Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5   Go Down

Author Topic: Tomoose vehicles moving.  (Read 20523 times)

0 Members and 3 Guests are viewing this topic.

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Tomoose vehicles moving.
« Reply #12 on: January 05, 2015, 10:49:05 AM »

Wonderful additions to the vehicle garage. Installation went very smoothly. Thank you.

Glad to know you are happy with them propnut27 and that you had no problems with installation. 8)


There is now a update in the first page. ;)


Wishing you all the very best, Pete. ;D
Logged

propnut27

  • member
  • Offline Offline
  • Posts: 265
Re: Tomoose vehicles moving.
« Reply #13 on: January 05, 2015, 01:26:51 PM »

And it's even happier I am. The Tilley is a great addition, particularly the RAF, scurrying around busy airfields while missions launch and return. Fine work. Thanks again.
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1716
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: Tomoose vehicles moving.
« Reply #14 on: January 07, 2015, 01:55:57 AM »

Hamm66;
I think I can partially answer the Channel map issue.  It's not the vehicles it's the map (sorta).
I found this problem when I built my DCG online Battle of Britain campaign.  Part of the process of "building" locations for DCG to recognize is having a 'route' on or near the location (i.e. a vehicle moving from point A to point B). 
I found that I could not place moving vehicles on many of the airfields but only in certain areas near or around the airfields.  The effect was similar to placing moving trains in that the start point has to be on a 'track' and will only follow a track existing on the map.  For example, I could route a vehicle to go around Biggin Hill (and not that close either) but I could not route that same vehicle to drive across Biggin Hill or anyplace 'on' Biggin Hill.  i.e. I would try to place a vehicle on the airfield at a start point but it wouldn't work until I moved off the airfield and found a spot that would allow the start point.  So I ctrl-click to place the vehicle start point.  Then I have the same problem for the next waypoint.  I had to scout around the map area to find the next spot that would permit the next waypoint etc.  I'll post some screenshots if I have the time.

I'm not a map modder at all but I'm guessing that the same issue that prevents you from sending a boat up certain rivers is at work at numerous areas on the map.  Having said that I know there is a workaround for the rivers etc by using a ground vehicle, plotting the waypoints then switching the ground vehicle to a boat.  I wonder if the same can be applied to the UK map by using an aircraft, plotting taxi waypoints, then switching the aircraft to a vehicle (I hope I explained that correctly)?  I'll have to check that out when I get home.

Perhaps one of the map modders can clarify what's going on.

Regrds,
tomoose
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Tomoose vehicles moving.
« Reply #15 on: January 10, 2015, 10:52:30 AM »

Hello guys, there is now a new update in the first page. ;)





Wishing you all the very best, Pete. ;D
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Tomoose vehicles moving.
« Reply #16 on: January 10, 2015, 12:41:32 PM »

Hello guys, I have updated the link in the first post for the second time tonight. ;)


Istvan (vpmedia) very kindly provided a link to some superb textures for some of the dead vehicles so I have now added those.  8)




Be aware I have changed some entries in the folders so if you downloaded the first update tonight please remove it before
adding this latest update. ;)

There have also been changes to the text in the static entries for the dead objects so again please use the latest entries
inside the download.


Wishing you all the very best, Pete. ;D
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Tomoose vehicles moving.
« Reply #17 on: January 10, 2015, 01:14:01 PM »

Hello again, there has been a further development tonight, Istvan has posted additional damage textures 8)



See the WIP thread and refer to my post after his:

https://www.sas1946.com/main/index.php/topic,44165.msg496955.html#msg496955


Wishing you all the very best, Pete. ;D
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Tomoose vehicles moving.
« Reply #18 on: January 13, 2015, 02:53:27 PM »

Hello all, the first post now has a further update. ;)


The Quad towing the Fuel Bowser is included:



The final version od the dead bowser:



Still requires a dead skin:




Wishing you all the very best, Pete. ;D
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: Tomoose vehicles moving.
« Reply #19 on: January 16, 2015, 11:49:08 PM »

Works like a charm! No problems at all! Thanks Pete!  :) :) :)

(And thanks to ToMoose too, for creating the vehicles in the first place!)
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5810
Re: Tomoose vehicles moving.
« Reply #20 on: January 17, 2015, 02:19:42 AM »

Great additions! Our ally airfields are alive with action! Many thanks again, gentlemen,
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Tomoose vehicles moving.
« Reply #21 on: January 17, 2015, 02:57:26 AM »

Glad to know all is working well guys, thank you very much for trying them and reporting back. 8)


I tried to add the small boats but for some reason they would not show when a mission actually played, although they were visible when applied to maps in the FMB. ???

Not to worry though as I got all the road vehicles in that I intended to add, the boats I will try again but not right now.

Next up is adding a driver to each vehicle, not sure when but it is in the pending tray. :D


Wishing you all the very best, Pete. ;D

Logged

wcat

  • Modder
  • member
  • Offline Offline
  • Posts: 96
Re: Tomoose vehicles moving.
« Reply #22 on: January 18, 2015, 05:13:15 AM »

Hello Friends!
Let's change the models Ford Quad Traktor and Dodge on models from game "ToW" ?

Here is so!













That you think ?

 ;) ;) ;)
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tomoose vehicles moving.
« Reply #23 on: January 18, 2015, 05:46:54 AM »

... very nice ...!  :D

Where is the download link wcat ...?  :P
Logged
Pages: 1 [2] 3 4 5   Go Up
 

Page created in 0.037 seconds with 24 queries.