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Author Topic: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1  (Read 151070 times)

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lildeb

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1
« Reply #408 on: April 11, 2017, 11:19:30 AM »

I've lost the little target indicator square for boresight mode on the hud.  Pretty sure I'm doing everything correctly.
Any ideas?
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SAS~GJE52

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  • Orchard Studios
Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1
« Reply #409 on: April 11, 2017, 03:46:18 PM »

Quote
I've lost the little target indicator square for boresight mode on the hud.  Pretty sure I'm doing everything correctly.
Any ideas?



no, actually ... but because I am not psychic, I don't have a clue .. however  ...






HOW MANY TIMES DO WE NEED TO SAY THIS ......

EITHER STFU AND LIVE WITH IT - OR POST YOUR F*****G   LOG FILE



Not rocket science is it ?

 :-|
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

xxxautoxxx

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1
« Reply #410 on: April 12, 2017, 07:38:38 AM »

"Wondering how you could install this upgrade with BAT7? " - Duffy.
 Eureka - you CAN !   all you need do is add ALL the MCA 3.7/Java folders to your BAT-JTW2 folder,

https://www.sas1946.com/main/index.php/topic,44135.0.html


to that, add Max_Hitman's cool low resolution 'fix' (overwrite the 3do files),and VOILA !
1024 skins are ye' friend again :)

Keep up the amaze work MOD folks !!!


auto'

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lildeb

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1
« Reply #411 on: April 12, 2017, 10:08:40 AM »

Nice.
Just a first run, thought maybe it was a known issue. Log file to follow.

Admin edit: Fullquote snipped!
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lildeb

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1
« Reply #412 on: April 12, 2017, 10:22:18 AM »

My guess is it's somewhere in here...

Code: [Select]
House without collision (3do/Buildings/46/Desert_Trench/Trench8/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/Trench2/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
WARNING: ****( Unexpected txr reload (tfMipmap,tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/F-18/Canopy.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR:
Logged

phoenixtunes

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1
« Reply #413 on: September 07, 2018, 02:05:04 PM »

Not sure what the problem is here, I believe i've installed everything correctly but i'm getting CTD at 60%. Here's my log:

