Sorry to hear that. Obviously you are doing something very wrong, cause the mod itself does work.
I recommend you create a new #SAS file without any mod in it, and start from scratch. Neutralize previous --#SAS to allow testing.
update: DELETE .last.quick in Quicks file. You start by:
..put in a new #SAS,
fresh from original Modact 5.3, as if you had never done it before:
STD must be a fresh file.
Install nothing from this new 5.3 outside the new #SAS file (all externals of 5.3 already exists in your main game ).
Use the new file to debut a clean install of tu-95v2.1 as per #
202.
( Update: error 404; #202 has been updated).https://www.sas1946.com/main/index.php/topic,43854.msg638719.html#msg638719It's your job to figure it out, cause it should work.
Always put in new fresh items to "remod" the Tu-95. Avoid transfer of existing files
at this stage. Reinstall in test file, clean.
Make it work,
..then compare your installs. Myself, after it works, I then "copy/transfer in" files of the original #SAS, without write-edit, one by one, until I the new "test game" stops working.
Such "by the side" test file is very good for tests of any trouble in the future. Reinstate old #SAS; neutralize ---#SAS test file
when done.
( Note: you can have a separate, dedicated clean Il2 SAS5.3 test program; why not).New air.ini in test STD then becomes:
Bf-109E-4 air.BF_109E4 2 g01 SUMMER
Tu-95 air.TU_95 1 NOINFO r01 SUMMER <----- here insert any aircraft to test wright at the top. No other edit is needed.
* air.Placeholder
********************GERMANY air.Placeholder
**************************************** air.Placeholder
Wish you luck.
PS: heed my eternal warning about excess packaging: a "requirement mod" might be there without actually being in effect. PPS:( a repeat of the above update ) DELETE .last.quick in Quicks file.