Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6 ... 19   Go Down

Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97344 times)

0 Members and 3 Guests are viewing this topic.

Tecnico66

  • member
  • Offline Offline
  • Posts: 126
Re: Tu-95 Bear v2
« Reply #24 on: December 07, 2014, 04:46:17 AM »

...this version can work in DBW1.71?

Unfortunately no, it is confirmed NOT to work with DBW.... You get a 30% loading aircraft freeze.......

...yes,i know....i can only wait for better times... :-)
Logged

Gaston

  • Modder
  • member
  • Online Online
  • Posts: 3255
Re: Tu-95 Bear v2
« Reply #25 on: December 07, 2014, 05:19:26 AM »

Thanks for a superb plane ! a huge thing !

On my side, I remarked something related to the plane's 3D : preexisting custom skins do partially not fit it, especially the rear fuselage on one side : it is inverted (I have the red star on the NK skibs looking down instead of up).
Logged

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: Tu-95 Bear v2
« Reply #26 on: December 07, 2014, 08:45:08 AM »

Get a CTD every time I try to fire a missile. Doesn't matter which. According to the log it says "no such method" at missile start.
Any ideas what I should do/add/remove?

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:1375)
at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1099)
at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4766
Re: Tu-95 Bear v2
« Reply #27 on: December 07, 2014, 08:54:21 AM »

you have SAS Engine MOD 2.7 patch western 17/Oct./2014?
(see first post)
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: Tu-95 Bear v2
« Reply #28 on: December 07, 2014, 09:10:22 AM »

you have SAS Engine MOD 2.7 patch western 17/Oct./2014?
(see first post)

Yes, I installed it along with the TU-95. I may re-install it because the same error appears to be affecting ALL missile firing aircraft on my install.
Logged

steven197106

  • Observer
  • member
  • Offline Offline
  • Posts: 1626
Re: Tu-95 Bear v2
« Reply #29 on: December 07, 2014, 09:14:09 AM »

I had the same SAS Common Utils 1.07 fixed it for me
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: Tu-95 Bear v2
« Reply #30 on: December 07, 2014, 09:20:22 AM »

I had the same SAS Common Utils 1.07 fixed it for me

Unfortunately, I reinstall of both common Utils and engine mod haven't fixed it. Same error, same effect: CTD
Logged

steven197106

  • Observer
  • member
  • Offline Offline
  • Posts: 1626
Re: Tu-95 Bear v2
« Reply #31 on: December 07, 2014, 09:25:37 AM »

what about SAS Engine MOD 2.7 patch western 17/Oct./2014, https://www.sas1946.com/main/index.php/board,6.0.html
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4766
Re: Tu-95 Bear v2
« Reply #32 on: December 07, 2014, 09:27:23 AM »

I have adviced this a few posts above ..  ;)

Andy check for conflicting code files.
https://www.sas1946.com/main/index.php/topic,26234.0.html

and maybe you have to change the load order.
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: Tu-95 Bear v2
« Reply #33 on: December 07, 2014, 09:52:55 AM »

I have adviced this a few posts above ..  ;)

Andy check for conflicting code files.
https://www.sas1946.com/main/index.php/topic,26234.0.html

and maybe you have to change the load order.

Managed to fix it; it was the counter measures mod causing conflict. Many thanks for your help, gents.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Tu-95 Bear v2
« Reply #34 on: December 07, 2014, 09:57:41 PM »

thanks for this update, Ranwers - very nice, mate.
and with my new huge 29" monitor, i can now take full-length screenshots of this beauty quite easily ;)
Logged
.....taking fun seriously since 1968.....  8)

oldschoolie

  • member
  • Offline Offline
  • Posts: 422
Re: Tu-95 Bear v2
« Reply #35 on: December 08, 2014, 10:43:32 AM »

Just lovely. Thank you.
Logged
Pages: 1 2 [3] 4 5 6 ... 19   Go Up
 

Page created in 0.05 seconds with 26 queries.