Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 13   Go Down

Author Topic: Westfront Maps Add-On  (Read 51640 times)

0 Members and 2 Guests are viewing this topic.

KiwiBiggles

  • Modder
  • member
  • Offline Offline
  • Posts: 525
Re: Westfront Maps Add-On
« Reply #84 on: April 07, 2018, 02:34:45 PM »

Hi KiwiBiggles,

Your missing objects are here :

https://www.mediafire.com/file/gavbun5rhxvv931/NWE_Objects_WF_Maps_T-Bauchot.7z

 ;)

Thanks so much TB. Wonderful maps!  I'm learning a lot from your map building technique. :)

Please note a folder is missing in the download:  3do/Buildings/PiterNWE

Best Regards,

KB
Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: Westfront Maps Add-On
« Reply #85 on: April 07, 2018, 02:38:08 PM »

Thank you VERY much Thierry. I finaly got this to work in my BAT install today. I tend to stick to PTO maps but your work on this map is absolutely amazing!
You are a true artist of populating a map. Your use of objects is fantastic.

Thank you.

Thank you very much, your compliments affect me a lot ! I live in the North of France in Valenciennes, and it's for me a duty to renember, to make relive this region as it was at the age of its great industrial and economical peak ( As Belgium and England that I like very much too ! )... We differ in our landscape, and Texas beachs or PTO ones are surely not the same that our, but the most important live in our very nice exchanges and the discoveries which we can exchange !  :) ;)
 
Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: Westfront Maps Add-On
« Reply #86 on: April 07, 2018, 03:00:00 PM »



Quote
Thanks so much TB. Wonderful maps!  I'm learning a lot from your map building technique. :)

Please note a folder is missing in the download:  3do/Buildings/PiterNWE

Best Regards,

KB


Thank you very much too ! I'm sorry for the "Buildings" trouble !  ;D  ;)
Here is what's happening when we work in the urgency !  :D ;D
Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Westfront Maps Add-On
« Reply #87 on: April 08, 2018, 07:54:30 AM »

Dear TBauchot,
I checked your two maps Westfront 40 and Westfront44 for missing objects: no actors is missing.
I still have no map appearing in FMB.
Hereunder my log list after calling a map in FMB:
Code: [Select]
Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.2 · ANGELS HIGH · SP3
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission Records/Intro 04 Ed.trk...
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
cannot open file for reading
Cannot open audio file samples/Sakae_dmg.wav

Time overflow (1345): speed 0.6103764
warning: no files : music/crash
java.lang.NullPointerException
at com.maddox.il2.objects.Statics.restoreAllHouses(Statics.java:362)
at com.maddox.il2.builder.PlMission.load(PlMission.java:2083)
at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
By the way, do I have to change something in the folder "Maps.properties"?
I hope you can help.
Regards.
Tart
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: Westfront Maps Add-On
« Reply #88 on: April 08, 2018, 01:10:38 PM »

Hi Tartenmuche,

Does your other maps load fine when you are in FMB, or is it only the WF ones ?

Have you deleted the old entries of the WF maps in your "all.ini", and changed them by the new ones ?
(Because if they are named differently in BAT-WAW, so the game will not be able to find them ! )

"Maps.properties" is not a problem : It simply rename the entries of "all.ini" by a name of your choice.

Usually, when you try to load a map unsuccesfully, there is an error message in  the down left of the window.
What tell you this message ?

FMB or FMB unlocked ?

Do you renember step by step what you have done for the installation ?
Try to reconfigure your game like it was, see if all work fine, and redo the install of the new maps.

Often, a little error like a bad space in an entrie (for example) is fatal for the loading of a map !!!
I do had the case no longer than a few days ago when testing the maps before the publication.

"abcdef. tga" in place of "abcdef.tga" in the "map_load.ini", and the map don't load !!!
And it's the same in "static.ini", "all.ini", etc....  ;)
Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Westfront Maps Add-On
« Reply #89 on: April 08, 2018, 02:16:44 PM »

Dear Tbauchot,
when I try to open any map on FMB, I stay with the blue screen.
When I try to call an recent mission in FMB: blue screen.
When I try to call an existing mission, I get "loading mission" but nothing happens.
FMB unlocked is not implemented. I never used it.
In the lower left corner I just see "load landscape"
I am not sure to be able to reconfigure my game like it was.
Aie, aie.
Regards.
Tart
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: Westfront Maps Add-On
« Reply #90 on: April 08, 2018, 02:45:48 PM »

Dear Tbauchot,
when I try to open any map on FMB, I stay with the blue screen.
When I try to call an recent mission in FMB: blue screen.
When I try to call an existing mission, I get "loading mission" but nothing happens.
FMB unlocked is not implemented. I never used it.
In the lower left corner I just see "load landscape"
I am not sure to be able to reconfigure my game like it was.
Aie, aie.
Regards.
Tart

