Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 13 [14] 15 16 17 ... 19   Go Down

Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97400 times)

0 Members and 1 Guest are viewing this topic.

teisco

  • member
  • Offline Offline
  • Posts: 204
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #156 on: August 12, 2016, 07:38:52 PM »

Thanks very much for keeping my old paints alive and useful.
Logged

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #157 on: August 12, 2016, 10:10:37 PM »

Risky game...


Logged

snd-73

  • member
  • Offline Offline
  • Posts: 14
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #158 on: August 13, 2016, 12:06:40 AM »

Gorgeous skin
Logged

Hubberranz

  • Modder
  • member
  • Offline Offline
  • Posts: 1592
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #159 on: August 17, 2016, 06:20:42 AM »

Gorgeous skin
Welcome.

For more of teisco's skins, see updated views and links, post 155: https://www.sas1946.com/main/index.php/topic,43854.msg567261.html#msg567261
Logged

surian

  • member
  • Offline Offline
  • Posts: 21
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #160 on: November 06, 2016, 11:46:07 AM »

hello, i have a problem with start. when i take tu-95 in qiuck builder it loading to 100% and game crashed

6 dof/tir enabled executive stoped
Logged

Flying H

  • member
  • Offline Offline
  • Posts: 1346
  • "And you can fly, high as a kite if you want to..
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #161 on: November 06, 2016, 01:29:59 PM »

surian, to be able to help we need the log.lst. search the forum on how to get it and post it!
Logged
And you can fly, high as a kite, if you want to.........

surian

  • member
  • Offline Offline
  • Posts: 21
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #162 on: November 07, 2016, 06:37:10 AM »

