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Author Topic: Tu-95 Bear v2 upd. 13.06.16  (Read 97384 times)

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Bison_M

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #192 on: November 30, 2017, 02:54:20 PM »

And ... Does someone touch flaps animation codes ?

Today's v2.1 flaps animation is as same as 1st version's ?

I haven't memorize 1st version style, but at least today's one is incorrect, need fixed.
Hello western0221.

Flaps animation:



v2.1 flaps animation is as same as 1st version's (1st version Tu-95 I have in my 4101+MA)

All the best.
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western0221

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #193 on: November 30, 2017, 04:03:25 PM »

Ah... so... I might forget v1's animation and .... non historical moving from the first might be.
I missed it in my touching, sorry.

From photos, Tu-95's flaps are (single slotted) fowler flaps.
It moves like this --- going backward, not going down in vertical.


If you cannot debug it, I'll try when I 'll have enough time.

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Bison_M

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #194 on: November 30, 2017, 04:19:13 PM »

I cannot debug it.

Try to fix, when you'll have enough time.

 All the best
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western0221

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #195 on: December 06, 2017, 04:06:35 AM »

Today's Engine MOD 2.8.1w Beta patch may work well on Tu-95 AI level flight.

https://www.sas1946.com/main/index.php/topic,52489.0.html
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fw190

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #196 on: January 23, 2018, 01:25:37 PM »

Hi i want to ask why i cant fly the tu95 ?  ::( In quick mission , the mission loading to 100% then "exe stopped the work" any help?  ::(
I have log hope the correct form if not sry  :-[ (first time to post log file)


Code: [Select]
Loading mission QuickQMBPro/Kuban/Kubanrednone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 23.0 .
Temperature -  1000m = 16.51001 .
Temperature -  2000m = 10.019989 .
Temperature -  3000m = 3.5299988 .
Temperature -  4000m = -2.9599915 .
Temperature -  5000m = -9.450012 .
Temperature -  6000m = -15.940002 .
Temperature -  7000m = -22.429993 .
Temperature -  8000m = -28.919998 .
Temperature -  9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
PBuffer: suitable formats: 84

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 84

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *707457056*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
FM called 'FlightModels/TU_95FM.fmd:TU95_FM' is being loaded from File: 'tu95_fm'
FM called 'FlightModels/TU_95FM.fmd:TU95_FM' is being loaded from Alternative File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from Alternative File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from Alternative File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from Alternative File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from File: 'tu95_fm'
FM called 'FlightModels/NK:TU95_FM.emd' is being loaded from Alternative File: 'tu95_fm'
Flight Model File FlightModels/TU_95FM.fmd:TU95_FM contains no Mach Drag Parameters.
FM called 'FlightModels/TU_95FM.fmd:TU95_FM' is being loaded from File: 'tu95_fm'
FM called 'FlightModels/TU_95FM.fmd:TU95_FM' is being loaded from Alternative File: 'tu95_fm'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Kuban/Kubanrednone00.mis is Playing
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.CockpitTU95.reflectWorldToInstruments(CockpitTU95.java:279)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:710)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Hubberranz

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #197 on: January 24, 2018, 08:45:48 AM »

Obviously a cockpit component is missing.

After verifying that your download is not corrupt, ( re download and compare ), be sure you have
the prerequisites mods installed . Also state in which game version your are in, if your problem persist.
Nice job with the log.  8)

java.lang.NoSuchMethodError
   at com.maddox.il2.objects.air.CockpitTU95.reflectWorldToInstruments(CockpitTU95.java:279)


Quote
Tu-95 requires:
 - SAS Common Utils -- https://www.sas1946.com/main/index.php/topic,40490.0.html
 - SAS Engine MOD 2.7 patch western 17/Oct./2014 -- https://www.sas1946.com/main/index.php/topic,39075.0.html
There are later versions of these available.
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fw190

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #198 on: January 24, 2018, 11:20:04 AM »

I download the plane an the outhers yesterday (again) and installed the last common utils and sas engine mod . I have 4.12.2 patch moddact 5,3 and jetwar and outher planes , no idea why my Tu cockpit not works  ::( . I tryed a lot of times before but only the franken works this was never.  :(
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Hubberranz

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #199 on: January 24, 2018, 11:39:16 AM »

Are you at Tu-95v2     or V2.1    or v21.+patch of dec2015   ?
You must also activate a HD mod.

Testing a raw install from scratch.
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fw190

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #200 on: January 24, 2018, 11:49:03 AM »

Tu 95 v2.1 + 2015 patch at the moment.
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Hubberranz

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #201 on: January 24, 2018, 12:03:24 PM »

Meanwhile;  The links first page are very old (2015) ; try newer versions of these prerequisites mod here:
https://www.sas1946.com/main/index.php/topic,52489.0.html
In this new link, you have link to common.utilities. ( is same link but new mod ).
Attention: engine mod comes in a surplus file with a pack name; inside it there are the mod files. Don't install pack file as mod. Install the mods.

Ex.:
SAS_Engine_2.8.1w_full_20171218 is a pack named file. Container. Do not install container.
- inside is the mod file: !SAS_Engine_Mod
- and another: !SAS_Engine_Mod_GuidedMissiles

For future reference: I install and rename this file, from !SAS_Engine_Mod , to ! ! SAS_Engine_2.8.1w_full_20171218 . Do not confuse with the above.
The other ( see link) one should be: ! SAS_Common_Utils_110

- I add requirement:

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

Tested V2.1 successfully 412.2 SAS5.3; date of file reads as 6/4/2016 4;28 PM

Update patch on 26th/Dec./2015 : I don't think this patch should be applied. Checking.
Tu 95 v2.1 + 2015 patch at the moment.
Use v2.1 only; this is full mod, and more recent.

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Hubberranz

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #202 on: January 24, 2018, 01:35:15 PM »

Use v2.1  ; do not patch to 2015. Seems a later edit was made with full version patched and new mapping as being v2.1

My present SETUP that works:
Code: [Select]
! ! SAS_Engine_2.8.1w_full_20171218                   <---"the renamed inner file". Over-packaging WARNING ! Upgradable to more recent.
! 00_WeaponsPack_V1.3_20160923                        <--- the new not aforementioned prerequisite. (No weapons in loadout otherwise).
! SAS_Common_Utils_110
!SAS_Engine_Mod_GuidedMissiles                        <--- ugradable along with Engine mod.                   
000_1956_Core_v133                                    <--- needed ( ..extends to full loadouts ).
InstantLog
MAPMODS
STD
Tu-95v2.1
XTD
Hope this help you.
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fw190

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Re: Tu-95 Bear v2 upd. 13.06.16
« Reply #203 on: January 24, 2018, 01:56:02 PM »

Yess its works after years  :) :) thx the help mate =)

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