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Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97399 times)

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deSAD

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Re: Tu-95 Bear v2
« Reply #96 on: February 26, 2015, 12:18:52 PM »

... I have no choice but to use the old FM, for now.
Thank you for the hint ... really worked! :)
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wolfiz

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Re: Tu-95 Bear v2
« Reply #97 on: March 15, 2015, 06:18:00 AM »

... I have no choice but to use the old FM, for now.
Thank you for the hint ... really worked! :)

It's an awesome model and aircraft; one of the best ever for IL2. but it's safe to say these aircraft are not really being tested in a FMB environment, to see how they interact and perform with other a/c addons in Jetwar, and how the AI performs in a FMB combat mission, from takeoff to landing. The lack of any replies or feedback, from the uploaders of this and other aircraft that have such great potential is a bit discouraging..
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western0221

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Re: Tu-95 Bear v2
« Reply #98 on: March 15, 2015, 06:43:00 AM »

Those AI behaviers are not parts of this Tu-95 MOD.
Tu-95 MOD doesn't have any AI behaviers codes.
Tu-95 MOD v2 only has historical FM parameters weight etc.

IL-2 1946's stock AI codes are made for WWII planes .... heaviest plane was (maybe) B-29.
And it didn't assume Tu-95 like modern heavy heavy planes.
So, to change AI behaviers of Tu-95, we have to develop new AI MOD (a part of SAS Engine MOD).
AI codes are much complex and much difficult to change.

When SAS Engine MOD will be improved with new AI codes for Tu-95, this Tu-95 MOD v2 will be OK without any changes in itself.

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deSAD

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Re: Tu-95 Bear v2
« Reply #99 on: March 20, 2015, 03:23:56 PM »

When SAS Engine MOD will be improved with new AI codes for Tu-95, this Tu-95 MOD v2 will be OK without any changes in itself.
That sounds promising ;D Thank you for your work.
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wolfiz

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Re: Tu-95 Bear v2
« Reply #100 on: March 22, 2015, 08:36:20 AM »

With the older FM (Modified Monday, April 01, 2013, 10:10:41 AM) the new model sits static properly, it starts, it taxis, it takes off, it follows its waypoints at correct altitude, it delivers its bombload accurately as long as the speed and alititude are set properly, it flies home to base, it lands perfectly, it taxis to parking, it stops its engines. It will not fire or deliver any missiles under any circumstances, no matter how you set up FMB as instructed.


With the new FM and the new model the tires are sunk in the ground, with the "real" FM it starts up., spins and flips around and blows up. With the "easy" FM it climbs and climbs to outer space regardless of waypoints and altitude settings and will never bomb, or even land. It doesn't deliver any of its missile weapons per the FMB instructions either, under any circumstances.


That's all there is to it. 
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western0221

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Re: Tu-95 Bear v2
« Reply #101 on: March 22, 2015, 09:15:58 AM »

I (or We) have many projects working on in the same time and thier priorities are often moving up/down with thier completenesses , needs , urgencies , or others.
Once the project is released as a stable version, that priority becomes lower.

I know Tu-95 has small / not serious problems to solve (not only Tu-95 side, but AI MOD side) , I have a plan to do them with helps of SAS genious. My personal knowledge and resources , time are limited. Someone tell me he can help us in those cases , I think we can do them with co-operation.
But wolfiz says he is sutisfied with old strange FM and no need new improvements.
I decide to make Tu-95's priority more low.
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teisco

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Re: Tu-95 Bear v2
« Reply #102 on: March 22, 2015, 09:58:50 AM »

I (or We) have many projects working on in the same time and thier priorities are often moving up/down with thier completenesses , needs , urgencies , or others.
Once the project is released as a stable version, that priority becomes lower.

I know Tu-95 has small / not serious problems to solve (not only Tu-95 side, but AI MOD side) , I have a plan to do them with helps of SAS genious. My personal knowledge and resources , time are limited. Someone tell me he can help us in those cases , I think we can do them with co-operation.
But wolfiz says he is sutisfied with old strange FM and no need new improvements.
I decide to make Tu-95's priority more low.

Sure, make it lower priority, that way we can have a great model with a crippled fm forever, thanks.
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Koty

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Re: Tu-95 Bear v2
« Reply #103 on: March 22, 2015, 11:44:41 AM »

teisco, if you knew what western is doing behind curtains... you'd be amazed...
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

teisco

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Re: Tu-95 Bear v2
« Reply #104 on: March 22, 2015, 03:40:03 PM »

I would be more amazed if he had a better attitude. To say he will delay further improvements this model's fm because someone complained is not in the spirit of modding that this sim had years ago.
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Zachary_Braun

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Re: Tu-95 Bear v2
« Reply #105 on: March 23, 2015, 04:23:07 AM »

Your complaint is fit for a retail product made by a company, not a free product of an individual's own time. Modders have changed, in that, they have become smarter about the risks of their time investment. They know that they will never be compensated for their hard work, here in the vacuum of the internet. Everything they give us is a pure gift, and we should treat it as such.
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SAS~GJE52

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Re: Tu-95 Bear v2
« Reply #106 on: March 23, 2015, 05:31:56 AM »



Teisco, be warned, you are now on my radar, carry on like this and you may find yourself on the outside looking in for a long while.....

G;
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

rockdoon

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Re: Tu-95 Bear v2
« Reply #107 on: March 23, 2015, 09:26:51 AM »

Yes... it seems more and more people are forgetting the time it takes to do this... for example it took me severall weeks just to fix the landing gear animation, add counter rotating props and get one turret working... Modding is not an easy task but I love doing it and if more people realized the difficulties then I think every one would get along just alittle bit better
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