this is my log lst

sorry, i can't post insert code 
Code: [Select]
[12.07.2009 22:51:06] ------------ BEGIN log session -------------
[22:51:06] OpenGL provider: Opengl32.dll
[22:51:10] OpenGL library:
[22:51:10]   Vendor: NVIDIA Corporation
[22:51:10]   Render: GeForce 8600 GTS/PCI/SSE2/3DNOW!
[22:51:10]   Version: 3.0.0
[22:51:10]   Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[22:51:10] Size: 1280x960
[22:51:10] ColorBits: 32
[22:51:10] DepthBits: 24
[22:51:10] StencilBits: 8
[22:51:10] isDoubleBuffered: true
[22:51:10] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[22:51:11]
[22:51:11] *** Looking for Advanced CPU Instructions...
[22:51:11] [x] PentiumPro
[22:51:11] [x] Multimedia (MMX)
[22:51:11] [x] 3D (SSE)
[22:51:11] [x] 3D (SSE2)
[22:51:11] [x] 3D (3DNow)
[22:51:11] ColourBits 32, ABits 0, ZBits 24
[22:51:11]
[22:51:11] *** Looking for Render API Extensions ...
[22:51:11] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[22:51:11] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[22:51:11] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[22:51:11] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[22:51:11] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[22:51:11] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[22:51:11] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[22:51:11] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[22:51:11] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[22:51:11] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[22:51:11] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[22:51:11] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[22:51:11] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[22:51:11]
[22:51:11] Maximum texture size : 8192
[22:51:11] Maximum simultaneous textures :4
[22:51:11] MaxAnisotropic (1.0 = none) : 16.000000
[22:51:21] Initializing DirectSound playback device...
[22:51:21] Primary buffer created.
[22:51:21] Playback format is set : sampling rate = 44100, num channels = 2.
[22:51:21] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[22:51:21] Default speaker config is : 1.
[22:51:21] Direct sound audio device initialized successfully :
[22:51:21] DX Version : 7
[22:51:21] Hardware    - enabled [buffers : 32]
[22:51:21] Extensions  - enabled :
[22:51:21]   EAX ver. 1 [X]  - enabled
[22:51:21]   EAX ver. 2 [X]  - enabled
[22:51:21]   EAX ver. 3 [X]  - enabled
[22:51:21]   I3D ver. 2 [X]  - enabled
[22:51:21]   ZoomFX     [ ]  - disabled
[22:51:21]   MacroFX    [ ]  - disabled
[22:51:21] SIMD render [X]
[22:51:21] num channels 16
[22:51:21]
[22:51:21] 1>user STAT
[22:51:21] 1>timeout 600000 file dosturmolog
[12.07.2009 22:52:33] -------------- END log session -------------
[01.08.2014 2:56:19] ------------ BEGIN log session -------------
[2:56:19] OpenGL provider: Opengl32.dll
[2:56:19] OpenGL library:
[2:56:20]   Vendor: NVIDIA Corporation
[2:56:20]   Render: GeForce GTX 550 Ti/PCIe/SSE2
[2:56:20]   Version: 4.3.0
[2:56:20]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2:56:20] Size: 1280x1024
[2:56:20] ColorBits: 32
[2:56:20] DepthBits: 24
[2:56:20] StencilBits: 8
[2:56:20] isDoubleBuffered: true
[2:56:20]
[2:56:20] *** Looking for Advanced CPU Instructions...
[2:56:20] [x] PentiumPro
[2:56:20] [x] Multimedia (MMX)
[2:56:20] [x] 3D (SSE)
[2:56:20] [x] 3D (SSE2)
[2:56:20] [-] 3D (3DNow)
[2:56:20] ColourBits 32, ABits 0, ZBits 24
[2:56:20]
[2:56:20] *** Looking for Render API Extensions ...
[2:56:20] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2:56:20] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2:56:20] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2:56:20] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2:56:20] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2:56:20] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2:56:20] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2:56:20] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2:56:20] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2:56:20] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2:56:20] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2:56:20] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2:56:20] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2:56:20]
