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Author Topic: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.1  (Read 149560 times)

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NS~mati140

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #84 on: December 30, 2014, 02:38:33 PM »

Are there any mirrors? Mediafire went to crap recently, I can't get more then 512kbps 50 kbps on mediafire anymore, not sure if they're blocking Poland/unregistered users or just servers went haywire.
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CALINHO

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #85 on: December 30, 2014, 02:54:43 PM »

Question about radar guided missiles (AIM-7 and AIM-120)

In IL 2, radar missiles track automatically nearest target, no need manual locking first. In this new F-18 pack, manual locking works nice, but not necessary. In Real life, works the same way?

Examples:

AIM-7M lock TU-95 with Radar OFF


AIM-7M Launch


AIM-7 frontal HIT
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Koty

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #86 on: December 30, 2014, 04:18:33 PM »

semiactive needs continous transmission IRL - that means - radar beam has to move damn fast, or be aimed at one only plane (locked). It can be locked in "scan-mode" only with modern phased array type of radar - when you move your beams digitally, you can move them as fast as you want... but missile is prevented from doing so - it would have problems with choosing the right target...

active missile needs only initial lock. it has its own radar. HOWEVER - this radar (IRL) has only short range - not BVR - so you launch it as semiactive, wait until it is locked by missile in-air and then lock off and can freely fly away.



aand... I think I've met a little bug - when I pull and then let the stick to neutral, it takes quite a while for elevators to return to normal. Was that intention? LOL :D
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damienn902

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #87 on: December 30, 2014, 04:37:21 PM »





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teddybear

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #88 on: December 30, 2014, 05:09:42 PM »

Just a heads up if your getting lock up on carriers, ??? i found that !0000_PAL-chocksv4122 was causing my 412.2 etc to lock when the AI tries to go into "chock mode" when using the catapult. I removed mine (after saving it first) and No lock up or freezes now.

NB Removed so far:-
 
!0000_Countermeasures
!0000_Pal-chocksv4122
__0_weapons complement 260lbsBombfrag & M26Incendiary V2

Cheers :P

#SAS 412.2 modact 5.3
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RooMan296

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #89 on: December 30, 2014, 05:21:37 PM »

Everything seems to be working for me flawlessly but I've noticed one thing: my Harrier overheats rather quickly in VTOL mode and I've had a few fires and/or power drops as a result. I checked the thread but maybe Ive missed something. No error log to post because other than the overheating, everything is great! Thanks in advance...
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The_Alaska_Man

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #90 on: December 30, 2014, 05:36:17 PM »

Hey S3, I seem to have run into a little problem. I installed everything correctly and have all the necessary addons but when I start a flight, the game freezes and crashes, this happens on both harrier and hornet. Any ideas? I also chopped down my log to pertain to any error

Code: [Select]
[Dec 31, 2014 12:27:36 AM] ------------ BEGIN log session -------------
[12:27:46 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:27:46 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:27:46 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:27:46 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:27:46 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:27:47 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:27:47 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:27:47 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:27:51 AM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[12:27:51 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:27:51 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:27:51 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:27:51 AM] INTERNAL ERROR: Texture required
[12:27:51 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:28:13 AM] Plane: Parameter [Mig_15]:<Class> not found
[12:28:13 AM] Can't set property
[12:28:13 AM] java.lang.RuntimeException: Can't set property
[12:28:13 AM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[12:28:13 AM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[12:28:13 AM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[12:28:13 AM] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:186)
[12:28:13 AM] at java.lang.Class.forName0(Native Method)
[12:28:13 AM] at java.lang.Class.forName(Unknown Source)
[12:28:13 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:28:13 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:28:13 AM] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:28:13 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:28:13 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:28:13 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:28:13 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:28:13 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:28:13 AM] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15


