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Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97389 times)

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Koty

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Re: Tu-95 Bear v2
« Reply #84 on: January 07, 2015, 10:37:35 AM »

Yo Western,

first solution - there somewhere should be parameter affecting suspension hardness...
second one (since I think that the suspension is like the reall one) - animating the suspension for the mesh as well. That is more like Ranwers' field of work.

And yep, I also wonder about the radar nosed version :)
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

teisco

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Re: Tu-95 Bear v2
« Reply #85 on: January 20, 2015, 02:35:55 PM »

Doing a video about a "could have happened" mission featuring the Bear. I need your help on deciding which style to use. Here are two very short clips of the opening,,one clean and one aged. Let me know which style you prefer. Both are HD so please use that option.

New;


Old;
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Draken

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Re: Tu-95 Bear v2
« Reply #86 on: January 20, 2015, 03:01:50 PM »

I prefer the aged one .
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steven197106

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Re: Tu-95 Bear v2
« Reply #87 on: January 21, 2015, 04:14:59 AM »

Yes same here  prefer the aged one
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Bison_M

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Re: Tu-95 Bear v2
« Reply #88 on: January 22, 2015, 01:05:08 AM »

Many thanks for this mod. Great job! :)

Regards
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yakovlev999

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Re: Tu-95 Bear v2
« Reply #89 on: January 26, 2015, 11:26:15 AM »

uhm... the kh rockets are disabled in FMB. How can i enable them?
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Koty

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Re: Tu-95 Bear v2
« Reply #90 on: January 27, 2015, 06:04:23 AM »

set later year.
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Hubberranz

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Re: Tu-95 Bear v2
« Reply #91 on: January 29, 2015, 03:44:43 PM »

uhm... the kh rockets are disabled in FMB. How can i enable them?
set later year.
I had the same problem with the Tu-4 Ks-1 missile...  8)
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deSAD

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Re: Tu-95 Bear v2
« Reply #92 on: February 04, 2015, 10:23:43 AM »

Maybe someone has already faced a similar problem: the Tu-95 under the control of the AI can not stand altitude. Aircraft after the start of the mission all the time trying to go climbing :-[
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Koty

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Re: Tu-95 Bear v2
« Reply #93 on: February 04, 2015, 11:35:08 AM »

In QMB, you have set speed 300 km/h. That's too slow for Tu-95. So the plane drops. AI does not want the drop so it tries to climb... If you set it in FMB, with speed about 600 km/h (or if you are the leader), AI has no problems at all.
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deSAD

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Re: Tu-95 Bear v2
« Reply #94 on: February 04, 2015, 02:24:53 PM »

... If you set it in FMB, with speed about 600 km/h (or if you are the leader), AI has no problems at all.
Thanks for the hint, but ... did not help :( At a speed of 700 km/h are an AI pilot seeking to climb even more intensively, and at "realistic" FM climb angle increases even more :o And this behavior is, in general, even understandable, because the initial velocity increased :-\
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wolfiz

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Re: Tu-95 Bear v2
« Reply #95 on: February 23, 2015, 10:00:28 PM »

... If you set it in FMB, with speed about 600 km/h (or if you are the leader), AI has no problems at all.
Thanks for the hint, but ... did not help :( At a speed of 700 km/h are an AI pilot seeking to climb even more intensively, and at "realistic" FM climb angle increases even more :o And this behavior is, in general, even understandable, because the initial velocity increased :-\

The new offline FM is unusable by AI because of the climb problem, regardless of speed. Flying the plane with the realistic FM feels excellent as player but the AI just spins around and explodes, they can't handle starting and taxiing on the ground. I have no choice but to use the old FM, for now. Besides bombs, I don't see the any of the missiles working or launching when following western's readme instructions in FMB.
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