Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 9 [10] 11 12 13 ... 19   Go Down

Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97395 times)

0 Members and 7 Guests are viewing this topic.

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: Tu-95 Bear v2
« Reply #108 on: March 23, 2015, 02:46:09 PM »

Yes... it seems more and more people are forgetting the time it takes to do this... for example it took me severall weeks just to fix the landing gear animation, add counter rotating props and get one turret working... Modding is not an easy task but I love doing it and if more people realized the difficulties then I think every one would get along just alittle bit better

Yeah, agreed... and the 3D work - it's not like taking the windows painting tool and drawing a stickman - it's hours and hours of constant work - tomorrow, I was struggling two hours to redo the vertical stabs on my MiG-25. Result? I did nothing in the end, I ended where I begun realising, that I would need to do further edits... (yeah, I wanna fly those ones (104/23/25, yeah, selfadvertisment :D LOL) really soon so... as I have time, I'm on it...) ...so, now I realise how harsh it was from me when I said that some Ranwers's works looked ugly... I apologise again - now I see that it takes loads of time and nerves to get at least reasonably close thing...
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Tu-95 Bear v2
« Reply #109 on: March 24, 2015, 09:48:44 AM »

Yes.
rockdoon worked important parts of v2 improvements.

Developing Tu-95 v2 was by some stages.
Its 1st was rockdoon's animation Java codes (with old too too light weight FM).
My new realistic FM was after his finishing animations.
So, today's gear visual problems doesn't come from his work.


We have to consider most straight answer to solve gear sinking problem.
We don't have the confidence it's able to do it with only Tu-95's classfile tuning, or need IL-2 core classes changing.
(About AI workings, IL-2 core classes changing is needed. It's known.)
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: Tu-95 Bear v2
« Reply #110 on: March 24, 2015, 01:09:49 PM »

Well, Western, don't you think it really might be that visual suspension and coded suspension (via hook) don't have same values?
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Tu-95 Bear v2
« Reply #111 on: March 24, 2015, 01:49:35 PM »

Well, Western, don't you think it really might be that visual suspension and coded suspension (via hook) don't have same values?

I have completely no idea about it now.

Again, I don't know we can fix it only with tuning Tu-95's class or not -- need IL-2 1946's core classes changing.
Logged

wolfiz

  • member
  • Offline Offline
  • Posts: 116
    • IL-2 Sturmovik 1946 Modders and News
Re: Tu-95 Bear v2
« Reply #112 on: March 24, 2015, 07:52:36 PM »

I'm not a fan of the old and strange Tu-95 FM, it just takes off, drops its bombs and lands. Has anyone ever tried slightly lower idle RPMs for these errant planes with startup ground handling issues, even if they aren't exact historical ratings?
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: Tu-95 Bear v2
« Reply #113 on: March 27, 2015, 04:48:39 PM »

I'm not a fan of the old and strange Tu-95 FM, it just takes off, drops its bombs and lands.

Aren't you complaining because the new FM DOESNT do these things??? So whats the problem with using the OLD one for now and giving the authors time to work??




Logged
cogito, ergo sum armatus

Zachary_Braun

  • member
  • Offline Offline
  • Posts: 45
Re: Tu-95 Bear v2
« Reply #114 on: March 28, 2015, 06:51:58 AM »

It's possible that he meant it in a literal way, in that, the plane would just take off, drop bombs, and then land (without following any waypoints). If that is the case.
Logged

Draken

  • member
  • Offline Offline
  • Posts: 1121
Re: Tu-95 Bear v2
« Reply #115 on: April 12, 2015, 11:06:00 PM »

I tried this plane in CUP .
It is not possible to take off : full pulling the stick gives no climb effect...
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: Tu-95 Bear v2
« Reply #116 on: April 13, 2015, 02:45:44 AM »

I tried this plane in CUP .
It is not possible to take off : full pulling the stick gives no climb effect...
Use flaps and reach 300 km/h, it should work.
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Draken

  • member
  • Offline Offline
  • Posts: 1121
Re: Tu-95 Bear v2
« Reply #117 on: April 17, 2015, 08:51:44 AM »

So , it means that the landing speed is also at least 300 km/h ?
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: Tu-95 Bear v2
« Reply #118 on: April 17, 2015, 10:34:57 AM »

Pretty much - yes. Just so you know - everytime I play with Tu-95, I make the RWY a lot longer, so that I can take off. However - somehow, I think that AI's aren't able to land.

But they taxi perfectly and takeoff perfectly - with realistic FM.
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

teisco

  • member
  • Offline Offline
  • Posts: 204
Re: Tu-95 Bear v2
« Reply #119 on: June 08, 2015, 06:30:18 PM »

Here is a little video I put together featuring this great model. It is in HD 1020p if you view it full screen in YouTube.

<iframe width="560" height="315" src="" frameborder="0" allowfullscreen></iframe>
Logged
Pages: 1 ... 7 8 9 [10] 11 12 13 ... 19   Go Up
 

Page created in 0.039 seconds with 27 queries.