Well, if you see the names of the maps that you want to load in FMB : The "all.ini" is at the good place !
Is your "_Tex" folder in : "MapMods/Maps" folder ?
Are your "individual maps folders" ( e.g. "BOM", "Berlin", "WestFront44", etc...) in :  "MapMods/Maps" folder ?
I don't know exactly the arborescence (tree structure) of BAT-WAW , but try to verify in that way !
Maybe had you inclued accidently a new folder in the folder "Maps" : e.g. "MapMods/Maps/Maps" ???
Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Westfront Maps Add-On
« Reply #91 on: April 09, 2018, 03:30:16 AM »

Dear Tbauchot,
when  I click on map in FMB nothing happens, I get no map list, the screen remains blue.
when in FMB I click on "Folder" I get the list, then when I click on "Load" I am able to select a mission, but when I click on the mission I get a message "mission load" but nothing moves.
My tex folder in  in in the maps folder.
I don't have an " individual maps folder"
My maps folder looks like this:
tex
norway
WestFront40
WestFront44
all.ini
In your readme you ask to remove all the entries regarding WF, does it include the WF La Chute?
Best regards.
Tart
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

Toobone

  • Mapper
  • member
  • Offline Offline
  • Posts: 542
Re: Westfront Maps Add-On
« Reply #92 on: April 09, 2018, 03:58:18 AM »

..fuf..my fall, sorry..find autumn texs in summer folder. :-[

Now new problems:

map WF40aut, smth with all rivers:









This trouble must be clear for specialists, but not for me (map WF40spring):







Logged

Toobone

  • Mapper
  • member
  • Offline Offline
  • Posts: 542
Re: Westfront Maps Add-On
« Reply #93 on: April 09, 2018, 04:22:13 AM »


The HangarKbely is in the folder 3do/Buildings/CSvsD1938 ! and not in CSR !!! The entries are :

Code: [Select]
//===========================================================================
[***]
Title Industrial Hangers
//===========================================================================

[buildings.House$HangarKbely]
Title           HangarKbely
MeshLive        3do/Buildings/CSvsD1938/HangarKbely/live.sim
MeshDead        3do/Buildings/CSvsD1938/HangarKbely/dead.sim
Body            RockBig
Panzer          0.5

Smth new, at first time that was Kbely_Sharbon :-|

I've got 2 enteries: KbelyPraha &  Kbely_Sharbon :-| & 2 same objects in 2 different folders. Object work in-game, but in log..   
Rezults:
Quote
WF1940aut

House: Section House$HangarKbely not found

House: Section House$Bulldozer2 not found

House: Section House$Bulldozer_US not found

House: Section House$civilian_farmer1 not found

House: Section House$Partisan2 not found

House: Section House$Partisan3 not found

House: Section House$openwoodenbarn2 not found

House: Section House$eng_stonebarn2 not found

House: Section House$ger_luftwaffe_soldier_sidecap not found

House: Section House$ger_officer_43_summer_molders not found

House: Section House$ger_luftwaffe_soldier_sidecap not found

House: Section House$ger_luftwaffe_mechanic_sidecap not found
------------------------------------------------------------------------------------------------------------

WF1940spring

House: Section House$HorseLightbrown not found


The textures are the good one in the maps load.ini and the "bump" files are not necessary ! (they are surely illegal travellers !  ;D )

i like more relif in land :-|

Updated objects for HSF (link updated in first post.) :
https://www.mediafire.com/file/sv5ks31vrprax7i/WFmaps_Add-On_Objects_HSFX.7z

For "all partizans, RAF & Luft officers & mechanic", please try to have a look here at first : Mod DLV_Infantry and all its Add-On !

Mod DLV_Infantry.zip 
https://www.mediafire.com/?l2mmg4avs5a5gma

IL2 LUFTWAFFE PERSONEL.rar
https://www.mediafire.com/?o4hxsc9s5xd1lur

Thank you so much,  will try all today.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
By the way, this interference effects are normal?







Not enought on-fields relif for me, used Avala bumps mod (never mind, will make a bumps in my free time):


Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Westfront Maps Add-On
« Reply #94 on: April 09, 2018, 04:47:35 AM »

Dear Tbauchot
Eureka, eureka!!!!!
I got it.
During the loading, I erased the [all] on top of the list inside all.ini
Sorry for the disturbance.
Thank you.
Best regards.
Tart
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: Westfront Maps Add-On
« Reply #95 on: April 09, 2018, 07:15:45 AM »

Hi Toobone,

I don't know exactly what you have done, but it seems to me that you are on a very, very, bad way !!!  ;)

Some objects are not the good ones on your screenshots, and some ones are not present.
Did you play with the actors.static ???  :o

And about your textures or maps load.ini, did you play with them ???  :o

I have just redownloaded the maps, retested them, and all is correct ! ( I really have no time to lose in it ! )

Now, if these map, that you are unable to load and that you are unable to see correctly, are not enought good for you...
I can really make nothing for you, except maybe to advise you to go to see somewhere else for finding better ?  ;) :)
Or maybe to open a new topic on the subject ?  ;)
Logged
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 13   Go Up
 

Page created in 0.038 seconds with 25 queries.