[2:56:20] Maximum texture size : 16384
[2:56:20] Maximum simultaneous textures :4
[2:56:20] MaxAnisotropic (1.0 = none) : 16.000000
[2:56:29] Initializing DirectSound playback device...
[2:56:29] Primary buffer created.
[2:56:29] Playback format is set : sampling rate = 44100, num channels = 2.
[2:56:29] Not enought hardware buffers (0), hardware disabled
[2:56:29] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2:56:29] Default speaker config is : 1310724.
[2:56:29] Direct sound audio device initialized successfully :
[2:56:29] DX Version : 7
[2:56:29] Hardware    - disabled [buffers : 0]
[2:56:29] Extensions  - enabled :
[2:56:29]   EAX ver. 1 [ ]  - disabled
[2:56:29]   EAX ver. 2 [ ]  - disabled
[2:56:29]   EAX ver. 3 [ ]  - disabled
[2:56:29]   I3D ver. 2 [ ]  - disabled
[2:56:29]   ZoomFX     [ ]  - disabled
[2:56:29]   MacroFX    [ ]  - disabled
[2:56:29] SIMD render [X]
[2:56:29] num channels 16
[2:56:29]
[2:56:29] 1>user STAT
[2:56:29] 1>timeout 600000 file dosturmolog
[2:56:49] Loading mission campaign/de/DGen_N_Berlin45/50325.mis...
[2:56:49] Detected Vertex Shaders 3.0.
[2:56:49] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2:56:49] Vertex texture units: 32
[2:56:49]
[2:56:51] PBuffer: suitable formats: 6
[2:56:51]
[2:56:51] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2:56:51] Depth = 24, stencil = 8
[2:56:51] PBuffer: suitable formats: 6
[2:56:51]
[2:56:51] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2:56:51] Depth = 24, stencil = 8
[2:56:52] Loading vertex/fragment programs: *224194592*
[2:56:52] *** Loading: [vpFogFar2Tex2D]
[2:56:52] *** Loading: [vpFog2Tex2DBlend]
[2:56:52] *** Loading: [vpFogFar4Tex2D]
[2:56:52] *** Loading: [vpFogFar8Tex2D]
[2:56:52] *** Loading: [vpFogNoTex]
[2:56:52] *** Loading: [vpFog4Tex2D]
[2:56:52] *** Loading: [vpFog4Tex2D_UV2]
[2:56:52] *** Loading: [vp4Tex2D]
[2:56:52] *** Loading: [vp6Tex2D]
[2:56:52] *** Loading: [vpTexUVTex2D]
[2:56:52] *** Loading: [vpWaterGrid_NV]
[2:56:52] *** Loading: [vpWaterSunLight_NV]
[2:56:52] *** Loading: [vpWaterSunLight_ATI]
[2:56:52] *** Loading: [vpWaterSunLight_FP]
[2:56:52] *** Loading: [vpTreeSprite]
[2:56:52] *** Loading: [vpTreeTrunk]
[2:56:52] *** Loading: [vpVAObjectsN]
[2:56:52] *** Loading: [vpVAObjectsL0]
[2:56:52] *** Loading: [vpSprites]
[2:56:52] *** Loading: [vpSimpleGL]
[2:56:52] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2:56:52] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2:56:52] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2:56:52] *** Loading: [fpCoastBump] -> NV3X Optimized!
[2:56:52] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2:56:52] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2:56:52] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2:56:52] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2:56:52] *** Loading: [fpCaustic] -> NV3X Optimized!
[2:56:52] *** Loading: [fpSprites] -> NV3X Optimized!
[2:56:52] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2:56:52] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2:56:52] *** Loading: [fpSimpleGL]
[2:56:52] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2:56:52] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2:56:52] *** Loading: [fpRiverCoastAA]
[2:56:52] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2:56:52] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2:56:52] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2:56:52] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2:56:52] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2:56:52] *** Loading: [vpWaterDM_CPU]
[2:56:52] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2:56:52] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2:56:52] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2:56:52] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2:56:52] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2:56:52] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2:56:52] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2:56:52] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2:56:52] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2:56:52] *** Loading: [fpWaterLFogDM]