Code: [Select]
[sub][8:00:04 PM]    *** Looking for Render API Extensions ...
[8:00:04 PM]    [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:00:04 PM]    [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:00:04 PM]    [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:00:04 PM]    [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:00:04 PM]    [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:00:04 PM]    [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:00:04 PM]    [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:00:04 PM]    [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:00:04 PM]    [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:00:04 PM]    [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:00:04 PM]    [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:00:04 PM]    [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:00:04 PM]    [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:00:04 PM]   
[8:00:04 PM]    Maximum texture size : 32768
[8:00:04 PM]    Maximum simultaneous textures :4
[8:00:04 PM]    MaxAnisotropic (1.0 = none) : 16.000000
[8:00:04 PM]    15 Splashscreens available.
[8:00:04 PM]    INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:00:04 PM]    INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:00:04 PM]    INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:00:04 PM]    INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[8:00:04 PM]    INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[8:00:05 PM]    INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[8:00:05 PM]    INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[8:00:05 PM]    WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[8:00:05 PM]    INTERNAL ERROR: Texture required
[8:00:05 PM]    WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[8:00:06 PM]    Spawn.get( com.maddox.il2.objects.air.AV_8A ): com.maddox.il2.objects.air.AV_8A
[8:00:06 PM]    java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AV_8A
[8:00:06 PM]        at com.maddox.rts.LDR.loadClass(LDR.java:27)
[8:00:06 PM]        at java.lang.ClassLoader.loadClass(Unknown Source)
[8:00:06 PM]        at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[8:00:06 PM]        at java.lang.Class.forName0(Native Method)
[8:00:06 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:00:06 PM]        at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:06 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:06 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:06 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:06 PM]    Weapon register error - F_18D : No Pylon loadout Generator method
[8:00:06 PM]    weapons.MGunM61A1
[8:00:06 PM]    java.lang.ClassNotFoundException: weapons.MGunM61A1
[8:00:06 PM]        at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:00:06 PM]        at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18D.GenerateNoPylonConfig(F_18D.java:180)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18D.<clinit>(F_18D.java:264)
[8:00:06 PM]        at java.lang.Class.forName0(Native Method)
[8:00:06 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:00:06 PM]        at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:06 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:06 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:06 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:06 PM]    Weapon register error - F_18D : No Pylon loadout Generator method
[8:00:06 PM]    weapons.MGunM61A1
[8:00:06 PM]    java.lang.ClassNotFoundException: weapons.MGunM61A1
[8:00:06 PM]        at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:00:06 PM]        at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18D.GenerateNoPylonConfig(F_18D.java:180)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18D.<clinit>(F_18D.java:268)
[8:00:06 PM]        at java.lang.Class.forName0(Native Method)
[8:00:06 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:00:06 PM]        at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:06 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:06 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:06 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:06 PM]    Weapons register error - F_18D : 2xAIM7+2xAIM9
[8:00:06 PM]    weapons.RocketGunAIM7M_gn16
[8:00:06 PM]    java.lang.ClassNotFoundException: weapons.RocketGunAIM7M_gn16
[8:00:06 PM]        at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:00:06 PM]        at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18D.<clinit>(F_18D.java:269)
[8:00:06 PM]        at java.lang.Class.forName0(Native Method)
[8:00:06 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:00:06 PM]        at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:06 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:06 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:06 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:06 PM]    Weapon register error - F_18C : No Pylon loadout Generator method
[8:00:06 PM]    weapons.MGunM61A1
[8:00:06 PM]    java.lang.ClassNotFoundException: weapons.MGunM61A1
[8:00:06 PM]        at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:00:06 PM]        at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18C.GenerateNoPylonConfig(F_18C.java:180)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18C.<clinit>(F_18C.java:264)
[8:00:06 PM]        at java.lang.Class.forName0(Native Method)
[8:00:06 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:00:06 PM]        at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:06 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:06 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:06 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:06 PM]    Weapon register error - F_18C : No Pylon loadout Generator method
[8:00:06 PM]    weapons.MGunM61A1
[8:00:06 PM]    java.lang.ClassNotFoundException: weapons.MGunM61A1
[8:00:06 PM]        at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:00:06 PM]        at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18C.GenerateNoPylonConfig(F_18C.java:180)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18C.<clinit>(F_18C.java:268)
[8:00:06 PM]        at java.lang.Class.forName0(Native Method)
[8:00:06 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:00:06 PM]        at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:06 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:06 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:06 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:06 PM]    Weapons register error - F_18C : 2xAIM7+2xAIM9
[8:00:06 PM]    weapons.RocketGunAIM7M_gn16
[8:00:06 PM]    java.lang.ClassNotFoundException: weapons.RocketGunAIM7M_gn16
[8:00:06 PM]        at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:00:06 PM]        at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[8:00:06 PM]        at com.maddox.il2.objects.air.F_18C.<clinit>(F_18C.java:269)
[8:00:06 PM]        at java.lang.Class.forName0(Native Method)
[8:00:06 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:39)
[8:00:06 PM]        at com.maddox.rts.Spawn.get(Spawn.java:28)
[8:00:06 PM]        at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[8:00:06 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:06 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:06 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:06 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:14 PM]    com.maddox.il2.objects.air.AV_8A
[8:00:14 PM]    java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AV_8A
[8:00:14 PM]        at com.maddox.rts.LDR.loadClass(LDR.java:27)
[8:00:14 PM]        at java.lang.ClassLoader.loadClass(Unknown Source)
[8:00:14 PM]        at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[8:00:14 PM]        at java.lang.Class.forName0(Native Method)
[8:00:14 PM]        at java.lang.Class.forName(Unknown Source)
[8:00:14 PM]        at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:532)
[8:00:14 PM]        at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:514)
[8:00:14 PM]        at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[8:00:14 PM]        at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[8:00:14 PM]        at com.maddox.il2.gui.GUI.create(GUI.java:160)
[8:00:14 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[8:00:14 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:14 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:14 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:14 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:00:14 PM]    Main begin: PlMisAir: class 'air.AV_8A' not found
[8:00:14 PM]    java.lang.RuntimeException: PlMisAir: class 'air.AV_8A' not found
[8:00:14 PM]        at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[8:00:14 PM]        at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[8:00:14 PM]        at com.maddox.il2.gui.GUI.create(GUI.java:160)
[8:00:14 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[8:00:14 PM]        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[8:00:14 PM]        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:00:14 PM]        at com.maddox.il2.game.Main.exec(Main.java:405)
[8:00:14 PM]        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 7, 2018 8:00:14 PM] -------------- END log session -------------[/sub]
Logged

mandrill

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1
« Reply #414 on: September 08, 2018, 05:55:35 AM »

Not sure what the problem is here, I believe i've installed everything correctly but i'm getting CTD at 60%.

Check:

1. That you are using the exact air.ini code set out in post #1.
2. That you have installed the d/l correctly, including removing the cover folder from the d/l, so the 3DO folder is only 1 level down.
3. That you haven't deleted ANY OTHER AIRPLANES IN YOUR MOD FOLDER when installing this aircraft.

Those are the 3 classic faults that cause 60% CTD.

Logged
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