as if you had never done it before: STD must be a fresh file.
Install nothing from this new 5.3 outside the new #SAS file (all externals of 5.3 already exists in your main game ).
Use the new file to debut a clean install of tu-95v2.1 as per #202. ( Update: error 404; #202 has been updated).
https://www.sas1946.com/main/index.php/topic,43854.msg638719.html#msg638719
It's your job to figure it out, cause it should work.
Always put in new fresh items to "remod" the Tu-95. Avoid transfer of existing files at this stage. Reinstall in test file, clean.
Make it work,
..then compare your installs. Myself, after it works, I then "copy/transfer in" files of the original #SAS, without write-edit, one by one, until I the new "test game" stops working.

Such "by the side" test file is very good for tests of any trouble in the future. Reinstate old #SAS; neutralize  ---#SAS test file when done.
( Note: you can have a separate, dedicated clean Il2 SAS5.3 test program; why not).
New air.ini in test STD then becomes:
Code: [Select]
Bf-109E-4         air.BF_109E4 2                                g01   SUMMER

Tu-95             air.TU_95 1            NOINFO  r01   SUMMER         <-----  here insert any aircraft to test wright at the top. No other edit is needed.

*              air.Placeholder
********************GERMANY              air.Placeholder
****************************************              air.Placeholder
Wish you luck.
PS: heed my eternal warning about excess packaging: a "requirement mod" might be there without actually being in effect.
PPS:( a repeat of the above update ) DELETE .last.quick in Quicks file.
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SalvationIsNigh8492

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #219 on: July 03, 2019, 05:37:55 PM »

I noticed how this Tu-95 frankenplane for 4.10 (link here:https://www.sas1946.com/main/index.php/topic,33734.0.html) works just fine with my game, and at this point I really just wanted a Tu-95 Bear. So I downloaded this one and it works just fine! I'm sorry if not using this mod is a problem/insult, but I decided I would look for secondary options before I devoted a whole day to trying to fix this one.  ;)
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SalvationIsNigh8492

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #220 on: July 30, 2019, 08:20:06 AM »

I just got this working recently and this is epic!!!! 8)

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tbourdil

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #221 on: May 01, 2020, 10:42:36 AM »

Hello guys, installed on 4.12 sas 5.3 all is OK but aircraft is pink ??? an info please !! TY much
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Hans-Joachim Marseille

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #222 on: May 01, 2020, 10:50:31 AM »

My guess is you need to install / activate HD-Mod for this plane cos it needs HD-skins.
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tbourdil

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #223 on: May 01, 2020, 01:40:08 PM »

TY Hans-Joachim Marseille activated by JSGME all is OK now, fantastic !!   ;D ;D
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Ranwers

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #224 on: March 03, 2022, 02:10:53 AM »

I decided to remove the mod link.
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

Epervier

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #225 on: March 07, 2022, 07:45:46 AM »

It is your job, so you are free to do what you want with it!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~GJE52

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #226 on: March 07, 2022, 08:02:11 AM »

 
Quote
I decided to remove the mod link.


Ranwers,

I fully understand your reasons my friend. This is something you put a lot of your time and effort into .

Perhaps it might be good if this thread is locked for a while.


SAS~GJE52
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

glibble

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #227 on: March 07, 2022, 09:08:59 AM »

Mod God giveth, and Mod God taketh away!
If we pray faithfully, maybe one day we'll get a "ghostly" Mig-29 to defend the virtual skies of a certain city.  :D
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