[2:56:52] *** Loading: [fpIceWater] -> NV3X Optimized!
[2:56:52] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2:56:52] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2:56:52] *** Loading: [fpNearBlend] -> NV3X Optimized!
[2:56:52] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2:56:52] *** Loading: [fpFarBlend] -> NV3X Optimized!
[2:56:52] *** Loading: [fpForestPlane] -> NV3X Optimized!
[2:56:52] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2:56:52] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2:56:52] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2:56:52] Load bridges
[2:56:52] Load static objects
[2:56:54] ERROR loading sound control sample.xwindex1.wav.dist
[2:56:56] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_11.bmp'
[2:56:56] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_02.bmp'
[2:56:56] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_12.bmp'
[2:56:56] cannot open file for reading
[2:56:56] Cannot open audio file samples/MGun30_108_Ho115.wav
[2:56:56] cannot open file for reading
[2:56:56] Cannot open audio file samples/MGun30_108x_Ho115x.wav
[2:56:56]
[2:56:57] cannot open file for reading
[2:56:57] Cannot open audio file samples/MGun_ShVAK.wav
[2:56:57] cannot open file for reading
[2:56:57] Cannot open audio file samples/MGun_ShVAKx.wav
[2:56:57]
[2:56:59] cannot open file for reading
[2:56:59] Cannot open audio file samples/MGun_151.wav
[2:56:59] cannot open file for reading
[2:56:59] Cannot open audio file samples/MGun_151x.wav
[2:56:59] cannot open file for reading
[2:56:59] Cannot open audio file samples/MGun_FF.wav
[2:56:59] cannot open file for reading
[2:56:59] Cannot open audio file samples/MGun_FFx.wav
[2:56:59]
[2:57:08] ERROR file: File users/4/Icons not found
[2:57:08] Mission: campaign/de/DGen_N_Berlin45/50325.mis is Playing
[2:57:08] warning: no files : music/takeoff
[2:57:29] Time overflow (2017): speed 0.56390977
[2:57:33] Time overflow (3248): speed 0.53571427
[2:57:36] warning: no files : music/inflight
[3:06:29] 1>user STAT
[3:06:29] -------------------------------------------------------
[3:06:29] Name: No Name
[3:06:29] Score: 0
[3:06:29] State: In Flight
[3:06:29] Enemy Aircraft Kill: 0
[3:06:29] Enemy Static Aircraft Kill: 0
[3:06:29] Enemy Tank Kill: 0
[3:06:29] Enemy Car Kill: 0
[3:06:29] Enemy Artillery Kill: 0
[3:06:29] Enemy AAA Kill: 0
[3:06:29] Enemy Wagon Kill: 0
[3:06:29] Enemy Ship Kill: 0
[3:06:29] Enemy Radio Kill: 0
[3:06:29] Friend Aircraft Kill: 0
[3:06:29] Friend Static Aircraft Kill: 0
[3:06:29] Friend Tank Kill: 0
[3:06:29] Friend Car Kill: 0
[3:06:29] Friend Artillery Kill: 0
[3:06:29] Friend AAA Kill: 0
[3:06:29] Friend Wagon Kill: 0
[3:06:29] Friend Ship Kill: 0
[3:06:29] Friend Radio Kill: 0
[3:06:29] Fire Bullets: 0
[3:06:29] Hit Bullets: 0
[3:06:29] Hit Air Bullets: 0
[3:06:29] Fire Roskets: 0
[3:06:29] Hit Roskets: 0
[3:06:29] Fire Bombs: 0
[3:06:29] Hit Bombs: 0
[3:06:29] -------------------------------------------------------
[3:06:29] 1>timeout 600000 file dosturmolog
[3:09:25] -------------------------------- MISSION COMPLETE ---------------------
[3:15:23] Time overflow (74174): speed 0.89285713
[3:16:29] 1>user STAT
[3:16:29] -------------------------------------------------------
[3:16:29] Name: No Name
[3:16:29] Score: 0
[3:16:29] State: In Flight
[3:16:29] Enemy Aircraft Kill: 0
[3:16:29] Enemy Static Aircraft Kill: 0
[3:16:29] Enemy Tank Kill: 0
[3:16:29] Enemy Car Kill: 0
[3:16:29] Enemy Artillery Kill: 0
[3:16:29] Enemy AAA Kill: 0
[3:16:29] Enemy Wagon Kill: 0
[3:16:29] Enemy Ship Kill: 0
[3:16:29] Enemy Radio Kill: 0
[3:16:29] Friend Aircraft Kill: 0
[3:16:29] Friend Static Aircraft Kill: 0
[3:16:29] Friend Tank Kill: 0
[3:16:29] Friend Car Kill: 0
[3:16:29] Friend Artillery Kill: 0
[3:16:29] Friend AAA Kill: 0
[3:16:29] Friend Wagon Kill: 0
[3:16:29] Friend Ship Kill: 0
[3:16:29] Friend Radio Kill: 0
[3:16:29] Fire Bullets: 0
[3:16:29] Hit Bullets: 0
[3:16:29] Hit Air Bullets: 0
[3:16:29] Fire Roskets: 0
[3:16:29] Hit Roskets: 0
[3:16:29] Fire Bombs: 0
[3:16:29] Hit Bombs: 0
[3:16:29] -------------------------------------------------------
