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Author Topic: Tomoose vehicles moving.  (Read 20534 times)

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Samurai999

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Re: Tomoose vehicles moving.
« Reply #36 on: February 17, 2015, 09:27:08 AM »

And where you have a tractor with a barrel on the trailer? I have not found in the downloaded file.
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Mission_bug

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Re: Tomoose vehicles moving.
« Reply #37 on: February 17, 2015, 12:47:16 PM »

Hello Samurai999, the vehicle you mention is 'QuadTowingFuelbowser', the folder resides in 3do/Cars along with the others. ;)


All entries appear ok apart from this:

QuadTowingFuelbowser  vehicles.stationary.TomooseStationary$TilleyTowingATC  2

Looks like I made a spelling mistake for the stationary. :-[

It should read:

QuadTowingFuelbowser  vehicles.stationary.TomooseStationary$QuadTowingFuelbowser  2

Sory about that but everything else seems to be ok and no one else has reported any vehicles failing to show.


Wishing you all the very best, Pete. ;D
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PO_MAK_249RIP

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Re: Tomoose vehicles moving.
« Reply #38 on: February 18, 2015, 01:01:35 AM »

Thanks for that MB - stationary.ini amended !!
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Marat

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Re: Tomoose vehicles moving.
« Reply #39 on: June 29, 2018, 01:19:21 PM »

No chance for having them in 4.13.4 version? Game crashes when reaching 70% of loading. Any ideas? Please help, dear friends
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Mission_bug

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Re: Tomoose vehicles moving.
« Reply #40 on: June 29, 2018, 01:29:04 PM »

Sorry to say I do not use the 4.13 game version, so not from me. ;)

Maybe a log might help me understand what is causing your problem, usually vehicles will run in most modded game versions but it is possible TD actually changed something in 4.13 to make this incompatible. :(


Wishing you all the very best, Pete. ;D
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SAS~Gerax

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Re: Tomoose vehicles moving.
« Reply #41 on: June 29, 2018, 01:56:15 PM »

Game crashes when reaching 70% of loading.

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)
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Marat

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Re: Tomoose vehicles moving.
« Reply #42 on: September 18, 2018, 04:46:21 AM »

What does this mean, friends?

Main begin: PlMisChief: section 'Vehicles.AustinAmb' not found
[10:36:36]   java.lang.RuntimeException: PlMisChief: section 'Vehicles.AustinAmb' not found
[10:36:36]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:74)
[10:36:36]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[10:36:36]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[10:36:36]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[10:36:36]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[10:36:36]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[10:36:36]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[10:36:36]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[10:36:36]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:36:36]      at com.maddox.il2.game.Main.exec(Main.java:422)
[10:36:36]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18.09.2018 10:36:36] -------------- END log session -------------
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Epervier

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Re: Tomoose vehicles moving.
« Reply #43 on: September 18, 2018, 05:03:24 AM »

What does this mean, friends?

Main begin: PlMisChief: section 'Vehicles.AustinAmb' not found
[10:36:36]   java.lang.RuntimeException: PlMisChief: section 'Vehicles.AustinAmb' not found
The vehicle "AustinAmb" is not correctly installed or does not exist in your game.
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Marat

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Re: Tomoose vehicles moving.
« Reply #44 on: September 18, 2018, 07:59:24 AM »

Very strange, cause I installed it the usual way into MODS folder and added all info into all inis as specified in the mod readme
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Marat

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Re: Tomoose vehicles moving.
« Reply #45 on: September 18, 2018, 08:27:22 AM »

Or this is the issue I use 4.13.4? Very strange, other mods for 4.12.2 work in my 4.13.4
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Mission_bug

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Re: Tomoose vehicles moving.
« Reply #46 on: September 18, 2018, 01:40:28 PM »

Hello Marat, I just installed the pack into my 4.13.2 with ModAct 6.2 and there was no crash at 70%. ;)

Normally that would indicate a text entry problem.


Moving:



Static:




However, there was a issue with the vehicles in some instances not being visible, only the shadows could be seen, not sure what that is. o_O

Could be the fact there is only the one lod or the visibility settings are wrong or possibly my config needs tweaking. :D


Hope that helps.


Wishing you all the very best, Pete. ;D
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Marat

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Re: Tomoose vehicles moving.
« Reply #47 on: September 18, 2018, 02:11:16 PM »

Hi! Many thanks for your reply!

In fact I have SAS Modact with VPMedia 4.12.2, where these vehicles are availble.
Meanwhile I am engaged now with 4.13.4 as well and spend a lot of time for installing of this pack. Where is the problem I did not understand at all. The log shows it does not see the vehicle. I just copied and entered the info from the pack into all inis. So that means that there are mistakes?
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