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Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97347 times)

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Koty

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Re: Tu-95 Bear v2
« Reply #60 on: December 31, 2014, 09:31:45 AM »

Would you mind telling the bombight to actually drop the bombs? -.- Counting the angle manually is a pain...
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western0221

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Re: Tu-95 Bear v2
« Reply #61 on: December 31, 2014, 09:39:12 AM »

Would you mind telling the bombight to actually drop the bombs? -.- Counting the angle manually is a pain...

That may be my coding side.
Now I don't know how to code automatic bomb drop function in bombsight class, I'll learn it to read TD's code.
Today's bombsight code is borrowed from IJN G4M1 in my memory.
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Draken

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Re: Tu-95 Bear v2
« Reply #62 on: December 31, 2014, 12:19:08 PM »

Notice that, for the stationnary plane , the wheels do not sink in the ground .
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Koty

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Re: Tu-95 Bear v2
« Reply #63 on: January 01, 2015, 05:05:05 AM »

the sinking gear may be caused like this - hook simulates pressure on gear legs, so it moves upwards - but gear mesh should shorten (or bend) but it does not move, so it looks like sinking.
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teisco

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Re: Tu-95 Bear v2
« Reply #64 on: January 01, 2015, 03:08:26 PM »

Need some help guys - I made some missions with the old version of this plane but when I install the new version and start the mission (plane starts at hangar and taxis to takeoff), the plane blows up every time.
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western0221

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Re: Tu-95 Bear v2
« Reply #65 on: January 01, 2015, 03:15:36 PM »

To teisco,
Tu-95 v2 is made as completely new aircraft.
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teisco

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Re: Tu-95 Bear v2
« Reply #66 on: January 01, 2015, 03:41:14 PM »

So what do I have to do to make it work in my older missions?
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western0221

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Re: Tu-95 Bear v2
« Reply #67 on: January 01, 2015, 03:56:07 PM »

I have no idea convincing all safe OK.

But possibility, in FMB, change the aircraft type from Tu-95 to another one and once confirm, after it, change the aircraft type into Tu-95 again and set its loadout.
How is it?
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RooMan296

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Re: Tu-95 Bear v2
« Reply #68 on: January 01, 2015, 04:41:13 PM »

Need some help guys - I made some missions with the old version of this plane but when I install the new version and start the mission (plane starts at hangar and taxis to takeoff), the plane blows up every time.

Make sure if you're taxiing to take off that you aren't spawning near a hanger or too close to another TU-95. That was happening to me because I failed to consider the wingspan on this monster.
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western0221

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Re: Tu-95 Bear v2
« Reply #69 on: January 01, 2015, 04:46:54 PM »

Need some help guys - I made some missions with the old version of this plane but when I install the new version and start the mission (plane starts at hangar and taxis to takeoff), the plane blows up every time.

Make sure if you're taxiing to take off that you aren't spawning near a hanger or too close to another TU-95. That was happening to me because I failed to consider the wingspan on this monster.

So...
In Tu-95's own flightmodel parameters,
old v1 didn't have historical parameters .... too narrow and too short.
I change those parameters as historical data.

I don't know FMB and Taxi-toTakeoff functions reffer flightmodel parameters or not.
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teisco

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Re: Tu-95 Bear v2
« Reply #70 on: January 01, 2015, 08:56:44 PM »

I moved it far away from the hangar and it still explodes. Guess I will stick with the older version that works for me.
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western0221

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Re: Tu-95 Bear v2
« Reply #71 on: January 01, 2015, 08:59:07 PM »

I moved it far away from the hangar and it still explodes. Guess I will stick with the older version that works for me.

In the first place, in your environment Tu-95 V2 flys well without taxi-to-takeoff .... like air start or QMB Scramble ?
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