[3:16:29] 1>timeout 600000 file dosturmolog
[3:18:47] warning: no files : music/takeoff
[3:22:22] Loading mission campaign/de/DGen_N_Berlin45/50330.mis...
[3:22:23] WARNING: ObjectVACache_Clear()
[3:22:23] WARNING: * Buf0 : Obj: 355,  Vert 4340,  Ind 17802
[3:22:23] WARNING: * Buf1 : Obj: 1610,  Vert 75199,  Ind 173883
[3:22:23] WARNING: * Buf2 : Obj: 130,  Vert 55768,  Ind 102504
[3:22:23] Load bridges
[3:22:23] Load static objects
[3:22:24] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_00.bmp'
[3:22:24] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_28.bmp'
[3:22:24] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_18.bmp'
[3:22:24] cannot open file for reading
[3:22:24] Cannot open audio file samples/MGun_37.wav
[3:22:24] cannot open file for reading
[3:22:24] Cannot open audio file samples/MGun_37x.wav
[3:22:24]
[3:22:36] ERROR file: File users/4/Icons not found
[3:22:36] Mission: campaign/de/DGen_N_Berlin45/50330.mis is Playing
[3:22:37] warning: no files : music/takeoff
[3:22:57] warning: no files : music/inflight
[3:26:29] 1>user STAT
[3:26:29] -------------------------------------------------------
[3:26:29] Name: No Name
[3:26:29] Score: 0
[3:26:29] State: In Flight
[3:26:29] Enemy Aircraft Kill: 0
[3:26:29] Enemy Static Aircraft Kill: 0
[3:26:29] Enemy Tank Kill: 0
[3:26:29] Enemy Car Kill: 0
[3:26:29] Enemy Artillery Kill: 0
[3:26:29] Enemy AAA Kill: 0
[3:26:29] Enemy Wagon Kill: 0
[3:26:29] Enemy Ship Kill: 0
[3:26:29] Enemy Radio Kill: 0
[3:26:29] Friend Aircraft Kill: 0
[3:26:29] Friend Static Aircraft Kill: 0
[3:26:29] Friend Tank Kill: 0
[3:26:29] Friend Car Kill: 0
[3:26:29] Friend Artillery Kill: 0
[3:26:29] Friend AAA Kill: 0
[3:26:29] Friend Wagon Kill: 0
[3:26:29] Friend Ship Kill: 0
[3:26:29] Friend Radio Kill: 0
[3:26:29] Fire Bullets: 0
[3:26:29] Hit Bullets: 0
[3:26:29] Hit Air Bullets: 0
[3:26:29] Fire Roskets: 0
[3:26:29] Hit Roskets: 0
[3:26:29] Fire Bombs: 0
[3:26:29] Hit Bombs: 0
[3:26:29] -------------------------------------------------------
[3:26:29] 1>timeout 600000 file dosturmolog
[3:28:08] -------------------------------- MISSION FAILED ---------------------
[3:28:08] warning: no files : music/crash
[3:28:27] Loading mission campaign/de/DGen_N_Berlin45/50330.mis...
[3:28:27] WARNING: ObjectVACache_Clear()
[3:28:27] WARNING: * Buf0 : Obj: 94,  Vert 1315,  Ind 5658
[3:28:27] WARNING: * Buf1 : Obj: 1191,  Vert 48537,  Ind 113997
[3:28:27] WARNING: * Buf2 : Obj: 85,  Vert 30632,  Ind 55032
[3:28:27] Load bridges
[3:28:27] Load static objects
[3:28:28] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_00.bmp'
[3:28:28] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_28.bmp'
[3:28:28] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/De_18.bmp'
[3:28:39] ERROR file: File users/4/Icons not found
[3:28:39] Mission: campaign/de/DGen_N_Berlin45/50330.mis is Playing
[3:28:40] warning: no files : music/takeoff
[3:28:55] warning: no files : music/inflight
[3:33:55] warning: no files : music/takeoff
[3:36:29] 1>user STAT
[3:36:29] -------------------------------------------------------
[3:36:29] Name: No Name
[3:36:29] Score: 0
[3:36:29] State: In Flight
[3:36:29] Enemy Aircraft Kill: 0
[3:36:29] Enemy Static Aircraft Kill: 0
[3:36:29] Enemy Tank Kill: 0
[3:36:29] Enemy Car Kill: 0
[3:36:29] Enemy Artillery Kill: 0
[3:36:29] Enemy AAA Kill: 0
[3:36:29] Enemy Wagon Kill: 0
[3:36:29] Enemy Ship Kill: 0
[3:36:29] Enemy Radio Kill: 0
[3:36:29] Friend Aircraft Kill: 0
[3:36:29] Friend Static Aircraft Kill: 0
[3:36:29] Friend Tank Kill: 0
[3:36:29] Friend Car Kill: 0
[3:36:29] Friend Artillery Kill: 0
[3:36:29] Friend AAA Kill: 0
[3:36:29] Friend Wagon Kill: 0
[3:36:29] Friend Ship Kill: 0
[3:36:29] Friend Radio Kill: 0
[3:36:29] Fire Bullets: 0
[3:36:29] Hit Bullets: 0
[3:36:29] Hit Air Bullets: 0
[3:36:29] Fire Roskets: 0
[3:36:29] Hit Roskets: 0
[3:36:29] Fire Bombs: 0
[3:36:29] Hit Bombs: 0
[3:36:29] -------------------------------------------------------
[3:36:29] 1>timeout 600000 file dosturmolog
[3:43:24] Console commands file: console.cmd create failed: c:\program files (x86)\il2\console.cmd (???????? ? ???????)
[01.08.2014 3:43:24] -------------- END log session -------------

