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Author Topic: Making the Tomoose vehicles move.  (Read 14550 times)

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tomoose

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Re: Making the Tomoose vehicles move.
« Reply #12 on: January 03, 2015, 01:46:10 AM »

Would that be in S. Korea David?  I've always seen those ads for English teachers and had heard some stories of bad experiences there (i.e. probs with pay etc for foreigners arriving to teach English).
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #13 on: January 03, 2015, 03:15:28 AM »

Hello guys, I decided the next two additions would be the Army and RAF Tilley utility truck. ;)


I always start by doing the java to get the existing objects moving and as you see from this image there is usually a
orientation issue due to the fact they were intended as static objects and not moving vehicles, in this case both
vehicles are at different angles.

For comparison the Ambulance is moving forward correctly;  both Tilleys are also going in the same direction but at the odd angle:



It maybe that this could be altered with numbers in the MSH file but I only know how to make them go up, down
and from side to side. :-[

As usual I do this reorientation in gmax after first adding the hit box etc, from vehicles already done:




This is the same vehicle with everything adjusted as I want it:




With that done it is necessary to apply the texture once again to the 3d:



As you can see above this can create a few issues, thankfully this just needed the texture moving a little.

Sadly it is not perfect and it maybe that opening up these meshes actually causes some distortion of the vertices. :-\\


Anyway, here is the Army version up and running after correction:



And here in its dead form although I have not yet distorted the mesh:



The stationaries (RAF version still the original un-alteredMSH):




The mesh for the Army version was tried with the RAF skin but there is a mapping issue with it, there are differences
around the doors which means I will have to open that mesh up seperatley and go through the process again.


Just a little disclaimer here guys, this project is purely about getting these original objects up and running as moving
vehicles for the mission builders, any further refinement if needed or alternative skins etc. I will leave for others do. :)

Not sure when I will get these two released, I return to work Monday after the festive break so if I do not get the
RAF version done today or tomorrow it could be later in the week.


Wishing you all the very best, Pete. ;D

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western0221

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Re: Making the Tomoose vehicles move.
« Reply #14 on: January 03, 2015, 03:27:04 AM »

British vehicles are missing in IL-2 and much needed.
Excellent!


May I request adding a driver 3D on cockpits??  :D
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #15 on: January 03, 2015, 03:45:39 AM »

British vehicles are missing in IL-2 and much needed.
Excellent!

May I request adding a driver 3D on cockpits??  :D


Hello western0221, I totally agree that there are not enough British vehicles, thankfully tomoose has made a superb job of filling the gap. 8)

As for the driver yes I intend to add one, but I want to get the vehicles all running first. ;)

I will need to find a suitable one for these and the Stalker project vehicles, the one I have in those is from the M-3 Haltrack and is in need of
a decent skin.  Maybe I can find a better alternative 3d model and skin in some of the updated vehicles we have be given lately.

Wishing you all the very best, Pete. ;D
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SAS~Poltava

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Re: Making the Tomoose vehicles move.
« Reply #16 on: January 03, 2015, 04:36:06 AM »

Good choice! Without the Army Tilley as well it is possible to Putin together really nice British truck Convoys!  :)
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #17 on: January 03, 2015, 04:55:17 AM »

Good choice! Without the Army Tilley as well it is possible to Putin together really nice British truck Convoys!  :)


Glad you like the choice Peter, as for convoys that is something I need to learn how to do for this set of vehicles and the Stalker project pack. ;)

More for the to do list eh. :D


Wishing you all the very best, Pete. ;D
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The Radge

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Re: Making the Tomoose vehicles move.
« Reply #18 on: January 03, 2015, 05:12:20 AM »


Funny vehicle :D
Looks like he's pretty tired of all this :))
Like...

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tomoose

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Re: Making the Tomoose vehicles move.
« Reply #19 on: January 03, 2015, 06:12:56 AM »

Pete/Mission_bug;
thanks so much for taking this on.  The gun tractor is out there somewhere too!  LOL.
I'm looking at the LRDG vehicle next but it may take some time as I'll have to learn the hitbox and movement aspects with this one.

thanks again for making my contributions live!
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #20 on: January 03, 2015, 08:59:59 AM »


Looks like he's pretty tired of all this :))
Like...



I think you would be also Radge if you had been shot. :D

You can remove the flame from the mesh by opening it up with notepad  and removing the line in Red if you do not want it ;).

[LOD]
1000

[Hooks]
Ground_Level <BASE>
Smoke <BASE>
DustR <BASE>
DustL <BASE>

[HookLoc]
1 0 0 0 1 0 0 0 1 -0.989 0.0 -0.131
1 0 0 0 1 0 0 0 1 1.036 0.0 0.40
1 0 0 0 1 0 0 0 1 -1.505 -0.858 0.508
1 0 0 0 1 0 0 0 1 -1.507 0.768 0.505


Pete/Mission_bug;
thanks so much for taking this on.  The gun tractor is out there somewhere too!  LOL.
I'm looking at the LRDG vehicle next but it may take some time as I'll have to learn the hitbox and movement aspects with this one.

thanks again for making my contributions live!


Glad you are happy with it so far tomoose. 8)

I have the gun tractor somewhere with all your other stuff, the LRDG vehicle will be most welcom although as far as I know only one weapon can be made to fire with these vehicles. 8)


Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #21 on: January 03, 2015, 12:22:16 PM »

Just a quick update before I leave for the pub. ;)


The RAF Tilley is now sorted:




I have adjusted the 3d a little for the dead versions:






Nothing too drastic just bent it a touch. :D


Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #22 on: January 05, 2015, 10:55:52 AM »

There is now a update in the release thread that includes the Tilley utility vehicles. ;)


https://www.sas1946.com/main/index.php/topic,44172.0.html



I will probably do the Dodge and the Quad tractor unit next, I also thought there was a American staff car but I cannot seem to find it.


I tried a little experiment yesterday with the Ambulance and the driver figure I used in the Stalker pack:




It needed a little adjustment and I have still to transfer it to the in game mesh.


Wishing you all the very best, Pete. ;D
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cgagan

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Re: Making the Tomoose vehicles move.
« Reply #23 on: January 05, 2015, 11:16:15 AM »

Many thanks Pete!
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