[12:29:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:15 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:17 AM] WARNING: ****( Unexpected txr reload (tfMipmap,tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/AV-8B/Canopy.tga'
[12:29:17 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:17 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:17 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:19 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:19 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:19 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:19 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:19 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[12:29:20 AM] *** Diff Brakes Set to Type: 0
[12:29:28 AM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Yak-36MF/helmetmulti1.tga'
[12:29:29 AM] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[12:29:29 AM] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from Alternative File: 'yak36'
[12:29:29 AM] FM called 'FlightModels/KlimovV:yak36.emd' is being loaded from File: 'yak36'
[12:29:29 AM] FM called 'FlightModels/KlimovV:yak36.emd' is being loaded from Alternative File: 'yak36'
[12:29:29 AM] FM called 'FlightModels/KlimovV:yak36.emd' is being loaded from File: 'yak36'
[12:29:29 AM] FM called 'FlightModels/KlimovV:yak36.emd' is being loaded from Alternative File: 'yak36'
[12:29:29 AM] Flight Model File FlightModels/Yak-36MF.fmd:yak36 contains no Mach Drag Parameters.
[12:29:29 AM] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[12:29:29 AM] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from Alternative File: 'yak36'
[12:29:30 AM] *** Diff Brakes Set to Type: 0
[12:29:34 AM] ERROR file: File users/doe/Icons not found
[12:29:34 AM] Mission: Quick/CoralSeaOnline/CoralSeaOnlineRedNoneN00.mis is Playing
[12:29:35 AM] Time overflow (0): speed 0.5633803
[12:29:35 AM] warning: no files : music/inflight
[12:29:37 AM] java.lang.NoSuchMethodError
[12:29:37 AM] at com.maddox.il2.ai.air.Maneuver.fighterVsFighter(Maneuver.java:7654)
[12:29:37 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:2773)
[12:29:37 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
[12:29:37 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:466)
[12:29:37 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1072)
[12:29:37 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[12:29:37 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[12:29:37 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[12:29:37 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[12:29:37 AM] at com.maddox.rts.Message._send(Message.java:1217)
[12:29:37 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:29:37 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:29:37 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:29:37 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[12:29:37 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:29:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:29:37 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:29:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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HOFFY1138

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #91 on: December 30, 2014, 06:03:36 PM »

Close calls!



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jartolacabeza

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #92 on: December 30, 2014, 07:18:33 PM »

Hello all.thamks for this beautifil plane,but i have a one problem,when  i push the the second arms  for launch the Zuni rockets

 not shoot anything and the plane is much faster.

i had the same problema with the harrier and the yak-36 rockets.

hola a todos,tengo un problema con los rockets  ZUni del f18 cuando intento lanzarlos no dispara nada y el avión va mas rápido.
tuve este mismo problema con el harrier y el ya 36  al larzar los cohetes.

gracias.thams all
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FNRennier

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #93 on: December 30, 2014, 09:34:05 PM »

Congratulations! Your work is very good!
I want to thank you for it!
Thank you very much!
 ;D ;D ;D ;D
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Fresco23

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #94 on: December 30, 2014, 10:58:42 PM »

BEAUTIFUL as expected!
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SAS~Storebror

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v1.3
« Reply #95 on: December 31, 2014, 12:33:28 AM »

Sorry for being off topic shortly, but...
semiactive needs continous transmission IRL - that means - radar beam has to move damn fast, or be aimed at one only plane (locked). It can be locked in "scan-mode" only with modern phased array type of radar - when you move your beams digitally, you can move them as fast as you want... but missile is prevented from doing so - it would have problems with choosing the right target...
That much, that (nearly) good.
"Scan-while-track" was available in the "pre-phased-array" radar era already.
It depends on the movement rate of your desired target.
When the "illuminating" radar "leaves" the target, the semiactive missile will just run straight until it fetches the illuminating signal again.
As long as the target didn't leave the receiver cone in that time, everything's fine.
"Cone"... that's the second thing to take care of:
The semiactive missile might either have a conical scan seeker or a monopulse one, both having quite different characteristics and both requiring different types of illumination with different types of possible jamming. Too much stuff to discuss here, a nice overview is given at this address.

active missile needs only initial lock. it has its own radar. HOWEVER - this radar (IRL) has only short range - not BVR - so you launch it as semiactive, wait until it is locked by missile in-air and then lock off and can freely fly away.
Nope.
Active radar guided missiles are either using command link guidance or inertial mid-course guidance.
The launching aircraft doesn't illuminate the target, it uploads an initial flightpath to the target and/or updates the path via datalink until the missile can acquire a successful lock by itself.

when I pull and then let the stick to neutral, it takes quite a while for elevators to return to normal. Was that intention?
Welcome to the Fly-By-Wire system.
Your stick doesn't "directly" control the surfaces.
When you move your stick, you give command for how many Gs you want to pull and/or how fast you want to roll/yaw.
The computer takes care about the required control face positions then.
As such, when you command goes from "full Gs" (pull all way through) to "1G" (stick centered), the elevator will not go back to neutral immediately (that would result in a short burst of negative Gs), but will move back to neutral in a given time according to your current flight condition (rule of thumb: The slower you are, the faster your controls will move).

Best regards - Mike
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