EDIT by R.
Logged

Flying H

  • member
  • Offline Offline
  • Posts: 1346
  • "And you can fly, high as a kite if you want to..
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #163 on: November 07, 2016, 12:33:28 PM »

Sorry surian, wrong log, look here https://www.sas1946.com/main/index.php/topic,13457.0.html what and how to find the right log.
Logged
And you can fly, high as a kite, if you want to.........

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #164 on: November 07, 2016, 01:03:18 PM »

I think surian posted correct error log file.

But his time stamp at first section is Year 2009 and next section is Year 2014 ....
So, he might set LOGKEEP=1 in his conf.ini and long long old lines lie before latest Tu-95's error line.

Please change the conf.ini entry into LOGKEEP=0 and play once more Tu-95, and get the latest error lines.
Logged

surian

  • member
  • Offline Offline
  • Posts: 21
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #165 on: November 08, 2016, 04:50:37 AM »

this is the latest log.lst record. end part.

code FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:46]   FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:46]   FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:46]   FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:46]   FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:46]   FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:46]   FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:46]   FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:34:47]   ERROR file: File users/0/Icons not found
[11:34:47]   Mission: Quick/Slovakia_winter/Slovakia_winterRedArmor00.mis is Playing
[11:34:47]   java.lang.NoSuchMethodError
[11:34:47]      at com.maddox.il2.objects.air.CockpitTU95.reflectWorldToInstruments(CockpitTU95.java:254)
[11:34:47]      at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[11:34:47]      at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[11:34:47]      at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:710)
[11:34:47]      at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[11:34:47]      at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[11:34:47]      at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[11:34:47]      at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:34:47]      at com.maddox.rts.Message._send(Message.java:1217)
[11:34:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:34:47]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:34:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[11:34:47]      at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:34:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:34:47]      at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[11:34:47]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[11:34:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:34:47]      at com.maddox.il2.game.Main.exec(Main.java:449)
[11:34:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #166 on: November 08, 2016, 06:10:35 AM »

From Ranwers' 1st post
Tu-95 requires ....
 - SAS Common Utils -- https://www.sas1946.com/main/index.php/topic,40490.0.html
 - SAS Engine MOD 2.7 patch western 17/Oct./2014 -- https://www.sas1946.com/main/index.php/topic,39075.0.html


By the way, Tu-95 mod is NOT compatible to SAS Engine MOD 2.7.1w .
I know its needs and have a plan to make new Engine 2.7.1w compatible update.
It may need 1 week or more I can make it and release.
Logged

surian

  • member
  • Offline Offline
  • Posts: 21
Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #167 on: November 08, 2016, 06:19:43 AM »

what if i install previos version 2.7?
Logged
Pages: 1 ... 11 12 13 [14] 15 16 17 ... 19   Go Up
 

Page created in 0.041 seconds with 30 queries.